thescaryone
Members-
Posts
6 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by thescaryone
-
[1.11] RemoteTech v1.9.9 [2020-12-19]
thescaryone replied to tomek.piotrowski's topic in KSP1 Mod Releases
IIRC, Antenna Range Multiplier is for enabling stockalike omnidirectional antenna combining. IE, four Communotron-16's become 10Mm range instead of 2.5Mm. The HG-5's are directional antenna, and are not affected by using multiple to increase their range. You need to change the WorldScale option to 2.5. -
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
thescaryone replied to FreeThinker's topic in KSP1 Mod Releases
I got a lot of errors while loading that all seemed to point at patches.cfg and activemmpatches.cfg but the game loaded up. Haven't tried using any of the parts yet, need to get deeper into my career save. I just installed the Community Resource Pack (and Universal Storage II) and now get no errors on load.- 1,187 replies
-
- fuel tanks
- fuel switching
-
(and 2 more)
Tagged with:
-
[1.11] RemoteTech v1.9.9 [2020-12-19]
thescaryone replied to tomek.piotrowski's topic in KSP1 Mod Releases
Is it possible to add a toggle/re-enable the stock CommNet Probe Control and Pilot Assistance through RemoteTech? I know the late game RCL-01 can do it if it's in a station with 6 kerbals, but that seems excessive. There are toggles for all of the other big changes in RemoteTech but this one. Leaving the RCL-01 as the only multi-hop capable controller would be fine, I just want to be able to release a probe from a parent craft with pilots in it, and be able to control it from there rather than having to wait until I build my entire comm sat constellation and have all the added up signal lag. -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
thescaryone replied to Paul Kingtiger's topic in KSP1 Mod Releases
I know with KSP2 coming soon motivation is probably low to get this fixed, but this was one of the best mods! The attention to detail in the models and ability to support so many other mods really stood out. The 1.25>2.5 wedge module was one of my most used early career parts until I unlocked the MK1-2 command pod, but it was nice to be able to load out a custom trunk for each excursion into the black all throughout the game. I might consider running an old version of the game just to keep playing with this!- 1,532 replies
-
- 1
-
The ship always launches perfectly for me the first time, but when I reload to launch to let mechjeb get a better handle on ascent guidance the 90* rotation.
-
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
thescaryone replied to sumghai's topic in KSP1 Mod Releases
So I just installed this beautiful looking set of parts and am having some problems. I thought it might be a mod conflict, so I did a clean install and only installed dependencies for SDHI and am still having issues in Sandbox following the Github Wiki instructions. I can not get the Abort action group to fire properly, the LES will not fire at the same time the module decouples, I have to hit backspace twice. During staging the boost cover will not properly eject from the rocket and the LES won't fire, it just clips through, even if I use CustomAction0. If I use CustomAction0 while on the launch pad the boost cover will fall right through the rocket and begin violently exploding underneath the launchpad until it either clips through the physics or pops back through the surface. I only have Module Manager 2.6.8, SDHI, RealChute, and Animated Decouplers installed. It didn't work in my backup career save using the KSPX LES or the stock one. Windows 7 running 32 bit KSP steam install. Everything else in the pack seems to work fine, the module decoupler, side fairings, modded lv909 and docking port, and the service module all work very well. Am I just doing something wrong?