Jump to content

aluc24

Members
  • Posts

    540
  • Joined

  • Last visited

Everything posted by aluc24

  1. I see. Thank you. RCS seems to be the most convenient way for me to use. I hope a solution will present itself. In the meantime, I thank you for this wonderful and much needed mod and the time you sacrifice to maintain it. Hopefully, one day it will be integrated into stock KSP.
  2. I see, that's too bad. Well, what would you suggest for those Trajectories mod users who want to accurately land an uncontrolled capsule after it detaches from the deorbiter stage? How to predict where that next stage is going to land after separation?
  3. @Youen, thank you for this wonderful mod! I wonder if the future stage prediction is anywhere soon in your plans? It would be beyond cool.
  4. Thank you very much! If it's not too much to ask, could you please mention whenever this problem is solved by the next update of Anomaly Surveyor contract pack? Like, in a changelog or something. And thank you for maintaining these amazing contract packs and mods! You are great.
  5. Oh, sorry, I forgot. Hasn't the Kopernicus creator acknowledge this issue? Is he planning on fixing it? I hope it's okay to ask that, since it's between you mod creators.
  6. @IgorZ , thank you for your answer. I do have KKS. Is it a problem that is planned to be fixed, or should I choose between KKS and KIS?
  7. Just a heads-up: in the latest KIS version, the EVA Kerbal duplication bug still occurs. If you need logs or anything, just tell me.
  8. I see, thank you, @N_Molson ! So in my case, I want maximum dampener, and minimum spring strength, right?
  9. It seems to be making a positive effect. But I still don't understand the difference between Damping and Spring Strength. Thought someone here could explain it better.
  10. As of 1.1.2, landing gear has 2 new adjustments: Spring and Dampener Strength. Being less-than-knowledgeable in suspensions, I wonder what exactly do they do. For example, this is my low-tier plane: http://postimg.org/image/43iy6qrc1/ Every time I try to land it, even though I'm going less than 3 m/s vertical speed, and touch down on main landing gear, the nose drops, the front wheel bounces, and as the plane pitches up, the tail hits the ground, destroying the engine. I wonder how should I play with Spring and Dampener Strength settings to make my wheels less bouncy. I'm sure some other players have had a similar question, so maybe they'll find this topic interesting too. Looking forward to your answers! Thanks!
  11. Whoa. No need for that kind of tone. I'm sorry, I just wondered if there's a better and easier way. I'll do it manually, then.
  12. Thank you very much. That fixed it. If CKAN is not reliable, how would you recommend to keep track of new mod updates, and update them quickly and easily? Doing it manually is a lot of labor compared to CKAN.
  13. @ferram4 I'm sorry. I'll try to be descriptive. I have installed FAR v0.15.6.3, MM 2.6.24 and MFI 1.1.3 in KSP 1.1.2 correctly (double checked). Parachutes still do not work. Here is my output log: http://m.uploadedit.com/ba3s/1462131898234.txt Here is my mod list (from CKAN): Reproduction steps: create any kind of rocket, launch it, deploy parachutes. Parachutes do deploy, but do not slow down the craft, and it crashes into the ground with speed.
  14. I am also having the problem with parachutes not working. The MM is updated to 2.6.24. Any solutions?
  15. I just tried it, and got the same results. Not working. Hopefully the @pizzaoverhead is still planning to maintain this mod...
  16. I have this problem too. Delaying my Kerbal activities until the next update. :/
  17. I haven't tried this yet, anxiously awaiting to see if it does!
  18. @nightingale , I believe some of the waypoints of anomalies are off in 1.1. For example, the control tower and crew pod that must be visited during the first mission, have waypoints to the west. I know 1.1 version of your contract pack isn't out yet, but I'm just letting you know of this bug.
  19. I am having this problem too. This stuttering issue makes game pretty much unplayable, and I can't find any fix. Did I pay 40$ for an unplayable game? SQUAD, please, hear us out...
  20. I do have ModuleManager.2.6.23 installed, but that's it. I tried un-installing KIS now. It fixed the issue. Thank you very much. However, I love KIS a lot. Is there a way to work-around this bug while having KIS installed?
  21. Hello, I'm not sure if this is an issue with one of my mods or rather 1.1 itself, but anyway: when I do EVA with a Kerbal, and then try to board the capsule again, it shows as if the Kerbal has boarded the craft, yet he/she is still outside the capsule! Screenshot: http://s31.postimg.org/nfunssf5n/image.png My mod list (all of them updated): http://s31.postimg.org/bou7y2ke3/image.png If it's a mod issue, I have no idea which mod causes it. I tried disabling anything that seems relevant, but it didn't help. Can somebody help me out? I'm running latest 1.1 build on Windows 10 64bit, Lenovo Z500 laptop.
×
×
  • Create New...