Ericwi
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I feel like they have cornered themself. If they push an update that does noes not fix the playability of the game they will be seen as wasting time. If they wait longer its still not fixed.
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Today is Friday, but one day it'll be Fry(your ship)day
Ericwi replied to Nate Simpson's topic in KSP2 Dev Updates
Also have wind tunnel tests. https://www.esa.int/ESA_Multimedia/Images/2020/02/Plasma_wind_tunnel_testing . But really in the visual spectrum it just makes things glow white hot, what is not that interesting from a video game point of view. -
Coordinated aircraft control surfaces
Ericwi replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
in KSP1 does this not already exist as SAS or building a PID via a kerbol controller? -
A tidally locked planet.
Ericwi replied to Maria Sirona's topic in Prelaunch KSP2 Suggestions & Development Discussion
I think there will be great ideas for planets, more than even ksp1. It will be most helpfull if there is good API implantation and documentation then we can just make our own planet packs. -
Flight Sim hardware usability.
Ericwi replied to Jack Mcslay's topic in Prelaunch KSP2 Suggestions & Development Discussion
Yes this has been an issue in KSP1. Semi limiting the use of multi sticks as all buttons share the same calls to the programs. Dev's please fix this in KSP2. Note in KSP1 it can be fixed via Advanced Fly-By-Wire mod. -
This is not a good computer even for what they are asking. Might find something better on ebay with a video card in. This is kinda e-waist. (top ebay search was https://www.ebay.com/itm/304041042675?hash=item46ca4222f3:g:J8MAAOSw9lFjcBPT&amdata=enc%3AAQAHAAAA4BoGlRO1hXndK%2FJ9oXSDUWk3qYYcZV7hmki6cJ8r3%2BM9CtNWExagZU4kOrvzPrnDa9dhtDpTKYXC7Z8zKRnE7fJocHI%2BKTlcfz%2BfBjPYAT031mWBAjnaCBhmFa%2BJYdAmiE1YHmk9KfQDCrDom%2BLmVMWqOLf1%2F2pwdfBVkVyY%2BNe%2Bk7QI9ZFzuqevcgvzkiySaMtXiWmPj5w4oJ56Q0M8V%2FqOE2hxEJCJ5emPRZcJrQOFV1pPM%2BmFd6K0AwOz3Jl5eT%2BBQMbEvuK5NE0I6CrxcxH%2BYS1XEgIEIliKerWCLodJ|tkp%3ABFBMisPMupxh is much better at the same cost) To answer your question: KSP does not use much for FPS, as much as physics updates or 'ticks.' This computer will have trouble. Hard pass.
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KSP 2 Multiplayer Discussion Thread
Ericwi replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I think the main issue is how to deal with time in multi player.- 1,629 replies
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Right now I have 20+ science stations going on right now in my save. So yes it take 30 minutes of clicking just to harvest them all between moving around to tag the parts and switch stations. The API is in there they just need to add it. also @quazarz KOS can do it, but I hate loading KOS mod as it take yet more memory up.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Ericwi replied to cybutek's topic in KSP1 Mod Releases
I Upgraded to a 4K monitor for KSP. How do you change the font size of KER? -
SimpleConstruction! (SCON) Stock rocket building
Ericwi replied to zer0Kerbal's topic in KSP1 Mod Releases
I found if you edit the first line in Resources.cfg RESOURCE_DEFINITION //:NEEDS[!CommunityResourcePack to RESOURCE_DEFINITION //:NEEDS[!CommunityResourcePack then it no longer needs CRP. IDK if this impacts other part mods down the road but by itself it works. -
Hate to ask but I have a Long term Save i don't want broken. Has anyone tried this in 1.9.1?