It's awesome to see how far this mod has come. I really like seeing these weapon systems complimenting BDArmory! I have a few small suggestions Staggered/Alternating fire for anti-aircraft weapons. While volley fire (all barrels at once) makes sense for breach-loading cannons, Dual and quad-mounted anti-aircraft weapons should fire rapidly instead of all at once. It looks cooler, and that's how they were (mostly) used IRL. In particular, the 2cm Flak 30/38 and the Japanese triple-mount suffer from this. This might require shells originating from the center of the mount rather than the barrels, but that's something I can live with. Inaccuracy Again, less of an issue for main batteries, but anti-aircraft weapons should be overall less accurate. I'm not familiar enough with BDArmory's code, but I imagine this could be tweaked either in weapon settings or in the radar module settings. No more WW2 era AA guided by WW2 era radar swatting missiles and jets out of the sky (Unless they get lucky) Improved Sounds Behold, the Yamato's mighty 18 inch cannons. "Foop." By no means are any of these criticisms, just suggestions! Also I will personally blow you if you add the quad-mount Bofors and the famous flak 88 Also also, I'm not sure if this is just my rig, but some models cause the game to freeze for a second or two when creating them or snapping them. Particularly high-detailed models like the quad mount flak 30 (And the german radar). No issues once in-game and attached, though.