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Everything posted by ExtremeSquared
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Are thrust reversers too powerful?
ExtremeSquared replied to ExtremeSquared's topic in KSP1 Discussion
They aren't 100% thrust in reverse. Almost as strong. Probably 80-90% -
Are thrust reversers too powerful?
ExtremeSquared replied to ExtremeSquared's topic in KSP1 Discussion
A C17 will drop like a rock on final approach. -
This seems questionable.
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Houston, the heat shield's overheating!
ExtremeSquared replied to ZentroCatson's topic in KSP1 Discussion
The ridiculous thing is when the thermometer overheats and explodes from radiative heat. I'm glad that wasn't a manned mission.- 19 replies
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[1.4] SpaceY Expanded, v1.5 (2018-04-02)
ExtremeSquared replied to NecroBones's topic in KSP1 Mod Releases
I briefly had an isru mining operation where I had to land a fuel shuttle directly on top of a docking port sr from orbit. I trashed the whole system about 3 successful landings in. Wasn't good for my sanity. -
[1.4] SpaceY Expanded, v1.5 (2018-04-02)
ExtremeSquared replied to NecroBones's topic in KSP1 Mod Releases
7.5m landers are a bit ridiculous. Never landed on a lander before. -
Yes. It's well below average in polish and stability. It's so above average in fun and innovation that it's easy to lose sight of this fact. Edit: Then again, I don't play that many video games any more, so it's possible that stability standards have gone downhill over the past few years.
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We should be honest with ourselves here. The beta testing nature of this game is something that should be better advertised to new buyers. We were ready to deal with it. Not everyone is.
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The price per hour played is pretty low for most of us. This isn't a 10-hour shoot em up. If I were a new purchaser, I'd hold off for a month or two anyway, though, because a recent platform change has riddled the game with bugs. This is not a good version to start on. It will probably be more stable by the steam summer sale. Waiting is a win-win.
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What mod would you like to see integrated in KSP
ExtremeSquared replied to gilflo's topic in KSP1 Mods Discussions
Kerbal Alarm Clock. Because this is how NASA spends 6 years going to Moho: https://en.wikipedia.org/wiki/MESSENGER#/media/File:MESSENGER_trajectory.svg -
What we need is competition. EA Games... EA Sports... EA Space?
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Of course. Polls were taken on here during the 1.0 release. The vast majority of this forum agreed the 1.0 release was a very silly thing. I don't think this is very controversial.
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The pendulum fallacy applies to rigid rockets though. The rubbery rockets of KSP end up bending out of alignment in compression, but tension acts to straighten them out. Using KJR mod makes the whole thing less of an issue.
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New people are the only ones that have a right to complain. The rest of us signed up as beta testers by buying the game in beta.
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It was a mistake to release 1.0. Most of us on here at the time predicted that, but we were already on board with dealing with a messy alpha product until completion. This leaves the post-1.0-release buyers though. An informed post-1.0 buyer should hopefully be able to see reviews, and this forum, and realize that this game is not finished.
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It was a "release" in name only. I feel bad for people who didn't realize that, but the timing of the "release" was regarded as sort of a joke in the community, and a little bit of searching would have revealed this to new potential purchasers. It's still a de facto Early access, and I trust them not to abandon it.
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People don't realize this is still a de facto Early Access game. There will be bugs and they will be fixed. It's being run just fine for an Early Access project.
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Fairings have finally been fixed too! It is still unplayable due to newly introduced UI bugs, but this is to be expected. I fully expect version 1.11 to be the more or less finished game all the early access people have been waiting for. Good times.
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No astronauts, not even J,B,B,V. No contracts. No science tree. Probe based rockets still work in sandbox. This reminds me of Wall-e. Going to try a full purge and reinstall.
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Every body in the system is made of fungus and/or bacteria due to being called "biomes". At least the surface is. There is not a single lifeless location in the entire system according to the game.
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Hohmann Shmohmann - who else uses high energy transfer courses?
ExtremeSquared replied to nadreck's topic in KSP1 Discussion
After a successful Moho mission, I'll usually send the same massively expensive super-high-dV ship directly at the mun for fun and excitement. -
Does Physics Warp 4X affect dV to orbit?
ExtremeSquared replied to Jetski's topic in KSP1 Discussion
I wouldn't dare try in atmosphere. Deep space missions seem to turn quickly into that Event Horizon movie at just 2x warp. -
It's on the Github still. http://bobpalmer.github.io/UmbraSpaceIndustries/
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[1.4] SpaceY Expanded, v1.5 (2018-04-02)
ExtremeSquared replied to NecroBones's topic in KSP1 Mod Releases
I'm not sure why this seemed reasonable. -
Somewhere around 0.23.5 or so there was a purely bugfix and optimization release. It was a good day.