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Rodger

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Everything posted by Rodger

  1. Is it this one? https://spacedock.info/mod/1074/OctoSat Continued
  2. Try downloading the 'Source code (zip)' instead, and open that zip file, and all the files in that GameData should have the right directory structure.
  3. It's PoodsOPMVO, looking for textures from StockVisualEnhancements. Add in the textures folder from StockVisualEnhancements (don't need the rest of the mod), and OPMVO will be happy, and stop breaking all clouds. This is what you need:
  4. Who likes SSTU and Ven's Stock Revamp?? So far Poodles, Skippers, and mounts have been SSTU-ed https://github.com/Rodg88/SSTUVens
  5. I just made a little patch for people who use the interstage decoupler mostly as a top node decoupler and retrorocket, to just switch the default decoupling nodes and rocket orientation: @PART[SSTU-SC-GEN-ISDC]:NEEDS[SSTU]:AFTER[SSTU] { @MODULE[ModuleDecouple] { @stagingEnabled = true } @MODULE[SSTUInterstageDecoupler] { @stagingEnabled = false %invertEngines = true } }
  6. Suggestion: make the 2.5 and 1.25m stack drills work as EPL recyclers? They could probably grind up ships just as well as they grind up rocks lol I think they'd just need a trigger collider added around the business end of the drills for it to work.
  7. Kinda, I just left SVE's textures in my game data, none of the cfgs, and now I have spectra + OPMVO
  8. So, for some reason having OPM-VO as well as Spectra installed breaks all the EVE clouds... @Avera9eJoe, @Poodmund, any idea what might be the problem? I don't see how they would interact... Edit: Looks like it was because I had taken out SVE when I installed Spectra, and OPMVO was looking for some of the SVE cloud textures. And for some reason when they were missing it broke all the other clouds lol
  9. BTW looks like the latest release doesn't include the optional patches folder at all. But also, the USI patch needs a fix: @PART[*]:HAS[@MODULE[SSTUInflatable]]:AFTER[SSTU] { @resourceName = MaterialKits @inflationCost *= 1.33333 } Should be: @PART[*]:HAS[@MODULE[SSTUInflatable]]:AFTER[SSTU] { @MODULE[SSTUInflatable] { @resourceName = MaterialKits @inflationCost *= 1.33333 } } BTW just using MK and no SP for inflation is fine, it's consistent with other USI inflatables.
  10. Also in the current github version, the NewParts folder is missing 'FixedAntennas' from the last version.
  11. It looks to me like the Mun's textures have a bit of green and magenta tint in small patches. I tried doing a B&W filter on it's texture and it did look better to me, so it might need a check before the next update.
  12. @NESD nice looking parts! I might add some black versions of the textures to my texture-switching mod for these parts, if that's cool with you
  13. I just experienced the bellows joint bug too, and found out that you can add this line to the KJR config file: <string name="exemptModuleType5">ModuleKerbetrotterRotateBetween</string> just after <string name="exemptModuleType4">ModuleKerbetrotterHitch</string> And it will work again, without having to remove KJR. So might need KJR to update it's default cfg file to fix it.
  14. I've been having problems with IR parts shifting position - on craft reload, hinges/servos will be offset from where they should be by a meter or so: (the rotators should be on the ends of the struts) No kjr, no autostruts, rework parts, KSP1.3... many mods. I'll try tomorrow to get a light IR install and reproduce... But anyone else had this?
  15. Hey, a fellow Canberrean! lol

  16. All the parts in OPT main, except the grey RCS OMS I think lol. I just pretty much made a PS curves filter preset to enblacken, just had to mask out some sections I didn't want to switch, like internals. Feel free to use my configs to get the object names etc. I use IFS to be able to switch more than one texture at once, which I think some parts needed (KH class mostly iirc). If you just set your FS/IFS module id to something other than 88, my switching will still be compatible.
  17. Glad to see I'm not the only one using KPBS parts on non-planetary craft lol
  18. Just to let people know, I've just added black OPT textures to my texture switching mod, which can find here: My black 64-passenger SSTO
  19. Version 0.4 is released, bringing support for @K.Yeon's OPT! Also updated some stock parts, and some Ven's parts: Note: to get black OPT/QuizTech/Ven's parts, you now need to download the mods texture pack, split off from the stock texture parts to save on download size. Special thanks to @FreeThinker for adding multiple texture support to IFS, allowing multiple textures to be switched with one control!
  20. It still doesn't work without loading screen manager, and KK 1.1.0.0. I'm on a Mac, which is the only thing I can think of which might be different from most other people... I've never tried KK before, so maybe it's a long standing issue on macs which hasn't been noticed before?
  21. http://i.imgur.com/41ckNta.png I've set debug mode on in LSM's settings, and looking though the log (https://www.dropbox.com/s/stvsaf39f0dowcr/KSPLSM.log?dl=0) it seems to be looking inside the KSP.app bundle for game data, which doesn't seem right: [LOG 12:55:38.525] [LSM] ERROR: Unable to access folder '/Users/Rodger/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/KSP.app/GameData/GPP/GPP_LSM/': Directory '/Users/Rodger/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/KSP.app/GameData/GPP/GPP_LSM' not found.
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