-
Posts
586 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by Kergarin
-
-
Thanks for the advice, might be helpful
But I still want this to be stock
-
I do have some large SSTOs where I would need to be able to switch on and off a lot of fuel tanks at once, to keep it in balance during ascend.
Turning off the engines and switch all fuel tanks manually, would take so long that I don't reach orbit, because I loose to much speed.
-
Does anyone know if we will get this in 1.1?
-
After more than one month of development and testing, I can say:
I'm going to do this tour using just one single SSTO launch
The long journey for those brave kerbals will start today!
-
On 25.2.2016 at 10:05 AM, Nefrums said:
That is a engine mount plate with 3 bi-couplers.
@Nefrums May I steal your 6 coupler design for another project?
-
On 13.3.2016 at 4:30 AM, Hodari said:
I originally made this for the K-prize challenge, but maybe can use it for this one as well? Only problem is it uses a normal docking port, not the Senior.
I think this is ok
And it's our first manned SSTO
-
So here it is: 4 orbits achieved! Who does more?
This time carrying some OX, for the Little Punch on first ascend, the rest is done on LF only.
Im really sorry for this, but after i noticed the faces of Val and Bob, i just had to give them voices
-
I'm not sure if i should be disqualified in my own Challenge, since this uses a lot of clipping.
But i think you all should decide
At least it did 3 Orbits, and ist a two seater!
Who does 4??
-
Since smart A.S.S is not changing the performance of the SSTO, I think it's ok
Hope I can post my attempt tomorrow.
I'm pretty sure it's more than 3 times possible
-
22 minutes ago, Val said:
I'll give this a shot.
Is a Command Seat in a Cargo Bay allowed?
I think it should be some kind of windowed pod, so that the kerbal has a nice view
-
So take at look at the "SSTO Hit and Orbit Challenge"
This does not mean that we end here!
I will still be active in both challenges!!
-
I hope this challenge does not exist?
I challenge you to:
Build a manned SSTO that can go to Kerbin Orbit, do a hit and go on the KSC runway, go to Kerbin Orbit again, do a hit and go on the KSC runway again, go to orbit.... And so on... As many times as possible! without any refueling! And finally land safe at KSC runway.
If anyone is interested, I will show my attempt, create a badge a leaderboard and everything else
Rankings
4 Orbits RS-17 White Phoenix by Kergarin
3 Orbits SSTL C-10 Scimitar Mk.1 by Val
3 Orbits Delta 2 SSTONX by Kergarin
Rules:
- only crafts piloted by a Kerbal, no drones. (the kerbal is your only payload)
- no mods (informational mods are ok)
- horizotal launching SSTO spaceplanes only
- single stage, end with same parts as on launch
- Your SSTO has to reach a stable orbit of at least 70X70km before starting the reentry.
- your SSTO has to to hit the KSC runway with at least 2 wheels, before ascending again.
- end with a landing.
- takes series of screenshots from every part of flight or do a video. Resources Window always open!
Good luck
-
Seeing what i possible, inspired me for another challenge.
Are you ready for another one, or would that be to early?
-
Is it a Problem, if it is a SSTO?
Thats my shortest MK3 Shuttle. And I think you can really call it Mini Space Shuttle
I do also have a cargo Version, if thats a requirement
By the way, this is the most easy to fly SSTO that i have ever build.
-
3 hours ago, totalitor said:
I have orange tank inside cargo bay and when launching it will detach from docking port. And when I add couple of struts it will remain still but then the fuel is emptying when using engines. Not from port, disable crossfeed ok but from struts? How do you tie that orange tank steady?
Are you on ksp 1.0.5?
I didn't notice behaviors like this in my game
-
Or is it most effective to just add so much wingspace, that my aoa is nearly 0?
So many ideas
-
Yes, I was thinking about Angeling the fuselage down, too.
But would it really make sense to angle down the engines outlets? Since I'm at + 5-10 degrees aoa because I want to go higher up. and so my thrust won't support my ascend, it would only be up to the wings.
On the other hand thrusting into the direction of travel is most times the more effective way
Really good question what's better.
In the end I would only need to angle the wings up, instead of everything else down
-
On 26.2.2016 at 5:08 PM, Val said:
I just angled the cockpit down, so the rest of the craft was always at 5° angle. Which looked great on paper, because I was flying prograde, right? I at myself. It was very inefficient.
Most time of airbreathing ascend my heavy SSTOs do fly at an aoa of 5-10degrees.
Would it make sense to angle my air inlets down to around 5degrees? They would then directly face the oncoming air.
(I noticed that my engines flame out, if the oncoming air is "for some reason" around 180degrees away from my inlet direction. So I was wondering if the 5degrees already impact the intake air?)
-
On 29.2.2016 at 0:42 AM, Teutooni said:
Probably not a winning entry, but decided to tweak one of my heavy SSTO lifters for this challenge (master level).
Maybe not the lightest one, but still a master , and it looks nice!
3 hours ago, Nefrums said:96,7t, 59 parts
That's just crazy Even lighter than my first attempt for normal!!
Really impressive!
On 1.3.2016 at 2:34 AM, PacThePhoenix said:Also, it flies like a skyscraper, made of cows.
Made me laugh so hard
Can't wait to see the final version!
-
Oh sorry, it should have been this emoticon:
Just corrected it, better I look a little longer at it next time
Are you sure you don't lose some thrust by this? Once I had some elevators directly behind my engines on an SSTO, and I'm pretty sure my thrust was reduced to zero.
Don't have the time to test this right now. Maybe it just affects airbreathing engines? Or does the distance matter?
-
That's a crazy design
Congratulations for new lightest SSTO!
Isn't the top mounted nerv negative affected by the rudder?
-
Even if it might not be the lightest, here is my entry for master:
137.5t 44parts
just a modified version of my standard SSTO
Who Needs a rudder? had to land powered too, to use engine gimball
2 nervs worked: 30degree ascend until rapier flameout, then gravity turn until 70km, out of the atmosphere 30degree AoA until the nervs glow got me into orbit
-
The badges are finally there! please see first post
i hope they are ok?
-
That's a small plane! And still so much LF left
This absolutely beats what I'm actually working on, but I still see some room for improvement
The Ultimate Challange
in KSP1 Challenges & Mission ideas
Posted · Edited by Kergarin
After a little problem with Moho transfer, another 3 weeks of testing and development (I'm absolutely not using any mods, all tests done from KSC launch pad/ runway) , my ships fuel tanks are nearly the double size now, and it got a large overhaul to still be able to defeat kerbins gravity with so much weight added.
But finally I'm on my way again!
Just cleared the inner solar system, heading for Duna! actual burntime: 1h 4min.
Game recorder is running, so I can you present you a nice fast forward video in a few days
I hope you will see some things, that haven't been done in ksp before. At least I heavent seen them before
This challenge really takes all of my time and powers. While working almost 50hours per week in my subchallenging daytime job... and playing the game in 1/3 speed, because recording the game and calculating this 350part ship brings my computer to its limits.
But I always finish what I begin!
Thanks to my wife, who supports my ambitious "nighttime ksp engineer job"