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Jso

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Everything posted by Jso

  1. Version 0.11 (Vaquero!) is up on Github, Spacedock, and should be on ckan whenever ckan picks it up. This is everything up to and including the Saturn 1 rocket. Apollo not included, that's nowhere near stable. If you've got a career save going, this update will break saves. Changelog summary:-Tweakscale support on all compatible parts (hopefully) - @Cowboy_WY-Bulkhead profiles corrected everywhere - @Cowboy_WY-Heatshields separated from pods-Antenna Range, Community Tech Tree Support, and Science definitions updated - @rasta013-Saturn 1/Saturn IV and H-1 engines-MOL-Gemini reentry issues fixed-Gemini parts renamed to avoid conflict with TRAILS. Totally save breaking!-Numerous cost/mass/balance/description adjustments just about everywhere-Too many bug fixes to list-Part tags getting better
  2. I can't duplicate this. Here the geiger counter and temperature experiments are both 8 mits, and cost less than 5 ec to transmit. SETI would be my guess since it rebalances science. I've never used it so I don't know for sure. Try a stock temp gauge on a stock probe core and see what that costs to transmit.
  3. It was fine and I don't think anybody was messing with it. I'm at work, has anybody taken the time to verify this?
  4. Does anyone know how to get fuel cross feed working on a surface attached engine with a built in fuel tank? Specifically the Agena Secondary Engine. Currently it will not draw fuel from anywhere but it's own internal tank. Adding fuelCrossFeed = True didn't work. Removing the internal tank does allow it to crossfeed normally, but I'd like to keep that if possible.
  5. I was just using Amazing Curve Editor to visualize the curves.
  6. It's too big, but we knew that. I think you blamed it on bad source material. The Titan 1 engine is right where it should be relative to the 2 and 4 engines. I did not buff it to account for the vehicle being oversized.
  7. Seems fine to me, it goes like a bat out of hell, plenty of deltav. I put a Titan II GLV into a 250x250 orbit no problem. The new Centaur looks really nice.
  8. I believe the opposite is true. It's an OP beast. The payload (on earth) is limited by available deltav rather than what it can lift of the pad. It's downfall was being bit prone to explode, but that was a QA issue at the plant.
  9. To be honest Titan/Gemini has been so thoroughly test flown I just discounted his comment. I'll try a few test flights in the morning if I get a chance. Maybe we broke something. What exactly do we think is wrong with it?
  10. Yes. Just make sure you get them all. It only takes one to screw up everything. If you don't have RealPlume installed, and the text FOR[RealPlume] appears anywhere in your log you'll have problems.
  11. The OctoSat and WarpPlugin mods have incorrect configs for their plumes. The mod authors need to change the lines that read @PART[XYZ]:FOR[RealPlume]:NEEDS[SmokeScreen] to read @PART[XYZ]:NEEDS[RealPlume,SmokeScreen] instead. Remove those two mods and see how it goes.
  12. The craft files are out of date! :-) Perhaps you could add @Drakenex's files to your database so everything is in one place. Assuming he doesn't mind.
  13. As rcs please. You don't really gain anything making them engines.
  14. All it does is check that your inside 10 million km from the sun before running the experiment. (Kerbin's at 13.6 million).
  15. I stumbled into this working on something else. disableAfterPlaying = true seems to work. MODULE { name = ModuleAnimateGeneric animationName = deploy //isOneShot = true disableAfterPlaying = true startEventGUIName = Deploy endEventGUIName = Retract actionGUIName = Toggle Antenna allowAnimationWhileShielded = False }
  16. Looks like they "fixed" it by setting it to false in all the parts. Might as well do the same until something can be worked out.
  17. Little bug. Place a CA-A01 Ground Plane Antenna on a craft, deploy it, retract it, and send it to the pad. The antenna appears deployed. It's always retractable despite the description. I think that isOneShot = true parameter is bugged. I can't find an example of a part that uses it. You may or may not want to add DeployFxModules = 0 to the ModuleDataTransmitter so the antenna deploys before transmitting.
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