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JoeSchmuckatelli
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The James Webb Space Telescope and stuff
JoeSchmuckatelli replied to Streetwind's topic in Science & Spaceflight
https://www.nbcnews.com/science/space/nasas-james-webb-telescope-snaps-first-picture-exoplanet-rcna45907 Yep... It's a planet. Gas giant, 355 ly away.- 869 replies
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Developer Insights #15 - Writing for Kerbal Space Program
JoeSchmuckatelli replied to Intercept Games's topic in Dev Diaries
Whelp - sounds like you are earning your pay, then! Won't lie - I'm particularly looking forward to seeing what you and the team have done w/r/t 'doing science' in the game. For me at least, that was one of the immersive elements: having a reason and purpose for sending my ship and probes to a place. Getting to 'do a thing' in addition to the 'fly to a rock' parts of the game was fun. Don't know why - but the Breaking Ground DLC is what made the game for me... It brought the Kerbals back to KSP, giving them something to do beyond planting flags and clinging to the outside of a ship for an EVA report. Hoping you guys have built on that! -
Guess it depends on the 'stuff'. I had to buy a new dishwasher recently and wasn't interested in getting an off brand from the scratch and dent like I used to in my early days. Going for a mid-top end appliance, it made sense to look at the leading brands (got an LG, and it was worth it). OTOH I used to really enjoy having an HTC phone back when everyone else was getting Apples and Samsungs. But - again, it depends on the product. It's not like I can go to my local dealership and get a local car brand - but I sure as heck can buy a locally brewed beer!
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KSP1 Computer Building/Buying Megathread
JoeSchmuckatelli replied to Leonov's topic in KSP1 Discussion
@StrandedonEarth That ram speed difference is minimal. I'm leery of mixing different sized modules, not necessarily because you can't (you can) but the potential for your having to get fiddly with everything is greater. Worst case scenario, you get a BSOD and then have to unplug the new ram - or just run the larger stick in place of the current one. Of course I'm still running off my legacy habits where everything had to be matched to work (apparently no longer strictly true). I've had mixed results messing with laptops - as said above, at times the mfrs do weird things and they don't 'like' certain modules. Just make sure that the latency timing and voltage match! https://lifehacker.com/what-do-i-need-to-know-about-compatibility-when-upgradi-5598716 Edit - FWIW, a new matching pair of 32gb DDR4 3200 from a reputable brand is about $100 these days... -
The James Webb Space Telescope and stuff
JoeSchmuckatelli replied to Streetwind's topic in Science & Spaceflight
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KSP2 Hype Train Thread
JoeSchmuckatelli replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
Listen; I'm holding a crystal between the toes of my left foot while juggling snakes and balancing a bowl of water on my head, so clearly people should take my non-contextual quote as absolute law. If the game is not released 4 months to the day after this post, lightning may strike my IP Address. Send donations care of Joe, these forums. -
KSP2 Hype Train Thread
JoeSchmuckatelli replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
For those of you who like to read tea leaves: "Localization" Is Video Game Localization Really Important? (gamedesigning.org) -
Mars Rover Perseverance Discussion Thread
JoeSchmuckatelli replied to cubinator's topic in Science & Spaceflight
Ground penetrating radar observations of subsurface structures in the floor of Jezero crater, Mars | Science Advances -
@Nerdy_Mike You are joining a good crew. The forum Moderators deserve a lot of credit and support, btw! Don't know if your title encompasses them, but if so: know you have a valuable resource in them. Example: some very long time ago, almost immediately after my first post, Snark PM'd me with a 'how we do stuff around here' and 'good conduct looks like this, here' message. It was one of the most appreciated Moderator actions I have received on any forum. We've a good community here because they not only moderate well - they do so with humor and humanity. I've had a few, occasionally course correcting, occasionally jocular PMs from the team in the intervening years and never resented one of them.
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Developer Insights #15 - Writing for Kerbal Space Program
JoeSchmuckatelli replied to Intercept Games's topic in Dev Diaries
Thanks! -
Developer Insights #13 – KSP2 Resource System
JoeSchmuckatelli replied to Intercept Games's topic in Dev Diaries
I'm kind of confused by so many people assuming 'resource management' means something different from what the OP described. He lays out what he's been working on fairly plainly: This does not imply some kind of new addition to the game, or anything (specifically) related to colonies or management of colonies or resource gathering - other than that it likely applies to ISRU in the same way that KSP1 had ISRU - and the parts had to work with one another. He explains further: Finally: The change in the underlying system described is more akin to Kraken-Killing than some new insight into making KSP2 less like KSP1 and more like some kind of resource-management sim. It's a space-flight sim; rocket ships and planes utilize fuel, electricity and other resources at different rates, based on their properties and player calls. The parts we slap onto the ships we build may or may not need access to resources and those that do will use only the required resources and will utilize resources at different rates. Example: Science Jr. does not need fuel - but it might need electricity. So the 'resources' managed by the sub system gets a call for electricity from Science Jr. and gets fed electricity from a different part, let's call it a 'battery' or a 'solar panel' and so the system feeds it what it needs (and keeps track of expenditures and transfers). The rocket engine you slapped on the tail might need fuel and might generate electricity, but it doesn't need ore - and when you rebuild the ship, but slap a different engine on it; the same parts will need to send the same resources at a different rate. Or... maybe... the player put on the wrong resource - and the engine calls for fuel, but the part contains the wrong fuel - and the system has to know how to ignore those calls. So... again... those parts have to communicate with other parts how and when and what resources are being used or generated - and the system described sends them where appropriate. The big change being revealed is thus, that even if your ship isn't 'loaded' or 'within physics range' it will/should work as expected; utilizing and expending resources 'critical to the function of rocket ships and planes', thus solving one of the 'bigger problems' or 'common issues' that existed from the time of KSP1. -
SETI-related discussion, split from another thread.
JoeSchmuckatelli replied to mikegarrison's topic in Science & Spaceflight
Its actually derivative of many diverse sources. I've read a lot in this area, and while he's using absurdism and reductionism as humor - there are numerous papers out there that (if you read enough of them) do provide sufficient threads that can weave this particular shpiel. Hairless ape: modern human's advantage in heat-management through eccrine sweating (10x the amount of sweat glands of our nearest cousin) allowed us to become the premier endurance hunter... a trait we have leveraged into the ability to be productive throughout the day (not just chasing game, but plowing fields). The Chillest Ape: How Humans Evolved A Super-High Cooling Capacity - Penn Medicine Sweaty primates give clues about the evolution of human sweating (kamilarlab.org) Persistence Hunting by Modern Hunter‐Gatherers on JSTOR Humans hot, sweaty, natural-born runners – Harvard Gazette Enduring friend: Dogs and wolves could keep up with us and scavenge / share kills (likely that early humans scavenged from them as much as they scavenged from us) Dog domestication and the dual dispersal of people and dogs into the Americas | PNAS Energy cost and return for hunting in African wild dogs and cheetahs | Nature Communications Horses were food: 'Horses were a late addition to the barnyard. Dogs were domesticated 15,000 years ago; sheep, pigs and cattle, about 8,000 to 11,000 years ago. But clear evidence of horse domestication doesn’t appear in the archaeological record until about 5,500 years ago.' When Did Humans Domesticate the Horse? | Science| Smithsonian Magazine Hand tools: our ancestors, again after divergence from Chimps, used hands in unique ways that set them apart from their arboreal cousins: they looked at metacarpals from four Australopithecus africanus individuals, up to 3 million years old. This revealed that their owners had been tree swingers but had also spent a lot of energy tightly pinching small objects, suggesting they were indeed early tool users Human ancestors got a grip on tools 3 million years ago | New Scientist Many different methods: Persistence hunting wasn't our only or best trait. We gathered, fished, etc. The World's First Fish Supper | Science | AAAS Homo erectus ate crunchy food › News in Science (ABC Science) "In his recent book A Brief History of the Mind Calvin writes that H. erectus "not only attained meat-eating but transport of food and raw materials and the sharing of food ... Perhaps they had learned to delay food consumption as well as to hunt, to prepare plant foods by pounding and soaking them first", making H. erectus, perhaps, the world's first cook" Domestication isn't a peaceful process: Too often you read 'selective breeding' and think its some kind of benign thing where we merely chose favorable qualities - but the truth is we had to kill the ones we did not want to breed. 'The animals that were domesticated usually had flexible diets that didn’t require much work on the human’s part, manageable temperaments, changeable social hierarchy, and would be easily bred in captivity. ' The Domestication of Species and the Effect on Human Life | Real Archaeology (vassar.edu) "Neolithic peoples exploited this dominance hierarchy by, in effect, supplanting the alpha individual and thereby gaining control of the herd." "Artificial selection is unique in that, as the name suggests, it is wholly unnatural. That insight seems at first trivial, but reflection reveals just how extraordinary and fundamental artificial selection (manifest as domestication) has been to human success as a species. It was no more than 12,000 years ago that humankind began to consciously harness the 4-billion-year evolutionary patrimony of life on Earth. Exploiting the genetic diversity of living plants and animals for our own benefit gave humans a leading role in the evolutionary process for the first time. Agricultural food production (sensu lato, including animal husbandry) has allowed the human population to grow from an estimated 10 million in the Neolithic to 6.9 billion today"... Sexual selection is a natural process of intraspecific competition for mating rights. Artificial selection, generally the motive force behind domestication, is often equated with selective breeding. This often amounts to prezygotic selection (where mates are chosen by humans) versus postzygotic selection (where the most fit progeny reproduce differentially) as in natural selection. Although natural selection plays a considerable role in the evolution of many traits (e.g., disease resistance) during the animal domestication process, sexual selection is effectively trumped by the human-imposed arrangements... The predecessors of today's farm animals were undoubtedly selectively managed in hunts in natural habitats (corresponding to our weak artificial selection) before individuals were taken into captivity and bred (6, 17, 24, 25). Animals that bred well could then be selected (either consciously or unconsciously) for favorable traits (corresponding to our strong artificial selection). Domestication in these cases is a mixture of artificial selection (both weak and strong) for favorable traits and natural selection for adaptation to captivity, with artificial selection being the prime mover. From wild animals to domestic pets, an evolutionary view of domestication | PNAS Agriculture arose from necessity and opportunity Between 13,000 and 11,000 B.P. the Natufian hunter-gatherers developed tools such as the sickle and grinding stones to harvest and process wild grains (4). Subsequently (11,000 to 10,300 B.P.), a cold and dry period reduced the available wild plant food and increased the Natufian's dependence on cultivated grasses and legumes (the founder crops mentioned above). This climatic shift, called the Younger Dryas event, may have been the trigger for a change in emphasis away from hunting-gathering and toward true agriculture via improvised cultivation. With a reliable food source, human populations begin to rise, technology for collecting grains further improved, and settlements initially encouraged by naturally abundant food led to larger settlements. Although hunter-gatherers throughout the world had long manipulated plants and animals (for instance by using fire to encourage edible plants or animals that thrive on disturbed land), Neolithic agriculture moved well beyond the raising and harvesting of plants and animals and into an entrenched economic system enforced by labor demands and ecological transformations. Productive land, now the predominant venue for food supply and valued at a premium, would be cultivated and defended year round. This commitment to an agricultural life entailed permanent buildings and facilities for storing surpluses of food, and it created the first farm communities. From wild animals to domestic pets, an evolutionary view of domestication | PNAS There was no single factor, or combination of factors, that led people to take up farming in different parts of the world. In the Near East, for example, it’s thought that climatic changes at the end of the last ice age brought seasonal conditions that favored annual plants like wild cereals. Elsewhere, such as in East Asia, increased pressure on natural food resources may have forced people to find homegrown solutions. But whatever the reasons for its independent origins, farming sowed the seeds for the modern ageThe Development of Agriculture | National Geographic Society With all of this - citations provided - you can begin to draw out threads and tell a story. What story you choose to tell is up to the teller. Edit: Fundamentally, I'm with @kerbiloid in his snarky perception of some folk's view of ancient humans as peaceful pastoralists or that wandering hunter-gatherers were any less competitive (read: kinder or less wasteful or better in some romantic way) than modern humans. They lived in a rough and tumble world, where ultimately, the only competition they'd allow was 'themselves' - even then, they 'othered' other people and took care of their own. Frankly - if we want to be judgmental about it; today's humans are probably among the most kind and altruistic that have ever existed on this planet. -
KSP2 Hype Train Thread
JoeSchmuckatelli replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
If you want to absolutely own... wait to release it on Friday Ksp GIF - Friday KSP Kerbal Space Programm - Discover & Share GIFs (tenor.com) (People here will go nuts) -
SETI-related discussion, split from another thread.
JoeSchmuckatelli replied to mikegarrison's topic in Science & Spaceflight
Good to know. FWIW I talk fairly often about my Jar-headedness, and less so about being a Frozen-Caveman-Lawyer; means I respect privacy concerns. But, also, FWIW - you haven't shared much about your knowledge / expertise that I recall reading - so please don't take offense at my suggestion above. I'm (usually) far past trolling on forums for the sake of trolling (got that out of my system on the WOT forums circa 2014-2017!!!). -
SETI-related discussion, split from another thread.
JoeSchmuckatelli replied to mikegarrison's topic in Science & Spaceflight
I have, fairly extensively I haven't - have you? Great! Tell us more! -
SETI-related discussion, split from another thread.
JoeSchmuckatelli replied to mikegarrison's topic in Science & Spaceflight
I'd suggest, perhaps, reading some of the histories of modern 'hunter-gatherers' like the plains people of the American West (specifically, Comanche) and African savannas. They do provide an analog for what happened in ancient times. Notably, they'd return year after year to 'sweet water' places (as opposed to high alkali, bitter or salty flows). Admittedly, modern analogs all had knowledge that some people were farming, even if they were not - but absent actual written records archaeologists are forced to look at both ancient camp sites and modern analogs to try to decipher what our ancestors likely did. It is a fair thing to look at @tater's "Trash Pumpkins" and project that ancient people came back to discover that their middens had edible food growing in them. Someone likely threw seeds there intentionally - but the economy wasn't such that they'd stay to watch the plants; they'd just see what was there when they came back that way. But transforming a society into agrarian vs hunter-gatherer is (as you point out) much more complex than simply noting favorable coincidences. Places like Catalhoyuk arose because they were a cross-roads (likely) and some people decided to just stop there permanently. Also, populations were finally growing large enough that hunter-gatherer tribes kept bumping into one another and thus found their ranges limited... Of necessity and opportunity, they'd hone in on the 'best places' within their range. At those places - the 'best guess' is that some intrepid person really did notice that if she kept throwing trash and poop into the field where she'd scattered seeds, a better crop of grain arose than in those areas where people just let the wind drop seeds. Over generations (of plants, and people) the better seeds were selected and sown... resulting in domesticated crops. -
KSP2 Hype Train Thread
JoeSchmuckatelli replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
Ahem... These good people are trying to keep hope alive. Hype died some time ago. -
SETI-related discussion, split from another thread.
JoeSchmuckatelli replied to mikegarrison's topic in Science & Spaceflight
...and, don't forget that the simplistic and repetitive nature of the work will lend itself to long thinking (daydreaming) from which epiphany arises -
SETI-related discussion, split from another thread.
JoeSchmuckatelli replied to mikegarrison's topic in Science & Spaceflight
I'd have to dig more into Yeskov, but he seems wrong on the surface in some ways. Thanks to intercontinental trading between Asia and Europe, Mediterranean and European populations had suffered through, died and the survivors (critically) had the opportunity to recover population numbers from the series of plagues that swept the continents... Just as Europeans (re)discovered the existence of the Americas. While they were gearing up to move enmass toward the Americas - disease was ravaging the domestic population. Had plagues not ravaged local populations or those populations had time to recover - in other words, had there been enough people alive at the critical juncture in time to resist - the Americas would look more like Africa w/r/t European migration than they do today. Admittedly I'm criticizing only from the above quote, but Yeskov also seems to ignore the issue of water in the development of the agrarian base. It seems he recognized that North African (Mediterranean) populations had a parity of technology and agriculture... But Sub-Saharan Africa lacks the navigable rivers and regular non-tropical rain patterns for fixed agriculture to be the dominant food production method vs wandering pastoralists. Certainly they had the large domestic animals required for intensive farming - but the weather would not cooperate. Despite this, they were high iron age levels of domestic technology at a similar point in time to their North African, Mediterranean and European neighbors. On the other side of the pond, the lack of anything domesticable larger than the Llama had profound effects that should not be minimized or trivialized -
SETI-related discussion, split from another thread.
JoeSchmuckatelli replied to mikegarrison's topic in Science & Spaceflight
So perhaps some benevolent Prime Directive is being applied to us?