![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
Drakenred65
Members-
Posts
548 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Drakenred65
-
Why I don't want interstellar travel
Drakenred65 replied to garwel's topic in Prelaunch KSP2 Discussion
One of the nuclear weapon tests supposedly verified the concept of its Tungsten plasma pusher, but in a weapon form, originally with the Casaba howitzer project, and later with the nuclear pulse laser. The Orion prototype used conventional explosives -
KSP2 Physics... more than 2 bodies?
Drakenred65 replied to licht77's topic in Prelaunch KSP2 Discussion
There was a n body simulation of kerbal space. it started chucking moons around… -
Well they also have disasters based on observations of Mars climate. invidentaly meteor strikes turned out to be more common than they originally thought. https://www.space.com/21198-mars-asteroid-strikes-common.html
-
Part of the reason why they went with a 10*10*50 footprint in the one study I found was they were looking at dietary diversity, and the need for redundancy. After all the algie tank system took up less space while creating what was described as protein sludge pudding,, while the diversity tank closet mix was feeding fish, chicken and a person a mix of grain, veggies, nuts and tubers, and fiber useful for clothing. the problem with both systems was they needed maintenance and parts, as one study pointed out you needed at least double the footprint to provide some redundancy, and some way to store / absorb surplus O2, And Excess CO2 until the plants or people could catch up, and excess biomaterial/food, ( until it could be composted or consumed, ) as many plants needed a minimum concentration of CO2 to properly grow, and getting the balance right was a full time job, even with the ability to control growth rates. Apparently they ended up storing significantly more food/ biomass than they expected, leading them to wonder where the surplus CO2 was coming from.
-
New Specializations
Drakenred65 replied to Peculiar Harmony's topic in Prelaunch KSP2 Suggestions & Development Discussion
Gahh there’s a mod for Ffallout 4 called sim cities 2. it basicaly does 2 things. Automates the creation of Settlments. let’s you train settlers to be better at there jobs so they produce mere resources. it’s a great mod, but dealing with the chaos that happens when your settlers start training skills? Oy. Especialy when some production lots need specific high level skills and the game decides to randomly reassign your settlers away from plants you shought were properly staffed and things stop happening. -
Ok doing more digging. average adult human for the greenhouse food box was assuming 85 kiloes, kind of high but eh. average Kerbonaught was 45 kiloes including gear. even if kerbals are photosynthetic, there need for at least Snax indicates there not self sufficient, ( at least when dressed) so assume the 10*10*50 would support 2.
-
Ok currently one of the mixed aqua and aero culture studies has what are basicaly 10 *10*50 containers that produce enough food and air per average human male for 1000 days. They also have a yeast/Algae tank that suposedly could do the same that’s aparently the size of a 200 gallon tank so that’s a second factor I guess. the other end is that Biosphere project. Given the size and the somewhat odd nature of that project though…
-
My understanding is that cements made from simulated Regolith currently are problematic in space. So far one of the problems with “mooncreet” is that at least on the samples cured on the ISS tended to have more micro bubbles voids and pockets, because on earth the normal settling that does occurs here tends to cause gasses to escape while it cures and settles, creating more stress points in the concretion. I think there currently testing methods for working around this including testing what’s basicaly a “spun fiber”mix similar to fiberglass mixed into the concrete.
-
Insight on Mod Development Expectations
Drakenred65 replied to REDACT3D's topic in Prelaunch KSP2 Discussion
Just needs more caulk and waterproofing, and a water recirculating pump….hmmm we may need to use some RTGs , make it a heated pool….. -
Insight on Mod Development Expectations
Drakenred65 replied to REDACT3D's topic in Prelaunch KSP2 Discussion
No the one at KSP -
Insight on Mod Development Expectations
Drakenred65 replied to REDACT3D's topic in Prelaunch KSP2 Discussion
Meh, I just wonder how long it’s going to take someone to mod the big Radio antenna into a swimming pool. -
Why I don't want interstellar travel
Drakenred65 replied to garwel's topic in Prelaunch KSP2 Discussion
Ironicaly my difficulty with KSP 1 had to do with mods, I have a bad habit of loading up on every freaking science mod out there, then tryin to launch with every science package possible. seriously my part count got insane, and the weight penalty? Well I admit that my most recent mun mission basically had me trying to soft land Skylab on the moon, while I pulled it off, I kind of landed in a way that I did not have enough solar power left to run the lab and the fuel refinery. -
What will you do for your first ksp2 mission
Drakenred65 replied to SSTO Crasher's topic in Prelaunch KSP2 Discussion
Same thing I do every time I start ksp. Check my staging After I launch. -
My reading indicates that Rings exist because they consist of literaly the smallest posible bodies that can exist Within the Roche limmit that would not be pulled apart by gravity over time. Bassicaly some modles seem to indicate that the proto moon needs to form and stay outside of the Roch limmit, while other simulations indicates that a shepard moonlet would slowly kick itself out of the roche limmit and then start accumulating mass while thoes acreations would "Gravity tracktor" itself away from the earth. and then the existing hammer throw would countinue to push it out. Granted my information may be dated. ok then you have a tiny problem, if thats suposed to be the earth moon anolog the Proto moon is going to need more mass than a Roche limmit ring can hold by the moddles I saw, Basicaly at that stage the planet would be a Kesler syndrome waiting to happen as >290%. of the moons current mass would still be in orbit around earth at that stage (most of its mass would be ejected either by impacting earth or being tossed out of earth orbit by Gravitational interactions with other debree, the proto moon. Ranted Kerbal Scaleing and Rule of Kool. One last thing Smallest ring we currently know is https://en.wikipedia.org/wiki/Rings_of_Chariklo
- 136 replies
-
- 2
-
-
- ksp2
- show and tell
-
(and 1 more)
Tagged with:
-
granted a lot is what they already showed us.
-
Well to be fair.... our Moon is a Super Kerbin.
-
Well yah I was trying to emulate part of our reality by modding in Konsumables. it got to the point where you kind of needed to use onion staged Orion drives as boosters just to get the entire ship to get out of a 250km orbit to Jool , so yah, it got kind of ridiculous. And even then they used up all the onboard Konsumables a couple of weeks before they got home.
-
The basic reality is. 1 coms delay is a thing. It’s not a fun thing. Adding coms delay to anything remote controlled really is not that Much fun, and often seems to be agrivating for the sake of frustrating people. 2 Kerbals are far more amusing than probes and sounding rockets unless you have a payload that’s interesting. And even then that payload + Kerbal = interesting and amusing. 3 talking about Signal delay, KSP 2 is launching .... when? it’s already overdue. in fact they recently admitted its being pushed back again. And even then it’s not going to feature anything not in KSP 1 apart from some of the more likely Sci Fi interstellar concepts, multiplayer, and some Exoplanets in Kerbols local stellar cluster. so how much longer do you want Them to go past Fall/winter 2022/23?
-
What about pay more and then no more paying for dlcs ?
Drakenred65 replied to White's topic in Prelaunch KSP2 Discussion
Ok, someone other has blatantly not been paying attention to my comments here and elsewhere or something. when they, as in the people over at take two, are the ones making puff statments to there shareholders on the one hand about getting more and more aggressive about monitization. At the same time many of the same people talk about the need to cultivate there IPs, both new and ongoing, and matching them to the monitization scheme that makes the most sense for them from one time sales, to regular sequels / dlc / micro transactions / loot boxes / collectible “ card “ sets, and that any changes to monetization was basicaly undesirable in the fact that it would alienate part of the audience, and increasingly you need to get buyin on any change to micro transactions. (but, realize the reality is part of the audience for a game is subject to churn simply because over time changes in the audience is inevitable. And the acceptance of and the perception of that’s ok to do changes as well. Take me. I don’t have a problem with them making payed DLC for KSP for example. Given the behavior of the industry as a whole it becomes way too easy for people to ascribe the worst motives to corporate behavior when they see the people above there team acting in ways that seem to be Shady at best. and to say the industry as a whole Is a hive of scum and villainy at best seems to be an understament. And by that I mean the At every level personaly I suspect something like Fallout 4 / city skylines In That we get to mod it, and we get DLC and a season pass. -
What about pay more and then no more paying for dlcs ?
Drakenred65 replied to White's topic in Prelaunch KSP2 Discussion
I know all of this. Hell one of the worst offenders with loot boxes and monetization has released multiple games that did not have any level of monetization beyond the box price. that does not stop people from having what is basically a well founded fear that someone is going to find a way to shove in abusive monetization. After all gaming corporations do have owners who want there “ 14 % “ profits and ceos who are blatantly CEOs because they think or say they can make money and have repeatedly promised to deliver more money than the other guy even if the other guy is himself. they also know the value of good PR, Of having loss leaders, And supplying nich markets because you never know where your next The Sims, Final Fantasy, Fall guys, among us, or WoW will come from. They as in the same Corporate heads who run those company’s. -
What about pay more and then no more paying for dlcs ?
Drakenred65 replied to White's topic in Prelaunch KSP2 Discussion
The problem is ranting about how they plan to monitize the game is kind of pointless at this point. The game will not even be out for just over a year, they have said nothing about it at this point, if they Cary out there commitment to are the game modifiable, whell Nexus and the creation club somehow manage to exist side by side. granted Bethesda keeps making noises about modding 76. Aparently they don’t seem to realize your not suposed to talk out of that hole, because that’s also not where you inset pie. -
What about pay more and then no more paying for dlcs ?
Drakenred65 replied to White's topic in Prelaunch KSP2 Discussion
The problem is if we are talking about some of the more outlandish monitization crap out there, and realize we’re talking about a game who’s top guy is Mr https://en.wikipedia.org/wiki/Strauss_Zelnick, the guy who was on record as saying there’s basicaly nothing wrong with pay per fight mechanics that The Culling tried to introduce, it’s just needed a more realistic price point, and defended -Loot-box mechanics saying there’s basicaly nothing wrong with them, and were less likely to be abused than other in game item acquisition methods. and to be fair I’ve seen stamina mechanics that make ones like they shoved into dungeon keeper seem to be non existent by comparison. and to be fair I have donated far more to modders for fallout than 200. I’ve also dealt with companies like this to realize that while they woul love it if everyone actualy spent close to the limit the reality is that in 2000 the average active wow player spent $19.71 a month not including expansions, including people buying or using the tokens or subscriptions. -
What about pay more and then no more paying for dlcs ?
Drakenred65 replied to White's topic in Prelaunch KSP2 Discussion
That’s kind of an exaggeration. Both city skylines and survive shipped as complete games. Skylines to be honest has turned into bloat ware, and to be honest surviving Mars is starting to tun into that, but they seem to be less greedy on the price for some reason, although that may be partly due to smaller teamsize .