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WillThe84th

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Everything posted by WillThe84th

  1. That's a concern of mine too. I have yet to test it, since I suck at lander design.
  2. Yes, but eve has an incredibly thick atmosphere, meaning more drag and lower ISP. Dres has none. (I might add a thin one though)
  3. Still less than Eve. Although, landing on Dres in this mod would really only be for the bold, it has two moons as well. I'm still working on a lander design, you need a lot of thrust and a very efficient descent.
  4. It just so happens that one of the moons of Dres has a gravity of 0.4g.
  5. What are you talking about mom? I got exercise today! I hiked up a virtual mountain!
  6. I don't remember it ever looking like that. When was it like that? P.S: If anyone's interested in the Dres Plus mod, I made an official development thread here.
  7. Welcome to the Dres Plus Development Thread! Here I will post the latest updates for my Dres Plus mod that aims to make Dres feel loved. At the time of this post, this is what the mod will add: Changes to Dres: Dres is now 950 km in radius. (Was previously 138 km) Dres' surface gravity has been increased to 2.1 g. (Was previously 0.115 g) Dres has rings! Dres' inclination and eccentricity have been changed to be more similar to the other planets', making Dres easier to get to. Added Opaki: (Name may change) Ocean moon of Dres. Completely covered with a greenish liquid, except at the poles, where there are two big landmasses. Has a thick greenish atmosphere, but it only extends to 40 km. About half the size of Kerbin. (305 km in radius) Added Ovum: (Name will probably change) Rocky moon of Dres. Orbits Dres in such a way that it appears to spin around Opaki. About 1/3 the size of Opaki. (112 km in radius) Right now it's just a resized Mun. I plan on adding a third moon that will just be a large asteroid. (Probably around a class V) Here is a screenshot of the view from the north pole of Opaki. (The atmosphere at this point isn't the right color, and the height map needs to be refined) I will release more screenshots as time goes on.
  8. I completely agree with what cubinator said. Well done sir. As for myself, I've always been fascinated with space and KSP has only fueled my interest and made me love space even more. Once I started playing KSP seriously and started trying to make the game more realistic, I realized the sort of things that go into making a real rocket fly. I then decided that I would aspire to do something like that someday when I grow up.
  9. I feel like I haven't actually "played" KSP for like a week, I've been too busy making mods. Here's what I have so far for my Dres Plus mod: It's still a work in progress. The body that the picture is taken from is actually an ocean world about 1/2 the size of Kebin, with two continents at the north and south poles. (This is from the north.) The other moon is about 1/3 the size of the first one and orbit in such away that it appears to spin around the first. Right now I've only really worked on the first one, so the second one just looks like the mun. Oh yeah, and Dres is now bigger than Eve. Looks to me like you're gonna end up crashing into Ike.
  10. If you're new to interplanetary missions, then that's understandable. You see, Dres isn't the easiest place to go to, because of its inclination and small gravitational pull/oberth effect. We do ask that you acknowledge it's existence and maybe put it in you list of future plans.
  11. My fellow Dres Awareness Society Members, I have an important announcement. I have been working on a Kopernicus planet pack for the last two days, and this is what I've accomplished: Introducing the Dres Plus mod! It changes the size of Dres to be 950 km in radius and gives Dres a surface gravity of over 2g. Oh yeah, and it also has two moons. (So far) The view from the largest moon: Opaki. (305 km radius) This is just a "sneak peek" to this mod. It is still work in progress...
  12. I love OPM as well, and I am pretty much done with implementing it into my mod, all I need to do is work on things like science values and descriptions.
  13. I've always loved realism, and I think this mod would really help new players add some amount of realism into the game, as it doesn't really add the difficulty of full scale RSS. Well done.
  14. I'll take over it for you. Edit: Although now that I come to think of it, this is very similar to my existing mod...
  15. How did I do the same thing you did, my mod and your mod have almost no similarities that I can see.
  16. I'm making planet pack in Kopernicus, and I'm trying to make an ocean world. Anyway, this happened. On the dark side of the planet: (Yes, I know the texture is from OPM's Slate, I'm gonna change that. I just needed a placeholder texture for testing) In map view: (It always looks this way in map view) Moving onto the light side: As I descend through the atmosphere: Glitchy Mountains: What do you know, It's water: Kopernicus config: @Kopernicus:AFTER[Kopernicus] { Body { name = Opaki Template { name = Laythe removeAllPQSMods = true removeOcean = true } Orbit { referenceBody = Dres color = 0.1725490196,0.67058823529,0.58039215686,1 // R:44 G:171 B:148 inclination = 0.7 eccentricity = 0.03 semiMajorAxis = 14800000 longitudeOfAscendingNode = 44.6 argumentOfPeriapsis = 55.2 meanAnomalyAtEpoch = 0 epoch = 0 } Properties { description = test radius = 305000 geeASL = 0.49 rotates = true tidallyLocked = true isHomeWorld = false timewarpAltitudesLimits = 0 40000 40000 80000 160000 320000 800000 2000000 } ScaledVersion //Update scaledspace { type = Atmospheric fadeStart = 0 fadeEnd = 0 Material { texture = DresPlus/Resources/Opaki/opaki_color.dds //Texture map normals = DresPlus/Resources/Opaki/opaki_norm.dds //Normal map shininess = 0 specular = 0.0,0.0,0.0,1.0 rimPower = 3 //Atmosphere rim power rimBlend = 0.2 //Atmosphere rim blend Gradient //Atmosphere rim color defenitions { 0.0 = 0.06,0.06,0.06,1 0.5 = 0.05,0.05,0.05,1 1.0 = 0.0196,0.0196,0.0196,1 } } } PQS { Mods { VertexHeightMap { map = DresPlus/Resources/Opaki/opaki_height.dds offset = -1000 deformity = 2000.0 scaleDeformityByRadius = false order = 20 enabled = true } VertexColorMap { map = DresPlus/Resources/Opaki/opaki_color.dds order = 20 enabled = true } VertexHeightNoiseVertHeightCurve2 { deformity = 100 ridgedAddSeed = 123456 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 654321 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 123456 simplexOctaves = 4 simplexPersistence = 0.6 simplexFrequency = 12 enabled = true order = 200 } HeightColorMap { blend = 1 order = 500 enabled = true LandClasses { Class { name = Bottom altitudeStart = 0 altitudeEnd = 0.7 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Base altitudeStart = 0.7 altitudeEnd = 0.75 color = 0.7,0.55,0.2,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.75 altitudeEnd = 0.85 color = 0.7,0.6,0.4,1.0 lerpToNext = true } Class { name = Grad altitudeStart = 0.85 altitudeEnd = 0.95 color = 1.0,0.9,0.7,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.95 altitudeEnd = 2 color = 0.95,0.95,0.9,1.0 lerpToNext = false } } } } } Ocean { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 oceanColor = 0.1294117647,0.50980392156,0.43921568627,1 // R:33 G:130 B:112 Material { colorFromSpace = 0.1294117647,0.50980392156,0.43921568627,1 color = 0.1294117647,0.50980392156,0.43921568627,1 } FallbackMaterial { colorFromSpace = 0.1294117647,0.50980392156,0.43921568627,1 color = 0.1294117647,0.50980392156,0.43921568627,1 } Mods { AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 200 } OceanFX { Watermain { waterTex-0 = BUILTIN/sea-water1 waterTex-1 = BUILTIN/sea-water2 waterTex-2 = BUILTIN/sea-water3 waterTex-3 = BUILTIN/sea-water4 waterTex-4 = BUILTIN/sea-water5 waterTex-5 = BUILTIN/sea-water6 waterTex-6 = BUILTIN/sea-water7 waterTex-7 = BUILTIN/sea-water8 } framesPerSecond = 1 spaceAltitude = 150000 blendA = 0 blendB = 0 texBlend = 0 angle = 0 specColor = 0.000,0.000,0.000,0.000 oceanOpacity = 0 spaceSurfaceBlend = 0 enabled = true order = 200 } } Fog { fogColorEnd = 0.1294117647,0.50980392156,0.43921568627,1 fogColorStart = 0.1294117647,0.50980392156,0.43921568627,1 skyColorOpacityBase = 0.7 } } } } Maps here.
  17. What do you want me to do? Organize a search team? It's a BOWL OF SOUP! Waiter, Kerbin's in my soup!
  18. When you find yourself casually humming the KSP theme song during a standardized test... Yeah...
  19. We don't all necessarily love Dres, we just believe that Dres has been cheated out of a fighting chance... And we're here to give Dres the fighting chance it deserves. That's awesome!
  20. You should be thankful that the game is not as buggy as it was before the release of 1.1.2. They've done their best to fix all the bugs they can, and they should get a break. If you want to hold out until it's less buggy, then go back to 1.0.5.
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