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Everything posted by AK von Bismarck
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Question: Does FAR model factor in the individual prop blades in KAX and then figure out the thrust from there, or are the engines assigned some sort of thrust value unrelated to aerodynamics?
- 14,073 replies
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- ferram aerospace research
- aerodynamics
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[1.0.5] Advanced Jet Engine v2.6.1 - Feb 1
AK von Bismarck replied to camlost's topic in KSP1 Mod Releases
if that is the case how can I use the upscaled engine properly without properly scaled fuselage parts? (i.e. what does everyone else do?) Thanks -
[1.0.5] Advanced Jet Engine v2.6.1 - Feb 1
AK von Bismarck replied to camlost's topic in KSP1 Mod Releases
would the scaling affect the thrust? would it make it less realistic? -
[1.0.5] Advanced Jet Engine v2.6.1 - Feb 1
AK von Bismarck replied to camlost's topic in KSP1 Mod Releases
Most of my KAX propellers are slightly too big for the Mk.1 fuselage with AJE, is there any way to fix this? Thanks -
[1.1.2]: Danger Alerts v1.2, 2016-04-23
AK von Bismarck replied to Norpo's topic in KSP1 Mod Releases
can you make an "over G" warning for excessive g force? -
Hi, I'm using a T-flight Hotas X Thrustmaster joystick. Whenever I turn SAS off, my spaceplane gets a phantom roll signal presumably from the joystick and only goes away if I apply an input on the same axis. Without any input it goes to full roll. How can I fix this? Thanks. Edit: I should add that I use FAR
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[1.1] BDynamics Mk22 Cockpits v1.1
AK von Bismarck replied to BahamutoD's topic in KSP1 Mod Releases
Tried full res...same propblem, does not happen in any other RPM IVA however, those work fine. -
yes that worked, removed ATM. Thank you!
- 2,070 replies
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- plugin
- rasterpropmonitor
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Hi...my navball is a black circle with a white outline along with the number readouts (i.e. not orange/blue navball). I also use basic active texture management so that may be the problem. How can I fix this or make an ATM exception (IVA textures are blurry with it) ? Thanks in advance.
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- rasterpropmonitor
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[Showcase] Replica Craft thread!
AK von Bismarck replied to Mr. Pseudonym's topic in KSP1 The Spacecraft Exchange
Will upload craft files upon request. could I have all those WW2 planes and the A-10? Thanks. -
[1.1] BDynamics Mk22 Cockpits v1.1
AK von Bismarck replied to BahamutoD's topic in KSP1 Mod Releases
Hi...I cant seem to find the Navutilities Instrument Landing System button (for RPM) anywhere? Is there a fix for this? Also my navball is a black circle with out the actual ball, is this a problem with RPM or this mod, and if so what should I do? Thanks in advance.