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Nekurokasume

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  1. I've been searching for fixes for the newer versions of BDB for ages and am about to resort to rolling my own patches myself. If you're interested in sharing, I would be very happy
  2. I thought the same thing, but as it turns out only the NFEx patch had code to add hypergolics to parts, I looked through some, but not all, of the other support patches and didn't see anything else. Either way, I think I've got things working the way I want, but I'll have to play a bit more just to make sure
  3. So far I've tried deleting every folder except contracts and control but upon loading I get a fatal error from B9PartSwitch that causes the game to close. I'm going to try and go into each of the patches and set the things I dont want to False to see if that works Edit: I should probably include this: The error that B9PartSwitch throws says this: B9PartSwitch has encountered a fatal error and KSP needs to close. Fatal exception while loading fields on module ModuleB9PartSwitch on part Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch Exception while loading fields on subtype PartSubtype hypergolGold Exception while loading field tankType on type B9PartSwitch.PartSubtype No tank type named 'SSS_Hypergolic' exists Please see KSP's log for additional details Edit 2: It appears that on further exploration of the error I've found the cause. Within SkyhawkScienceSystem\ModSupport\NearFutureExploration\NearFutureExploration.cfg there's a bit of code that adds hypergolic tanks to the NFEx parts, but since I've deleted the patch for Hypergolics (I use RealFuels) there is no tankType named 'SSS_Hypergolic' Im gonna stop spamming edits and do more exploration/config file editing.
  4. This may be a dumb question, because I know quite little about modding, but if I were to remove everything in the "Patches" folder would it be possible to use this just as a tech tree?
  5. I can confirm that the bug persists when launching through DX11, havent tried OpenGL. I'm running the MR version, but also on a heavily modded installation. Seems to be an issue with EVE though. --Update-- @Nhawks17 Issue persists with OpenGL as well, clean install and modded. Issue has to be coming from EVE, and as @Speadge said, I think it was fixed in the dev version of EVE. I don't know how addons are mde and what-not, but is it possible that this just needs to be rebuilt with the dev version of EVE?
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