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Everything posted by TheHacker000
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
TheHacker000 replied to sdj64's topic in KSP1 Challenges & Mission ideas
I don't know mine will be allowed but here is the playlist that I made a Jool-5 Mission, It's 5 videos by the way: -
I wanted to build a ship to go Eeloo. And here is the result. Kerbal X: https://kerbalx.com/CCBs/Tijoolnic Imgur Albume: http://imgur.com/a/3T2xR Pictures:
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So, I've been playing KSP for a long time and I thought I can make a channel about it. And then this happened. Then I wanted to make more replica ships. So I want you to give me an idea to make ship like "Replica this ship" or "I draw that do this ship". And I am not a pro yet so be easy to me This is my channel, And those are my ship designs and replicas: İmgur albumes:http://imgur.com/a/WeDQA, http://imgur.com/a/eZrKV, http://imgur.com/a/h77NN
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Goliath K2 Replica from Darkorbit[Moded]
TheHacker000 replied to TheHacker000's topic in KSP1 The Spacecraft Exchange
It's stable and can fly at space well but at atmosphere, I don't think so. -
Goliath K2 Replica from Darkorbit[Moded]
TheHacker000 posted a topic in KSP1 The Spacecraft Exchange
While I was playing darkorbit, I thought I can make the Goliath. Download link from KerbalX: https://kerbalx.com/CCBs/Goliath-K2 And here is the result: and if you want here how I built it: Mods: B9 Aerospace - Legacy Parts Pack B9 Aerospace Parts Pack OPT Legacy Orbit Portal Technology [OPT] Spaceplane Parts Squad (stock) opt -
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
TheHacker000 replied to Halban's topic in KSP Fan Works
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This is a good challenge. If I had time I could try that.
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To Boldly Go interstellar challenge!
TheHacker000 replied to daniel l.'s topic in KSP1 Challenges & Mission ideas
Yes, this worked for the issue but also deleted the galaxy. I hope daniel l. can solve the problem. -
To Boldly Go interstellar challenge!
TheHacker000 replied to daniel l.'s topic in KSP1 Challenges & Mission ideas
Actually I'm working on it and Ill make it I hope -
To Boldly Go interstellar challenge!
TheHacker000 replied to daniel l.'s topic in KSP1 Challenges & Mission ideas
I may be found the answer. As I guess you make a program to just move and add planet, you probably forget move the main camera. Because of the camera is fixed I can see from the inside of the Interstellar Space. You can look at source of RSS and Kittopia to get how the camera works.(I hope you know game engines otherwise camera means nothing to you) -
To Boldly Go interstellar challenge!
TheHacker000 replied to daniel l.'s topic in KSP1 Challenges & Mission ideas
I installed the mod and kopernicus then run the .exe file but after I open the game KSC disappered. -
To Boldly Go interstellar challenge!
TheHacker000 replied to daniel l.'s topic in KSP1 Challenges & Mission ideas
OK. I'm going to upgrade my ship for life support mods and may be change the shape a little bit. -
To Boldly Go interstellar challenge!
TheHacker000 replied to daniel l.'s topic in KSP1 Challenges & Mission ideas
I've got one more question; Can I build this ship with Extraplanetary Launchpads mod at Low Kerbin Orbit(LKO). Cause I tried more than a hour to fly this ship from kerbin to LKO.but it's impossible to me to do this without Infernal Robotics but this doesn't support 1.2.2. -
To Boldly Go interstellar challenge!
TheHacker000 replied to daniel l.'s topic in KSP1 Challenges & Mission ideas
I may be can do this with OPT mod. But I don't know if you accept OPT mod. And I just made a ship that has minimum 25km/s ▲v. And this is the ship. -
KSP Interstellar Extended Continued Development Thread
TheHacker000 replied to FreeThinker's topic in KSP1 Mod Development
Thank you first of all but I have added thee zero end of the fusion reactor outputs 5 minutes ago and they are working fine. -
KSP Interstellar Extended Continued Development Thread
TheHacker000 replied to FreeThinker's topic in KSP1 Mod Development
2.5 meters Antimatter Reactor's output is 340kW and Warp Drive require ~2000mW energy. What is rong I didn't get does reactor's output is too small or Warp Drive require too much or it is a bug? The other fussion reactors have the same issue but fission reactors work fine. Edit: I made a test system that have all reactors in it and all of them work fine except 2 antimatter reactor. Here is the image: -
INSTALL INSTRUCTIONS: 1. Delete any existing ModularFuelTanks folder or RealFuels folder in your KSP/GameData folder. Remove CommunityResourcePack and SolverEngines if they exist as well. This is VITAL. 2. Extract this archive to your KSP/GameData folder 3. Download and install an engine pack. Your choices currently are Stockalike RF Configs or RealismOverhaul. See the second post in the RealFuels thread for information. Did you done the 3rd one?
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Thank you for reply. Yes all the mods are updated as ckan and ksp-avc shows and all of them are compatible with ksp 1.0.5. And actually i don't know how to reducr my memory consumption. Can you help please? And I'll check that all the mods have been updated. Edit: Yes all of them have been updated to last version.
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Realism Overhaul Discussion Thread
TheHacker000 replied to NathanKell's topic in KSP1 Mods Discussions
My game continuously crashes after updated the game(and the mods of course) to 1.0.5. I had no problem in 1.0.4 but after I updated the RO mod (before 1.0.5) some parts of game disappeared like Aerobee Engine. I can send crash reports if anyone want to help. -
No for now. But may be in the future.
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Sorry for 20 hour waiting I didn't see any new notifications on forum. I've added pictures. If you have any problem you can ask me.
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Science Parts take too much place? It is hard to collect them all? Don't want to use Heat Sheilds but need them? Need ablator for your shuttles? NO MORE PAIN With this mod you can do science with pods and you can have pods with ablator. Download Link: Curse