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About me
Prospective Rocket Scientist/Engineer
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EST
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Transformers, SpaceX, KSP (Duh), LEGO, Reading, Robert Heinlein, Sci-Fi, Computers
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Whovian41110 replied to Gameslinx's topic in KSP1 Mod Releases
Sounds good, thanks for the tip! I’ll try this after work!- 3,164 replies
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Whovian41110 started following [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Whovian41110 replied to Gameslinx's topic in KSP1 Mod Releases
I’ve seen that a scatter density multiplier is what I should be using for a scaled up system. Sorry if this is a silly question, but I am running a 6.4 X system and I’m curious what the maximum I can get out of the mod is. I am running a Ryzen 7800X3D, a RX 7900 XT (12gb of VRAM) and 32 gb of RAM. I’ve seen earlier in the thread that 50 is the maximum multiplier that most people usually take, but I was curious if anyone had some scaled system tips- 3,164 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Whovian41110 replied to pizzaoverhead's topic in KSP1 Mod Releases
So, I want to play 'The Walker' by Fitz and the Tantrums when I lift off. How would I config the playlist to play? alternatively can I manually activate my launch playlist?- 779 replies
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Whovian41110 replied to Ven's topic in KSP1 Mod Development
Okay. Awesome -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Whovian41110 replied to Ven's topic in KSP1 Mod Development
when will this happen and how broken will it make crafts and saves? -
The guys over on Github fixed it. I am using the new version of the DMG
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
Whovian41110 replied to blowfish's topic in KSP1 Mod Releases
So I have a question. Are there any plans for an HL crew tank? There isn’t one except for the mk3 stock one which doesn’t fit in with the styling.- 641 replies
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
Whovian41110 replied to RoverDude's topic in KSP1 Mod Releases
So I looked through the configs of K+ and I don't see any special code that would allow the engines to fire at full timewarp (which is what I think you're saying here) -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Whovian41110 replied to politas's topic in KSP1 Mod Releases
I have 1.24.0 -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Whovian41110 replied to politas's topic in KSP1 Mod Releases
So question. I still haven't been able to get an SSL from github. I am on OSX High Seirra and want to use ckan to download from github again. I have reinstalled mono but it still doesn't work -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Whovian41110 replied to RoverDude's topic in KSP1 Mod Releases
So I have another mod that has similar engines Could you perhaps help him integrate that in his mod?