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Posts posted by Kertech
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Gaea Program had a small team, namely Bill and Bob. They are given some SPH construction time with some VAB staff, but requests take a while to process.
Gull 1
SpoilerThe very first thing they decided to do was prove that flight could be sustained through wings. Jeb was the obvious choice for this slighty risk launch. The rocket itself was the spare odysseus 1, with some wings attached.
Jeb would have really loved a bigge window, there's not even a camera on this old design
Bill pressed the button sending Jeb off into the air
After 20 seconds the rocket burnout and Jeb discarded the flea
Pitching over The little pod proved to be quite maneuverable. Jeb decided again to fly at the space centre
Bob activated the remote parachute
Gull 1 proved to be a success, gliding is possible.
Whilst Jeb was reassigned back to the Terra Missions Bill and Bob busied themselves developing new ways of researching in the field
Before taking the first rover out for a spin around the space centre in the first rover
The Gaea programs small budget was mostly used up now but the research into flight was proving vaulable, Bob has come up with a way to stay in the air indefinately, balloons.
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The team working in Daedalus had been busy, 3 new rockets required testing, so some payloads were quickly thought up. Their new rocket series used 1.25m radius tanks. They named the series the Arnor series, someone in the team was a geek...
Arnor 1 test Launch
SpoilerArnor 1 is designed to launch 1 tonne to LKO, A heavy variant is planned. Cost is 7,000. The payload is a basic comsat also a test payload from the Dionysus branch, though it won't be a permanent LKO feature, instead being deactivated after a year of testing.
Lift off proved easy and the first stage burnt out after getting apoapsis above 100km
second stage a single tanks and a terrier engine gives roughly 1000m/s, ore than enough fuel for launch.
Finally in a stable orbit the satellite detaches from the booster.
Arnor 2 test
SpoilerArnor 2 is a medium weight lifter, made by mounting 3 arnor 1 lower stages and lengthening the upperstage. The payload was a bit mysterious, been given to them by the government, but it weighed the guide weight of 3.5tonnes so no one really cared. The booster itself costs 14,700 each.
The fairing dropped away revealing a strange payload
But the rocket worked perfectly so was written off for the new fleet.
Meanwhile the payload revealed a massive dish, now pointed directly down at kerbin, not sure who they're listening for, there's no one down there as far as anyone could see.
Arnor 3 Test
SpoilerArnor 3 is the heaviest lifter so far in the Arnor series designed for 5 tonne payloads to LKO and at a cost of 22,000 each also the most expensive
The payload is a simpe fuel store with some solar panels and a recently developed docking port. the idea is to use it in conjuction with an odysseus module for a long range mission.
The first stage separated at 10,000m, the core lifting the apoapsis above 80km before burnout
stable orbit was made with a third of the tank left, the top tank still completely full.
For sake of brevity I won't be posting photos of the Dionysus missions.
Dionysus Program funded for 6 launches first 3 on Axeminster rockets for a simple LKO network at 1,000,000 orbit using the basic comsat probe. The second set a higher orbit series of advanced comsat probes for covering the mun and minmus.
The tedious fiddling of comsats into stable orbits, which won't drift, took far too long, especially when you don't have the tech for RCS.
LKO network
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Don't do what I did first time I launched a space station,
station launched and crew module sent up, rendezvous set up and encounter ready, get to the encounter and find the target relative velocity was about 2000m/s, and my closest point was 0.0km... Anyway, smashed all the solar panels but Jeb wasn't hurt.
(basically avoid retrograde orbits...)
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Not so much in ksp more real life!
my girlfriend gave me my birthday present early as it will involve time away, we're driving over to Leicester in October to visit the UK national space centre! So excited! I have promised to take her to Houston at some point though!
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14 minutes ago, linuxgurugamer said:
I understand, but why not try it? You can have both installed, and KRASH is a bit more immersive
FYI, I'm the author
ahh the link in the sig, I'll look in a mo, just ordering textbooks for the next year and dreading the expense, gonna need a kerbal to get over it methinks!!
Right it's in, will have a look at it later!
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1 minute ago, linuxgurugamer said:
If you are using hyperedit fir simulations, why not use KRASH, that is what it it for
I'm just used to using hyperedit in my installs. This is actually out of date (from yesterday) now got kerbal construction time using the simulation on there
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The Odysseus team has nearly finished their planned objectives, they all know soon they will be split among new programs if they get more funding from central.One mission remains, orbit kerbin. The rocketry team had produced the largest rocket yet seen, the Camelot. The first liquid fueled engines developed had been static tested secretly after the last time Jeb stole it!
OP-4
SpoilerAims, 1' Orbit Kerbin
2' Test Odysseus module, test Camelot launch system (rated for payloads less than 3.2 tonnes.
Cost 11,000, Pilot Jebediah
On the launch pad was quiet, the gentle humming coming from the rocket
Soon shattered by the roar of engines, The Camelot 1 lifted off The ability
Flying sideways was jebs idea, last time it just seemed the right thing to do. He'd convinced the research team to allow him. They'd agreed on one condition, he'd do it over the ocean!
The Odysseus Module made orbit with plenty of fuel to spare,including a deorbit allowance.Jeb was glad this time someone remember the air, breathing turns out to be fun!
After 10 minutes it was time to deorbit Systems all seemed normal.
The capusle eventually ended up bursting through the clouds over the western desert
And there ends the Odysseus program, the teams office was cleaned and each member got their posting to new programs. Wernher took over running the Agency. The R&D department were transferred to the Daedalus program for technology development. We'll probably hear from them later. Jebediah was transferred to the Terra Program of Kerbin exploration. Finally Jeb met a rival and fellow pilot, Valentina. Finally the third program to be activated is the Dionysus program of Communications.
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I have many abandoned saves, which I guess must mean they're full of abandoned ships.
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Yes, many many mods. Mainly planet packs and things that add in utility/parts to the game
my "essential" mods are KER, KAS,KIS,KAC&KJR
recent ally I've been making tables to document which mod(s) a save game is running, what game version they're for, they're current update number and access link to site. Made my life a hell of a lot easier when trying to sort through 20+ mods for different installs of the game!
belows a list I'm using currently
SpoilerMods
KAC – http://forum.kerbalspaceprogram.com/index.php?/topic/22809-11x-kerbal-alarm-clock-v3710-june-23/
KIS – http://forum.kerbalspaceprogram.com/index.php?/topic/101928-112-kerbal-inventory-system-kis-1212/
KAS – http://forum.kerbalspaceprogram.com/index.php?/topic/83468-112-kerbal-attachment-system-kas-058/
Kerbalism – http://forum.kerbalspaceprogram.com/index.php?/topic/137227-113-kerbalism-v113/
Hyperedit – http://forum.kerbalspaceprogram.com/index.php?/topic/34785-113-hyperedit-v1521-june-22-2016-cheat-teleporter-orbitplanet-editor-more/ KerbalTech
Remote tech – http://forum.kerbalspaceprogram.com/index.php?/topic/75245-11-remotetech-v1610-2016-04-12/
Space Y Expanded – http://forum.kerbalspaceprogram.com/index.php?/topic/120012-113-spacey-expanded-v1111-2016-08-01/
KW – http://forum.kerbalspaceprogram.com/index.php?/topic/137762-113-kw-rocketry-redux-305-released/
Ven’s Stock revamp – http://forum.kerbalspaceprogram.com/index.php?/topic/83696-113-stock-part-revamp-update-195/&page=1
Near Future (Solar, construction and spacecraft) – http://forum.kerbalspaceprogram.com/index.php?/topic/47786-113-near-future-technologies-july-22-nfe-fixes/
Crowd sourced science – http://forum.kerbalspaceprogram.com/index.php?/topic/92332-11-crowd-sourced-science-biome-reports-everywhere-may-3rd/
AnyRes – http://forum.kerbalspaceprogram.com/index.php?/topic/134621-11-anyres-v131-back-on-ckan/
RasterPropmonitor – http://forum.kerbalspaceprogram.com/index.php?/topic/105821-113-rasterpropmonitor-still-putting-the-a-in-iva-v0271-29-august-2016/
Kronal Vessel Viewer – https://spacedock.info/mod/452/Kronal%20Vessel%20Viewer%20(KVV)
Xen’s Planet pack – http://forum.kerbalspaceprogram.com/index.php?/topic/132696-kopernicus-112-xens-planet-collection-5-mods-11-bodies/
Planetary Base Systems – http://forum.kerbalspaceprogram.com/index.php?/topic/133606-113-kerbal-planetary-base-systems-v114-updated-11th-august-16/
Station Science – http://forum.kerbalspaceprogram.com/index.php?/topic/50145-112-station-science-v20-new-models-by-speedyb
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The first day for the young agency. The team a small group of scientists and a lone madman had been called together by the powers that be to get stuff into space. The Anglian agency was born.
The Odysseus program as to be the first. Aim: to find a way to get stuff into space. First they tried throwing stuff, it didn't work. They tried not looking at the stuff, which intently sat still ignoring their efforts. One strange kerbal suggested putting boards on the side and move sideways, he was laughed out, everyone knows space is up! Finally strange kerbal named wernher came to the top with his suggestion of making stuff explode, this seemed right.
The Odysseus program was allocated 10,000 funds. by the agency. 2000 used just to by enough fans to keep the team cool in the ever present summer sunshine! After several days putting different flammable materials in a box they came up with a design.
OP-1 - (named Jimmy by Jeb)
SpoilerPilot Jebediah. Cost 5,000. Aims: Test solid fuel rockets.Secondary gather basic science on environment around KSC.
Powered by a single solid-fueled engine and a parachute added just before launch. Jebediah Crammed into the small capsule, grinning as ever.
LIFT OFF, teams cheer, hug each other, throw snacks about, the cleaners groan about the aftermath and hope fervently that the program stops been successful!
Jeb being Jeb decided to fly towards the spacecentre!
The gathered technicians bravely ran away, Jeb was tempted to give a wave as he passed by! Finally beyond the limits of the agency Jeb opened the chute, hopefully not landing on anyone's farm.
Finally landing slightly explosively Jeb did mandatory flagging and posing for cameras, though not sure who for as not many people had turned out. Fears of a fiery end for all involved scared them away!
Summary - Success
Science gains 25+9 from contracts. Funds-45,000 from contracts
OP-2
SpoilerAim - Reach upper atmosphere. Secondary aim test sickle engine variant, flight analysis.
Cost 8,700
3 times the size of OP-1 the second Odysseus rocket looked daunting. well to everyone bar Jeb
An advanced sensor bay was attached, which also included a brick under the turn right pedal, just so jeb can't scare the staff again!
Launch was textbook and Jeb seemed to be distracted by his new toys, sensors had been run throughout the rocket so he felt like he was doing something. In reality the rocket just needed someone to press the launch button and maybe activate the parachute!
OP-2 proved to be more powerful than originally intended as it burst through the upper atmosphere
Stage separation occurred at 40,000, still moving pretty fast jeb checked the systems, before realizing they did nothing at all
After going through all the science gathering and checking the coffee machine the capsule plunged back through the atmosphere. It was only three minutes into reentry that Jeb realized he didn't have any air and hadn't breathed in 10 minutes, things looked a bit risk! Soon there was enough air though, Lucky can be good sometimes!
Summary
Overly successful, reached space, though instruments were saturated so data couldn't be gathered.
Science gains, 45+20. Funds 100,000
OP-3 Static Test
SpoilerThe Boffins, less brainy boffins, interns and toddlers that made up the Odysseus program R&D department had been working hard. Space it turned out from Jeb's brief visit was not very easy to live in.It appeared to be radioactive, cold, airless and have a distinct lack of snacks. These would have t be brought along with the astronaut if they wanted to hire anyone new, Jeb didn't seem too bothered by nearly suffocating!
They decided that they should name the new ship the Odysseus Module. The naming department looked like they were going to cry at the lack of imagine shown by the research team!
Jeb spotted the static test vehicle and thought it should be less static
Luckily it wasn't fully fueled so he soon came back
It was this point the agency decided to hire a few more pilots!
The simple beginner missions, kind of rushing through to get to more interesting things, like setting up communications networks...(sighs, probably won't show all of that, I barely want to do it again!)
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Finally started doing Jool 5 related stuff, though probably a long time until the mission is actually done.
Will post again when I start preparing the voyage.
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So my last attempt at mission reports died in a fiery save destroying pit of corrupt files and shady mod interactions. So instead of learning from lessons like "be careful what mods you use on a limited laptop" and "don't muck about in the save file unless you know what you're doing"
This save will eventually become a Jool 5 mission, but that won't be for a long time (though testing may occur for it) Hyperedit is installed but will be uninstalled when I get round to doing the Jool 5 mission. Unless stated, hyperedit will not be used, it is essentially being used as a simulator for landers etc.
The aim of this save game is to create a standardized format for rockets, probes, ships, etc. (so sub-assemblies) and try and operate more like a spaceprogram. Also for the first time ever I am leaving TAC lifesupport, which is one of my all time favourite mods (hence the link, give credit where credit's due @TaranisElsu 's mod is amazing) but I want to try Kerbalism. On other things I am using multiple planet packs and other mods (full details below) and links are included, recognition and direction to mod makers own sites is the least I can do for these amazing people!!
Anyway, List time:
Current Mission Plans
Gaea Program Activated 3 flights and two rovers
SpoilerExploration of Kerbin
i) Develop rovers suitable for off world environments
ii) Develop planes for kerbin exploration, crew movement and recovery
iii) Research Kerbins environment
Plutus Program activated 1 flight
SpoilerPurely for profit enterprise
Aves Program - Activated Total budget 30,000
SpoilerDevelopment of SSTO's and Spaceplanes, preparation for Laythe missions
.Odysseus Program - 4 Launches. Program terminated, goals complete. Funds transferred
SpoilerEstablish LKO presence
i) Design First Rocket series (as yet unnamed) for orbital insertion
ii) Design first spacecraft for orbital operations
iii) Design Satellite for early Kerbin exploration
iv) Establish Orbit
Daedalus Program - Active Funds 40,000
SpoilerTo take over from the Odysseus program and focus on development of rockets and spacecraft
i) 1.25m series (as yet unnamed)
a) 1 tonne
b) 2 tonnes
c) 5 tonnes
d) 10 tonnes
Dionysus Program - Active - Funds 45,000
SpoilerCommunications
i) LKO launch descent network - Local omni- network - 100% coverage required
ii) Moons
a) Mun/Minmus relay - 3 satellites required
b) Mun network - 3 satellites required
c) Minmus network - 3 satellites required
iii) Inner planet communications network
iv) Outer planet communication network
v) Possible solar network - depending on time
vi) other planet dedicated networks to be detailed in their own mission objectives
Terra Program - Active Funds 60,000
SpoilerKerbin SOI exploration
i) LKO science gathering
ii) HKO science gathering
iii) Primary research spacestation for LKO
Selene Program Activated 2 flights budget 90,000
SpoilerMunar exploration
i) Orbit Mun
ii) Munar orbital science
iii) Land on Mun
Artemis Program
SpoilerMinmus exploration
i) Orbit Minmus
ii) Minmus orbital science
iii) Land on Minmus
Future missions here, for beyond Kerbin SOI culminating in the Zeus program.
Zeus Program
Spoiler1) Build the Mothership (Anticipated name "HMS Lagatha" due to the expected part count) - nb all equipment for Jool SOI will be on the Lagatha
1i) Land on all moons in Jools SOI
1ii) Establish a Jool communications network, Local and Interpanetary
1iii) Build primary colonisation equipment for a future mission to Laythe (Spacestation Docking Node)
1iv) Return all crew from Jool and more importantly the science points.
2) Build Orbital infrastructure to support the building of a mother ship for the Jool Mission
3) Train a crew of at least 5 so they are not annoyingly incapable
Active Vessels
Odysseus Module
Spoiler1 man capsule. Small protected return compartment. Supplies for 20 days in orbit. 730m/s dv
Advanced comsat
Spoiler500m/s dv, Primary dish range 30Gm, 2* secondary dishes range 50Mm, Omni range 5Mm
Defunct Vehicles
Basic comsat
SpoilerNo engine, simple comsat, single omni antenna range 5Mm, mass 0.25 tonnes
Boosters
1st Generation
Axeminster
Spoiler1 tonne to LKO, Cost 7,000. All solid lower stage. Ascent require rapid pitchover to have sufficient horizontal velocity. Originally designed to launch basic comsat
Camelot
Spoiler3.2 tonnes LKO. Liquid fueled. Cost 9,000. Originally designed to launch Odysseus 1st Generation
Second generation
1.25m
Arnor1
Spoiler1.1 tonne LKO 7,000
Arnor 2
Spoiler3.5 tonnes LKO Cost 14,700
Arnor 3
Spoiler5 tonnes LKO cost 22,000
2.5m
Buckland 1
Spoiler7.5 tonnes LKO Cost 26,000
Buckland 2
Spoiler10 tonnes LKO, cost 31,000
Mods
SpoilerKAC – http://forum.kerbalspaceprogram.com/index.php?/topic/22809-11x-kerbal-alarm-clock-v3710-june-23/
KIS – http://forum.kerbalspaceprogram.com/index.php?/topic/101928-112-kerbal-inventory-system-kis-1212/
KAS – http://forum.kerbalspaceprogram.com/index.php?/topic/83468-112-kerbal-attachment-system-kas-058/
Kerbalism – http://forum.kerbalspaceprogram.com/index.php?/topic/137227-113-kerbalism-v113/
Hyperedit – http://forum.kerbalspaceprogram.com/index.php?/topic/34785-113-hyperedit-v1521-june-22-2016-cheat-teleporter-orbitplanet-editor-more/ KerbalTech
Remote tech – http://forum.kerbalspaceprogram.com/index.php?/topic/75245-11-remotetech-v1610-2016-04-12/
Space Y Expanded – http://forum.kerbalspaceprogram.com/index.php?/topic/120012-113-spacey-expanded-v1111-2016-08-01/
KW – http://forum.kerbalspaceprogram.com/index.php?/topic/137762-113-kw-rocketry-redux-305-released/
Ven’s Stock revamp – http://forum.kerbalspaceprogram.com/index.php?/topic/83696-113-stock-part-revamp-update-195/&page=1
Near Future (Solar, construction and spacecraft) – http://forum.kerbalspaceprogram.com/index.php?/topic/47786-113-near-future-technologies-july-22-nfe-fixes/
Crowd sourced science – http://forum.kerbalspaceprogram.com/index.php?/topic/92332-11-crowd-sourced-science-biome-reports-everywhere-may-3rd/
AnyRes – http://forum.kerbalspaceprogram.com/index.php?/topic/134621-11-anyres-v131-back-on-ckan/
RasterPropmonitor – http://forum.kerbalspaceprogram.com/index.php?/topic/105821-113-rasterpropmonitor-still-putting-the-a-in-iva-v0271-29-august-2016/
Kronal Vessel Viewer – https://spacedock.info/mod/452/Kronal%20Vessel%20Viewer%20(KVV)
Xen’s Planet pack – http://forum.kerbalspaceprogram.com/index.php?/topic/132696-kopernicus-112-xens-planet-collection-5-mods-11-bodies/
Planetary Base Systems – http://forum.kerbalspaceprogram.com/index.php?/topic/133606-113-kerbal-planetary-base-systems-v114-updated-11th-august-16/
Station Science – http://forum.kerbalspaceprogram.com/index.php?/topic/50145-112-station-science-v20-new-models-by-speedyb
Kerbal construction time - http://forum.kerbalspaceprogram.com/index.php?/topic/83342-113-kerbal-construction-time-134-june-25-2016-unrapid-planned-assembly/&page=1
Community tech tree http://forum.kerbalspaceprogram.com/index.php?/topic/90530-113-community-tech-tree-24-last-updated-180416/&page=1
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6 hours ago, eloquentJane said:
Well, yesterday I finished a couple of missions for my thread in mission reports, only to discover today that imgur is now so broken that I can't even upload them properly and am now unable to show off my missions.
Today I began to create vehicles for my Extended Kerbol Grand Tour. The two HAAVs (Heavy Atmospheric Ascent Vehicles) are complete, which is the difficult part completed (I thought I only needed one HAAV but I underestimated how difficult it would be to get into a prograde orbit of Richell). Also, one of those was an Eve ascent vehicle in less than 35 tonnes, which is a personal best (though it can take fewer kerbals than my usual HAAVs for Eve).
You have to use the imbed (think it's bottom right option) the one which has .jpg at the end, then delete the stuff before http at the beginning and delete the stuff after .jpg at the end. It's a massive pain if you're trying to post more than one image and I'm sure there must be an easier way!
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The only God to worship is the RAM, slayer of krakens and stretcher of time!
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Chapter 2
“So why we coming here anyway” Asked Jedke
“Wernher, Wernher has sent us” replied Bob.
They had arrived for the final flight north from the most northern most base. The poor compass just sat in the corner looking confused. Jedke a young pilot of Kerbin wide industries appeared obviously star struck by this timid looking kerbal. The Gull mk 2 was one of the newest planes around and looked ancient!
“Wernher, but he must be dead, he decades ago”
Bob rolled Jebkes comment in his mind. He had always hated having to be party to Wernher’s ‘retirement’. Wernher had actually retired from sanity.
“no, not dead, just old” Bob replied before settling into an uncomfortable silence. Bob was as normal scared, fear of what might be out there. At best nothing but a mad old man’s ravings.
The square red brick building nestled behind tree and seven foot walls, the doors and the burly nurses escorting him. The asylum was not somewhere bob ever felt comfortable, although feeling comfortable there probably meant you were due an extended visit! Bob had only come because Wernher had said his name. The first coherent thing he had said in decades “Bob Kerman”. Wernher’s cell was covered in strange symbols and red lines across every surface. He had pointed at a series of numbers, and that was it.
It took a week to work out they were coordinates and a further three to get here. Three weeks, what Bob would have given for a suborbital rocket again!
“what amazing weather we’ve been having huh boss?” Jebke seemed to be one of those kerbals who couldn’t accept a silence, “not a cloud in the sky!”
“what is a cloud Jebke?” – This shut the young kerbal up.
They flew low and fast over the ice cap, only half an hour left now.
“Why are we flying out here, if you wanted ice surely you could have asked for it” Jebke asked. Bob started regretting not sitting in the passenger cabin.
“Hopefully nothing, just keep flying Jebke”
Soon they arrived at their destination, Bob having endured a substantial amount of the smallest talk imaginable!
They landed and Bob got out his rover. Made sure all the tires were up and the brakes worked.
“Right Jebke, you stay here, radio base and say we landed, I’m gonna drive the final part”
“You sure boss?” Jebke's voice crackled back on the radio. Bob thought about it but no the sooner they were done here the sooner he could get home.
He set out across up the hills to the west of the Gull, kerbol unmoving behind him.
Over the ridge a grey shape appeared, round looking like a boulder on the Mun. The only thing in the area other than trees and even they were few and far between. ‘Time to walk, don’t want to roll this rover into it’ Bob thought to himself. He scratched behind his ear and set off.
The shape became rounder, and more glossy. It looked like it was buried, some sort of dish. The itch was becoming worse and buzzing was growing around him. The air grew thicker with every step. Bob could hear his breathing fast and loud inside his helmet.
Bob for the first time ever did not feel scared. He knew what he had to do. Just touch it.
He reached forward to lay his right hand on it.
A siren screams through the air, a noise awful to hear. Bob regaining his senses runs, backup the hill to his rover. Getting on board Bob madly dashed back to the Gull, ‘have to get away, have to flee’ the only thought in his head.
It was then the shockwave hit, the tires screeching as the car buffeted around. Another mile revealed the cause.
The thing was massive, the noise of ice cracking beneath it could be heard even from this far out.
The plane, destroyed, Jebke dead. Bob fled south, the only real way to go from here
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Completed the infrastructure compiling into one save file (took longer than expected due to debris issues in the persistent,never causes any problems in orbit but make it hardto find the ship you're trying to copy!
Research stations 1-4
Last of the old interplanetary ships the dreadnought (previously been to and from Duna 4 times) 4 liberator nuclar drives and about 8500dv, Nuclear reactor and cryo bay it's designed to travel literally anywhere, though might irradiate the crew slightly...
and the intrepid launched just before the start of project valencia (interplanetary ship upgrade) The Intrepid is a much smaller ship than the dreadnought designed to make the local group transfers more efficiently.Cryo bay but no reactor it struggles beyond Dres
Project Valencia is the next generation and now complete, it constitutes roughly 30,000,000 credits and are incredibly hard to centre in an image without a mouse (apologies just assume they're long...)
Oldest member of the fleet the Javelin has no cryo facilities. Weirdly for the oldest member it has an ion drive, completely experimental in design, though no reactor so is best suited for journeying to the inner planets. about 10,000 dv
The next member is the lancet, basically a smaller javelin. Lancet has two cryo pods, meaning it has slightly better crew life-expectancy than the Javelin. About the same DV at 10,000. Again Ion power without reactors means it's limited to the inner planets
Next up is the beginning of the larger Valencians
The Valiant. A nuclear powered ship, it's main engine based off the older dreadnought. It's reactor is designed to supplement the main solar array however can take over if needed, but only for a few years,designed mainly for Jool/sarnus missions
The Archimedes (hardest to picture, too long really...) again fully nuclear powered and reactor, this time with more stored fuel designed to reach any planet possible.
And finally the Columbus.This was built because I felt that none of the ships in the Valencia program really justify ridiculous properly, so built a 7 Liberator nuclear engine powered giant!! In case you fancy irradiating any planet you come across
Sorry for the spam, just getting these out the way,whilst setting up scenes to screen shot to fit into http://forum.kerbalspaceprogram.com/index.php?/topic/145876-the-last-mission/ Now that no Uni to occupy me I have time for such things
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1 hour ago, Chemp said:
feature huge behemoths?
I'm looking forward to the next chapter!Yeah my poor old laptop suffers but is a little trooper! There is one or two "huge behemoths" to appear but not for long. And thanks, I've been wanting to do this for a while but real life can get busy!
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Chapter 1
"If the ground glitches I could end up flying into the air
If I walk into a landing gear it could explode
If the space bar is pressed the base could disassemble
Bill Kerman is the Dunian"
Bill stared at the words, the blurb for his new book. Stories of space had become just that, stories. For 5 years the program had run, stations set up in the sky moving at 2km/s, racing round the planet, able to see 10 sunrises a day! The space race had been won, against who no one knew but Jeb assured them it was a race!
The Valencia program had set up the biggest and most expensive ships the world had known, and in doing so bankrupt two nations and pushed a small family owned corner shop chain out of business. The final nail had been the station 3 disaster. Bill fought back the memory, the smoke pouring in the small cabin
Now things are different, space is considered to be sacrilegious, so kerbals keep their feet on the ground. The old team had parted, Bob had his own business, Val had become a tv star, Werner had gone mad and here’s Bill, now in Werner’s office, running a small airfield.
Today is a balloon launch. The Kerbin Meteorological society are sending up a weather balloon. No one is quite sure why they do this, as far as anyone can tell Kerbin has no weather. Bill didn’t even know what a cloud was until shown a misty box full of steam. They just keep saying that there could be clouds if the Ram would allow it and water would fall from the sky and wind would destroy everything.
Mad heretics, the church of the Ram thoroughly disapprove of such notions. The only tenants of their faith is “keep things small to please the Ram, As few things within 50km as possible and always try and control things from far away” (Jeb hated the last one).
Down at the pad Bill checked the balloon for its safety release
Releasing it, the balloon slowly drifts off. A sorrowful sight for the old buildings once so glorified now gathering dust.
Bill walked back his office, maybe time to write another story
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4 hours ago, Alshain said:
Docking, maneuvering in space, and actually landing are apparently considered rare cases, because all of those were done by a pilot/commander on the Space Shuttle.
I agree with the point, but nasa did have astronauts all from a pilot background, who didn't trust computers to do it for them! It's actually quite funny when you read up about it, reminds me of Jeb...
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Accidentally did this:escape trajectory from the solar system with no fuel left and no hope of encounters, Jeb was lost this way in an early save of mine.
Only problem is letting them free once their sentence is done
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Today Saw the end of my Designing and infrastructuring save. The ships were all located in persistence file and transferred into a new save more of a continuuing feel to the game now, this will be the fourth incarnation of the program and LKO is pretty crowed so might need to be pruned, let's hope no Jeb clones managed to sneak into the rose bushes...
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Been Updating my Interplanetary vessels
My old style (and still in service cause they're far too valuable to waste...)
(the above is called the dreadnought, designed for the reaching OPM plannets!!)
The new design is more realistic NASA style
The Lancet is the first of the fleet and smallest (more a technology demonstration, especially it's experimental ION drive)
The Javelin is the upgrade to the lancet 14000dv
Because the two above need huge amounts of electricity they're not useful outside the orbit of Dres so the Intrepid was made for longer range missions Nuclear powered and reserve nuclear supply
The issue is getting these spears into space, once they're there they actually handle surprisingly well!
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More just putting this here as something that might need attention for 1.2 a few of us have noticed that anything placed on an incline (in this case Eve) will start to slide regardless of landing gear state or resting on structural parts.
i have no screen shots of this but we were discussing this in the "what have you done in ksp today" thread page 1013, 1014.
Hopefully not reposting the same point!
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@Bigbootie which version of ksp are you running? I had this same issue in 1.1.2 which led to me cancelling my ambitious Eve colony plans! It was like the surface was made of a trampoline covered in soap, everything would slide, and every quick load it would all bounce a metre in the air! I thought higher gravity worlds were meant to be more grippy...
Anglian Space Agency
in KSP1 Mission Reports
Posted · Edited by Kertech
Terra Program --- Funding 60,000 for three launches
Each mission has an Odysseus module on a camelot booster. the aim is to assess orbital flight, whilst gathering basic kerbin orbit science.
TP-1
The Odysseus 1st generation Module, experiments thermometer, barometer and geiger counter, pilot Valentina The simple systems on the lower stage allow one thrust level and an egg timer coordinates booster separation, the camelot is not an advanced rocket but it works.As the ascent starts valentina kicks the side of her capsule to get it to do a turn
In space Val stared out the window this her first orbit, the science she gathered was apparently vital in improving the program, val was doubtful,all she'd found out was space had no air and hence no observable temperature with a thermometer. Theonly worrying thing was finding out that it was highly radioactive and the pod has no shielding
Re-entry was hot and simple but Val landed down and brought her data safely back to ksc
The other two flights are broadly similar