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Kertech

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Posts posted by Kertech

  1. 8 minutes ago, 5thHorseman said:

    I don't know about that. I'm just saying, 70 replies in and this thread hasn't even been looked at sideways. I strongly suspect that's because we're all awesome and have kept it civil. Perhaps the thread/post you saw was inflammatory and was removed for that reason.

    You're not meant to say that, it wakes the trolls (and argumentative people) from their slumber!

  2. So I normally come to this, Buena is easier to develop, fly in general, however if you're playing a money stressed career mode, getting those main engines back save more than just a plane (the shuttles logic in the first place) issue is if you're going pure financial, space plane ssto

  3. I've seen the spore argument before. Can't remember where but essentially it said, Kerbin is one giant fungus, kerbals are fruiting bodies, which have an uncontrollable urge to get to another planet as quickly as possible, in a suicidal fashion. This urge comes from when they "die" they seed the planet they land on turning it one day into another kerbin. 

  4. Sooo, despite playing KSP for two years I've never built a functioning SSTO spaceplane! I've built shuttles, I've tried dreamliner style, I've tried spaceship one style. What finally forced my hand was a Simple Jool 5 mission and a need for it at Laythe. All been done on the 1.2 prerelease, which meant no mods :( so no idea of dv, twr!

     

    Yzmw2gb.jpg

    Laythe Dragon 3 (don't ask about 1 & 2, they were badly behaved so were sent back to the hanger to think about what they did), due to mission requirements it needed to have docking ports at either end and later would be fitted with RCS thrusters.

    Take off light and simple, though in future the rear gear need moving forward.

    lyF1Hih.jpg HPtYjFo.jpg

    At about 5000m acceleration run starts, 

    6VGR6v9.jpgTweSkoF.jpg

    Switch from air breathing to close cycle, speed roughly 1,100m/s. pushes the apoapsis above 80km8fIVqYE.jpg Coast to orbit, extend solar panel

    p92oqYy.jpg Did orbital insertion burn

    XJe0mth.jpg Packed wayyyyy too much oxidiser, and gets worse I forgot to fix this for the laythe mission...

    Deorbit burn over crater lake, and had to get mandatory dramatic screenshot... 

    hncrtEX.jpgmYo2Naw.jpgPreparing for reentry, stow solar panels and orient nice and high, shove all fuel backwards, airbrake up and have an icecream.

    UQ2OlwP.jpg262ra8P.jpgde-orbit got a bit hot, but nothing blew up... Those shield docking ports need more shielding though!

    6v8rVWK.jpg The mountain above is mount whoops too short, had enough Liquid fuel to drop into ksc nicely

    wzCqqiw.jpgNeed to sort out the trim on it though cause flying this thing was awkward.

    Bounced on the runway and turned, apparently I was level, got a bit worried at this point

    5xWUjwI.jpg But was able to stop by skidding and airbrake

    4LM0pfy.jpg Taxied her over to infront of the SPH, permanent memorial to this flight and maybe future spaceplanes...

    Fd2Bts5.jpgLXKZmKx.jpg84XnZR5.jpgWHK7DzS.jpg 

  5. I might just do my mod spiel 

    for me KAC (kerbal alarm clock) and KER (kerbal engineer redux) are essential and even my "clean" copies of the game have them.

     

    KW rocketry tends to be in there for more parts. Space Y as well just for some of the rare massive launchers needed for late career mode mad stuff! (Though they are expensive understandably!) 

     

    near future construction, space craft and solar are great for advanced late stuff and well balanced into stock, engines and electrical aren't so balanced to stock so I would advice using a tech tree mod such as community tech tree, SETI or engineering tech tree to make getting the advanced stuff more rewarding.

     

    I've run interstellar, I would not advise it for a "vanilla" style save or if you're not used to resource management and complicated station stuff (see below for station stuff) but something to aim for, especially if you're going to run any added solar system mods!

     

    station science is amazing. Flat out what I want from a space research station. You have a lab, which you then fly separately an experiment to, do it the experiment module to kerbin for science. They also look great and fit into the stock aesthetic.

     

    surface experiment pack adds loads of new experiments that have to be set up on Eva by an engineer then run by a scientist, requires KIS and KAS (but then I rarely play without them)

     

    if if planes are what you're after though I'd recommend KAX, kerbal rotor expansion and mk 2, mk 3 and mk 4 expansions. (Firespitter as well) 

  6. Some where there's a picture of me when I was five years old (about 17yrs ago) on a family holiday visiting Lyndon b Johnson space centre. running at an astronaut who was giving a talk to give him my chocolate bar so he could put me on the next shuttle flight!

  7. 1 hour ago, volcanicshrimp said:

    The AA (Automotive Association IIRC) is only 2 "A"s.

    Also, don't forget batteries!

    I was thinking of the American equivalent of AA, which they decided to call the American AA, but batteries is probably a better shout! 

     

    I cant speak for other fields but some medics use acronyms and long words with patients and it just confuses them, makes them feel helpless and ignorant. This is wrong, a good communicator should be able to tailor their language to their audience. But this is a gripe for another thread and another day! 

  8. RCS = Royal College of Surgeons

     

    (but then I do study medicine in the uk so...)

     

    (I actually hate hate acronyms cause every specialty, every field of study, every aspect of life has their own acronyms which often over lap! A bad one seems to be AAA,  either a car recovery service or an abdominal aortic anneurism, depending on your point of view and don't get them mixed up! This sort of stuff has led to people being injured so never criticise someone for asking what an acronym means (not that ksp forumers are! ) ) 

  9. Hey @AlbertKermin, I just had a suggestion though no idea how it would work in reality. So IRL to accurately measure gradients and analyse a site you use a laser reflector and multiple points, I was thinking a basic stick you put into the ground somewhere and then a laser targeted wired to the main hub would be an effective experiment in the same vein as this pack. Like the stuff belowbanner.jpg 

  10. I think I got this off a Scott Manley video. I tend to build a lander/skycrane assembley, then use a kas winch to lower and re-attach my rover. My mission profile is crew shuttle to station in low lunar orbit, transfer to lander, Do stuff, return to station, return to kerbin. yay for way too much orbital infrastructure! 

  11. In early career mode I use abort to toggle my orbital functions (that awkward point before proper action groups) this has led to failing launches crashing into the ground with extended solar panels, radiators and antennas rather than parachutes and escape rockets!

  12. I would say do rockets until you can get about 10-20tonnes into orbit with little effort, then you can develop spaceplanes whilst still being able to do other fun stuff in the kerbal system.

     

    but don't listen to me, I'm jealous of the space plane fliers, mine always seem to reenter at about 40-60km without touching space :(

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