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Kertech

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Posts posted by Kertech

  1. 4 hours ago, Julien Kerman said:

    This is my first try to post something here, so I hope everything will be fine.:D

    My Duna Lander Mission arrived at Duna and entered into an orbit.

    My Objectives for the mission:

    -Science data from space high over Duna & Ike

    -Science data from space near Duna

    -Land at Duna

    -Plant a flag on Duna

    -Return to Kerbin

    1f5DBEw.jpg

     

    Nice mission and welcome to the forums

  2. 3 hours ago, CatastrophicFailure said:

    I want... I want to smash a rocket into it... :confused:

    Is that a 2.5m Soyuz capsule? What mod's it from?

    It looks like the Tantares mod (by @Beale) though it's actually 1.25m. 

    If you want a bigger capsule home grown rockets do a 1.875m Soyuz replica (with retro rockets) 

    @Triop is that the film "the cube"?

  3. Thanks to @Bornholio's suggestion I installed SMURFF and retried 10k. Much much better, now that rockets actually get to orbit with a payload and look normal! 

    Same payload before and afters

    UgJeB0K.jpg 

    slf3EmQ.jpgBoth launching this

    bSRwWuc.jpg

    Then I tested the Athena booster ahead of manned flights

    xo8RhdJ.jpgOnly Just made the payload to orbit grade (0.3 tonne leeway for a capsule and orbital system!) So next launch was manned

    B2apABK.jpgn85LDnz.jpgThen spent 500,000 funds build asmall 2 unit space station (based around the MOLE) for more science!

    cn3zihO.jpg Unshown are many many hours of flying around to get science, starting to regret reducing my science slider!!!

  4. So after my previous save died ( I checked for the autosave but decided that there was something rong with it anyway, something seemed to be making it buggy and crashy!) So I booted up a new game and tried out 10 times scale!

    My first real scale orbit, a tiny probe about 1 tonne

    HUGE LAUNCHER!!

    UgJeB0K.jpgTiny probe

    dRdkDOH.jpg 

    This is just to get a simple 4 tonne craft to orbit

    e48jDxM.jpgaVAg4Rg.jpgcIDMZyJ.jpg

    Reentry speed is about 7,500m/s so burns through a whole heat shield and then some! 

    sBa4n24.jpg

    Then for laughs I Built a shuttle for this scale! It's ugly, can't carrymuch payload and return from orbit is hairy!

    VhCNdSL.jpgowKDyKe.jpg

     

    I put about 6 hours into this save just to try it out. 10 times is fun, challenging, but I have a few issues with it. Mainly I feel that a lot of the stock balancing just does not hold (SRBs are a good example!) and I don't have the hardware to go full RSS/RO at the moment!  This leads to the next issue, there are quite a few parts I simply did not use, and likely would never in this scale )like almost all the 1.25m equipment, that's why I made the shuttle!

    So yeah probably going back to 6.4, or maybe even 4 times!

  5. 13 hours ago, Kerbital said:

     First, I really dislike losing Kerbals. It's silly for a grownup but I get upset if any of my Kerbals die.

    We'll just say you're a well adjusted grownup to moral values! (At least you save them, I just hyperedit them back and pretend it was all a dream!)

     

    on on a different note, my save game of 6months died last night. Had an NaN error and on reboot would tell me the game had just started and that was it :( so new save just debating if doing it pre 1.3 or post

  6. I do this a lot with stock spaceplanes due to needing different amounts of LFO and just LF. I normally work ut which bit has the most stuff attached to it. Press 4 to change the route part to the opposite side (it will require clicking on the part you want twice) and remove them all in the biggest chunk possible, especially for avoiding changing wing positions. change the tank and then re assemble. With to route changes you can normally isolate the right part.

  7. 28 minutes ago, eloquentJane said:

    That is incredibly impressive. I struggled getting one to work for 3.2x scale (which I tried after 4x scale proved to be too much). What solid rocket motor are you using for the first stage? Stock-balanced solid rockets are awful and probably far too underpowered for an Ares I at 6.4x scale, and even the modular one from M.O.L.E that I used was difficult to get working right.

    Yeah it was driving me up the wall, I stole some configs from the RSS lot, which proved to be too much so reduced them. I'm gonna try and find another way soon, but for now I wanted a proof of concept that looked right!

  8. Dear Agony Aunt.

     

    By Alanit Kerman

     

    Hello again my dears and welcome to my little corner of the chronicle. Here to solve your woes and personal drama in a compassionate, caring and extremely public way. 

     

     

    Q)  Dear agony aunt, I keep dropping things every time a launch. It's just so embarrassing! Please help!!! --- D Kerman from Korfolk.

    A)  Well my dear, you do have a pickle don't you. This sounds like you're not one with your mind, a bit rash and impatient. I suggest relax, and meditate. Think about the universe and space, we all love it, but space if used too much makes a Kerbal foolish. 

     

     

    Q)  Dear agony aunt, my husband is stranded on the mun, what do I do!?! --- A Kerman, Kornwall

    A)  Surprisingly common malady these days. I suggest sit back and relax, he is probably fine. You could instead join up and go get him, just make sure you have an extra booster with you.

     

     

    Q) Dear agony aunt, how do you tell if a girl likes you?

    A) Oh my dear you have much to learn. A woman has signs, however why not make your feelings known. What could be more romantic than building her a rocket and bring her the stars!

     

     

    Q) Dear agony aunt, how do you stop your house from being hit by rockets and exploding?

    A) Ahh my sweetie, you know the old saying, “rockets never hit the same spot twice” why not move into the KSC, they’ve all been hit there!

     

     

    Q)  Dear agony aunt, is your column a thinly veiled recruiting drive from ksp? --- S Kerman, Kertfordshire

    A) No my love, but if you'd like to join, then write me a letter at the normal address! KSC, KSC road,KS1 P22. Till next week!

  9. First Kerballed mission out of kerbin SOI. The youngest Intrepid class cruiser was selected (the Kydonia) with a deep space habitation module (Intrepid class vehicles are designed to be adaptable!)
     

    CEWUJC8.jpg 

    Spoiler

    Crew were sent up on a Leia (from rocket factory, love a four man pod!) to Station 2 for a transfer.

    CZsFYMK.jpg1Bqo4OB.jpgCVO1yC2.jpgXv7Przv.jpgFTAYacI.jpgThe Kydonia then rendezvoused with an intrepid extension module (a gym, life support, recyclers and a lot more fuel!) 

    tFMHRGS.jpgJdzA7lR.jpg2U9iPN9.jpgdxmlvk2.jpg5ugLtF7.jpg6 Long burns to get out of kerbin soi (it's something like 3000m/s to do it!) Then detached the fuel module, one of my first pieces of space junk!

    Cpp9ECi.jpgBurnt for home, a total excursion of 100 days! The captre burn produced an encounter with minmus so decided to attach the habitation module to the minmus exploration station.

    t2S8NQ9.jpgfQKe4Sq.jpg7ZYAd0f.jpg

    First minmus Landing.

    KMz5Byk.jpg 

    Spoiler

    The four veterans disembark from the Kydonia and Jeb, Bill and Bob get in the Eagle mk2 lander. Val visits the gym, Keepfit is telling me she is at risk for reentry due to extended period in a cramped module! (this was meant to be her command)

    HMGyWuo.jpgkcCnw5h.jpgI scaled up the landscape, it's pretty gnarly slopes man!! Beyond is the landing site, should have good ore concentrations

    fO40BhD.jpgWToLpPp.jpgmovfxPo.jpgKMz5Byk.jpg

    Crew then returned to Kydonia and cast off for kerbin, after 150 days in space it's time to get home!

    U4sptjH.jpgReturn to Station 2 to get back to their Leia

    amkCq7u.jpg 

    Mandatory reentry sunrise shot 

    3OtKhX1.jpg

    This concludes the veterans work together,they now all have their own commands with rookies. Jeb is going to take the 4th mun exploration mission, Val will take the second Minmus exploration mission, Bob will take his crew to do some orbital science and Bill will test some new exciting rockets...

    Meanwhile the first Plock-Karen window came up so the first Vagrant mk2 mission was launched (Pluto 1 [V2a] ) The mark 2's are nuclear powered and have 24,000m/s off the pad!

    ftSclKE.jpg

    Spoiler

    My Biggest current rocket a Titan IV, which is in all honesty is too big for the payload, but the third stage is then used to extend the orbit beyond the mun!

    pvyKgLV.jpgG310f3W.jpg2ZhZJXA.jpgzWwQTzQ.jpgLoads of different propellants here! Lowest stage is the Titan IV's second stage (about 500m/s left) which is LFO, the next is a Monoprop stage Titan IV stage 3 (from NF-spacecraft) about 1,500m/s, next a LH2 nuclear stage with 3 pairs of drop tanks, which gives about 6,000m/s and the final is an in engine (xenon) with about 4,000m/s. There is a nuclear reactor on the final stage to power that ion engine and massive com dish! Nightmare to balance all these fuels efficiently! Probably gonna simplify at some point!)

    JQDmQFZ.jpgvnwj18L.jpgGpvd6zO.jpgW0kfRhV.jpgVEV3AJx.jpgDid quite an aggressive transfer so should be there in only 10 years!

    Finally tested some nuclear thermal stuff!!

    z3ApXmD.jpg 

  10. On 05/03/2017 at 9:07 PM, eddiew said:

    I would probably start with a gravity assist from either Eve or Jool to drag the solar PE down. The heat is an issue, but I envisage a 3.75m heatshield with a ton of radiators on the back side. Might work :)

    @Bornholio 

    if you've got the patience a bi elliptic transfer is the most efficient way to get down there (without gravity assists). I aim for beyond Jool orbit, then the retrograde burn is about 1,000m/s for solar impact. But it takes a long, long time! Like Eeloo orbit time! 

    dam8HAI.jpg

    This ship has made it and survived with no cheats (it's sister ship (impactor) blew up just above the sun, I cheated that one in, just to see what it looked like in there) General rules, no solar panels (they'll explode, so RTGs) heat shield has to be facing sun (so target radial) put as many radiators as your power will allow. Load it with no max temp on so you can orientate before it blows up!

  11. 27 minutes ago, DerekL1963 said:


    You can considerably increase your frame rate by going above 250km (the point at which the game drops detailed planetary surface rendering).

    I think that Afallon is at about 350km, it's just the 6.4scale making everything seem closer!

  12. 7 minutes ago, cantab said:

    Concluded that 4.5 tons isn't enough to make a useful Moon miner. I have a design that should just about land, fuel up, and reorbit, but with negligible excess fuel. And it doesn't even have RCS for docking.

    So I'll have to make something bigger, and then deliver extra fuel to the freighter to be able to carry it out.

    Ahh but that design was cute,also nice use of fairing nodes

     

    Bigger eh, how about a Lion

    7rANd5k.jpg20 tonnes LKO-Mun, and can land 10 tonnes and return (if refuelled in munar orbit) all in 6.4 scale! (lalnding is theoretical currently however)

    0xAsgkp.jpg

    My current unseen workhorse, theres two of them floating about the system

    Lrd2rAn.jpg 

  13. So inbetween fifteen minute probe burns (4,000-7,000m/s takes a while at twr 0.2...) and many many course corrections I carried on working on building up infrastructure for a concerted attack on minmus and muns biomes.

    Station 2 now named Ynys Afallon was built to its full scale over the course of 16 launches! (due to world scaling mass to orbit is significantly reduced, 40 tonnes is pretty much my limit till I hit space Y! Another problem is I like things to look kind of, well, realistic (for a game about little green bug eyed aliens with parts made of high explosive...)

    eG1fu6r.jpgCore module, basic lifesuppport, initial docking equipment, 4 large construction docking ports. Almost all of the external parts (e.g. solar) are meant to be removed when finished.

    Solar Trusses added

    iZpLnEZ.jpg

    Adding in 4 docking trusses

    hHGeUiq.jpgCompleted base, has all station science facilities and experiments, standard lab, lifesupport for 6 kerbals for 2 years, 4 capital ship docking gantries (3 for current use and the fourth for refuelling them!) crew transfer docking node and a hell of a lot of power. Sent Bill out on a part reduction mission, so all radial attatched rcs, batteries and cores solar array!

    qVuZuQK.jpg8thH7tx.jpgThen just for good measure on the frame rate, I docked up my three current exploration vessels. The intrepid class is turning out to be oneof my favourite ever ships, just versatile. 6,000m/s and up to a year in lifesupport for a standard crew. They are the backbone of all of my current missions. 

    yDMm0UY.jpgThe Intrepid (oldest and flown 3 missions to the mun is top right (with a broken battery, Bill is gonna fix it when they get out of 2.5km of this frame rate dropper!!). The Valiant is top left, flown one unmanned deep space test flight and one unmanned minmus flyby, being prepared for the first minmus expedition. The Kydonia is docking to thecentral gantry, youngest and yet to fly a mission. Most likely will be the first kerballed extra KerbinSOI mission. (Always a scary one!) 

     

    On different missions, Leon 1 (one of my standard inner planet probes, a vagrant 1a) was going to change orbit when I found that both its engines had developed faults! They had two to begin with incase one dies, but both was just irritating! Science functions were shut down and it was turned into a relayfor future missions to cerillion (hopefully spelled right)

    EyJ21KK.jpg

    Minmus station was set up

    RKEiLgi.jpgAnd lander transferred 

    7sRV1DL.jpg

    Nothing particularly game changing, but been fun pretending to be a space agency. This mid game stuff feels kind of like current tech level, (well excluding my reliance on nuclear thermal!) Looking at the tech tree though things should get interesting soon with a combination of NF stuff and interstellar...

  14. we left off, with the Boys up around the Mun, Val has got clearance for launch and has the solitary3 day trip to the Mun

    oHOiVgD.jpgDocking her little Dennis pod, it's to be left there as an emergency rendezvous tug if someone (most likely Jeb) runs out of fuel on ascent.

    7qB2x9f.jpg

    Immediately she grabs Bill and Bob and lands her own mun mission, this time to the east farside crater

    qYqKFR6.jpgEagle eyed among you will notice the plumes changed colour, may have installed real plume at this point...

    3mHiZaG.jpg(oooh purple)

    fMfmrzz.jpgAt least Val sems happy with the new colours

    LoyCuKv.jpgAfter wandering around they all go back to the Mun station and waiting intrepid.

    ALQggVy.jpgOverall this station + intrepid can house the 4 of them for around 2 years,which is considered more than sufficient leeway for supply missions.

    With this the first expedition is finished, the extended duration element not being a goal. This was merely a proof of concept beforeexpanind to minmus as well.

    UdKXllw.jpgFor efficiency the deceleration was done over 4 passes (it is about 2000m/s)

    Xa8CQTf.jpgJXbMvIj.jpg 

    Meanwhile on the ground, plans were being made to retrieve them from the intrepid. issue was that the original capsules were either deorbited or at the mun. So two capsules were launched commanded by rookies, having two spare seats each. These rendezvous with the core module and await the intrepid. 

    9vD6hgX.jpgAyb613J.jpgIt was decided that all future launches would be to the LKO station where the Intrepid would be "parked"

    KbMBhdr.jpg

    The rookies gave the command seats over to Val and Jeb who were to fly a pod each and both cast off, leaving the station unmanned for now.

    faxLwAA.jpgpLIiSiA.jpg 

    Meanwhile some of the rookies decided to head off on a long drive to go camping...

    0bwrG9v.jpg (this was just a trial of howto work things, might end up using pathfinder,we'll see... annoyingly all other photos seem to have gone!)

    Up next two ridiculously over sized fairings with possibly some rockets attached!

    6fcGOJI.jpgMore specifically it's a Titan Ic below... 

    w59kG9p.jpgEven the relative baby of the titan series was overkill for these launches, they had to be used though due to the scale of the faring and not the actual mass of the payload!

    ipJqZ0Y.jpgc507eTi.jpg Two trusses with more construction ports, bigger radiators and solar panels, and bigger reaction wheels (basically MORE!!!!!!!)

    The ports will eventually have long truss with docking ports for the Intrepid class ships and station science labs!

    LLVI1X0.jpgAnother ridiculous fairing

    gIEtJPg.jpgAnd probably the biggest pain to launch so far... Inside is a fully fueled mk1 Lion tug!

    58dDFSj.jpgImmediately after this launch the Munar fuel pod was launched, this looked more like a rocket again!!

    V17u1yb.jpgXJLv5SR.jpgThis Lump was hauled over to the mun and welded to a construction port, it includes anoth hundred days of supplies, more RCS and more Liquid fuel for all those nuclear rockets up there!

    PPgTQ7B.jpg

    LFdTYIZ.jpgn67ky7P.jpg

    It is worth noting that the Lion is capable of landing on the Mun and Minmus , and also transporting light payloads to the ground!

    Finally one of the probey bits. There are currently 4 probes in Kerbol SOI, 3 going to planets (which will appear soon) and one thats a bit different.

    Based off the basic vagrant design the whole upper stage was flipped, a heat shield and lots of radiators added. 

    WI2XnVu.jpgZMzsenc.jpg0AQF25c.jpgmnbUmHe.jpgWith a relatively ridiculous 11km/s at LKO this ship is designed to go fast, well really it's designed to very very slow! The heat shield and radiators are cause it going to Kerbol (planned to impact!) the RTG's are there because ironically solar power is not the best idea that close to the sun!! Set off on a bi-elliptic transfer beyond the orbit of Jool it'll impact kerbol in 12 years time!

    dam8HAI.jpg 

  15. Just gonna miss out a lot of stuff, mainly because I've read them all a lot and seeing someone set up maneuver node for comnets and interplanetary maneuvers is a little bit dry...

     

     

    After my 6.4scale save's previous three mun landings, all to non equatorial random sites apollo style, the powers that be decided to make some permanent infrastructure...

    GhICxlh.jpg

    Launched half fueled the first of a new class of ship, designed to be reusable, and have a wide range of utility, initially though it is a glorified long distance ferry! The Intrepid (which names the Intrepid class) has 6,500m/s when fully fueled and has life support reserves for an extended exploration mission of 100days (for the standard crew of 4). 

    JLfGmmZ.jpgYNKscvR.jpgNouN5QZ.jpg5mdpQyU.jpgI'm quite pleased with it, looks like something that could exist

    sF46cNt.jpg

    The big reason for doing the switch to reusable craft so early is due to difficulty stuff. I started this save in 6.4 scale and wanted to focus on in-situ resources and colonization, as such there is a whole host of things just to make this happen which included MKS, which despite having played Kerbal for several years now I've never really used. I went to their relevant forum and got told that although tac is supported USI-LS is better for USI stuff (Sounds leggit). I've never used it before but had nothing permanent in orbit so gave it a go and found that it was pretty much impossible to do a standard fuel efficient transfer with a full cabin to minmus (standard is 7 days) due to habitation limits. So I designed a new ship, which just grew until I decided sod it and built this. (Though @RoverDude I am LOVING every second of it, and I'm probably doing it wrong, but having fun learning by error!)

    Onwards with the infrastructure:

    New rover gYSyWw9.jpg

    Kerbin science/docking station first module (Titan IIa launch system is really getting its money's worth in this post)

    GyQfWfa.jpgPqwR78R.jpgLots of room for expansion on this one... 

    Nearly Identical station for Munar orbit (Titan IIb this time, currently my heaviest launch vehicle though getting close to space Y)

    WDvNvD7.jpgFNplD65.jpgOf course it launched at night, but here is the first of the Eagle mk2 (there's a mk 1 in the first picture) Improvements, single stage and re=usable, 3 man instead of 1, better docking equipment, KIS storage and cameras, more science equipment. Cons 7 days life support for full landing crew of 3.

    4PuhyB7.jpgDocked her over on the mun station (not named)

    kDJbzjR.jpgefzLWNa.jpgThen sent a fuel pod to the intrepid for the first Lunar extended expedition. 

    YwrUmbS.jpgzeCFcgm.jpgFinally the first three kerbals to use the intrepid launch, these are Jeb, Bob and Bill, Val will launch separately, due to the need for an emergency shuttle at the mun station. (why take a cruise ship for dinghy jobs)

    hTW3RJf.jpgmeG6WGr.jpgjCAeTQW.jpgNRGLz73.jpgOJxrM4g.jpg Then to the Mun

    dYoGDlI.jpg7MeMOIz.jpgjJf5vB7.jpg Obviously just at a moment of success dangit steps in to break a battery, nearly ramming my ship with the station.

    Jeb decides not to wait for Val and takes the three down for a little Munar jog

    60qsyXY.jpgP7HPvcI.jpgFinding an oddly flat area, flags were placed for possible base sites...

    WDtAxdB.jpgq8yNhG7.jpgjL8D4lF.jpgI love the ASET interior, can't help but fly from IVA

    lvyQDkD.jpgAnyway Bill now had to go and fix the battery on the intrepid ( I swear tht should be covered by warranty... )

    PsNi2hz.jpg

     

    Apologies for the long post, unfortunately there's more to come (not getting much chance to do this atm) your reward for getting this far is amadame who nearly ruined todays flight by walking on the keyboard during docking, hitting, space and confusing translation control stuff...

    VP7nf1g.jpg 

  16. Whoops, posted the mission report into the wrong tab, I'll leave the cat (poppet) here though cause that really was today!

    High lights:

    First kerbin SOI reusable ship (the Intrepid)

    sF46cNt.jpg

    New space stations (identical core around minmus and Mun, though no lab there)

    PqwR78R.jpg

    First landing with an eagle mk 2

    WDtAxdB.jpg

    Added trusses to kerbin space station, will eventually add labs and more docking sites for the three intrepid class ships (the Intrepid, the Valiant and the Kydonia).

    LLVI1X0.jpg

    New heavyreusable tug/ dropship lander for mun/minmus, first se wasto take a fuel pod to mun station

    XJLv5SR.jpgn67ky7P.jpg

     

    And this is just the highlights! more detail here 

    Found this photo which sums up my current mission infrastructure nicely

    KbMBhdr.jpg 

    Apologies for the long post, unfortunately there's more to come (not getting much chance to do this atm) your reward for getting this far is a madame who nearly ruined todays flight by walking on the keyboard during docking, hitting, space and confusing translation control stuff...  [from earlier]

    VP7nf1g.jpg 

  17. 16 minutes ago, eddiew said:

    Unless they do ground-orbit, I don't think either does what we're after. This would be launching from KSC rocket pad and arriving at LKO just as your space station is passing by, thus turning rendezvous and circularisation into a single manoeuvre :)  It's not so hard on low-g vacuum worlds, but it can be trickier on larger or atmospheric bodies.

    Mechjeb does have a launch to rendezvous feature, never been able to make it work though.

  18. UK just got hit by storm "Doris", which sounds like an oldwoman rushing (well at least slightly faster than orbit around Gilly) for the last biscuit for her tea! Some damage was done, tea was cooled quicker, it rained in london (this is not really worth saying) and every british person discussed how awful it is.

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