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omelaw

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Everything posted by omelaw

  1. I don't think xbox pad works well on ksp...
  2. As the Pol's invinsible collision terrain bug still is in 1.0.5, It should be fixed in 1.1 I think (as I started this game in 1.0.5) this bug was met his birthday at least once.
  3. Because it would take ridiculous amount of supply while school trip to Jool..(20ish kerbals in mk3 cabin and cockpit)
  4. or it was fixed in past, or will be fixed in 1.1 or no plan to fix yet? (yes, I never been Pol yet, or Jool system )
  5. I heard they changed something about MPL, and parts in asteroid day (minus telescope) will be added wheels changed,
  6. I expected pictures and videos and threads about ksp 1.1 flooded into this forum, but that's not the case.. is there some kind of NDA?
  7. is that possible? or Kos terminal will meltdown with size or script (I think It will weight more then an orange tank if we try to store mechjeb with Kos disks..)? obviously this kind of autopilot will have to have a cui, not gui and run from archive volume.
  8. or not yet? Devnote said it will start until this week ends... and as 1.1 experimental (near) started, I think it's time for bulid another hype train. will I need moar strut?
  9. actually, Minmus has a bug that makes sun never set. (in solar penal's prospective)
  10. wasn't it for make Mun and Kerbol near same size when look at the sky at Kerbin?
  11. if what KasperVld said is true, So, nobody in Squad knows how to make a delta patch and make players download whole game when every new version came out?(I bought in steam, so I don't know) that's... unexpected. there are programs make delta patch for you, like git-diff or What I found in first page of google. or just upload changed files in zip and unpack it in ksp folder in order.
  12. wouldn't the server explode? 1.1 experimental and 1.1 release will have nearly same size, so traffic would be same. if not higher
  13. I'll try to make a 1.0.5 to 1.1 patch (and after daily patches..) file and torrent it, is it allowed? I'm not a progrmer, though..
  14. There is no way execute interstellar(10^15m) maneuver with unity physics engine with 7 siginigcant figures.
  15. use differential file patchs. it will greatly decrese download traffic, (exclude first 1.1 download)
  16. we don't need full physics to do station things(refueling, run science gear, transper crew, ect) while docked, isn't it? and orbits should stay same while there is no engine or RCS. so how about disable physics while there is no thruster active(engine or RCS) or turn on and off manually, we can stop float physics from affect orbit and disable physics (like whole ship as a single rigid body and allow reaction wheel to turn ships slowly.) It's about docking large ship to a large station, and even in 1.1 multi thread support it would cause game extreamly slow while it doesn't really need full physics (you won't move station anyway while a random large ship docked.)
  17. I think I can to that, but is it practical? i need to send an engenner and self sustain mining rig or send a lab next to it. or 4 rtgs are cheaper?
  18. acts like KAS links,(has port part, connected by eva) but make it flexible so physics aren't restricted in single thread. maybe I should write this in KAS development thread.
  19. As docking port sr is 2.5m, are their connection as strong as between other 2.5 parts? or weeker? how about normal (1.25m) and 0.625m docking port jr?
  20. actually, a file CAN be in two folders same time. that's what hard link does. you can even make it in windows with mklink /h.
  21. Well, I expect mods made by squad dev will be updated earlier then others (because they saw code and already know what exactly changed in 1.1) maybe a week later after update?
  22. Iike I have in a mission que: two jool probes. new MPL module for mun station. an empty oil truck for tug fuel from minmus mine rig to LKO station put all of that in a 40ton lifter. have you done something like that? is it a good idea?(looks like it won't..)
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