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KSP2 Release Notes
Everything posted by omelaw
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How big savefiles KSP can handle before I should worry about?
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[1.2 - 1.4] Elephant Engine, v0.2 (2016-05-06)
omelaw replied to NecroBones's topic in KSP1 Mod Releases
what is this/ -
There are two additional placeholder nodes in the stock game which are included in the table below, but have no parts currently assigned to them. The nodes appear towards the end of the Tech Tree, and are only displayed in-game when a mod (or mods) are installed which use them. These nodes are: Nanolathing, costing 550 Science, and Experimental Motors, costing 1000 science. from http://wiki.kerbalspaceprogram.com/wiki/Technology_tree
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Highest Crew Capacity to LKO and Back
omelaw replied to quietsamurai98's topic in KSP1 Challenges & Mission ideas
can I usen empty command chair? -
the first kerbal who plants a flag on Duna wins. Simple, isn't it? P.S it's about Universal time when you landed, not flight time. I won't care about when you launch the ship. 1. stock parts 2. no cheat 3. no physics altering
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why it's ladder isn't in line with every other parts in the game?
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Has Data Processing Rate of mobile lab changed?
omelaw replied to omelaw's topic in KSP1 Gameplay Questions and Tutorials
717data, bob (level 4) makes 7.7499 sicence per day (1.08%/day) billy-boblong (level 2) makes 5.8124 science per day (0.81%/day) bob + billy -bobling makes 13.5623 it doens't effected by science reward setting (this lab is in munar orbit, if it matters) -
KSP Wiki says this, but I don't think it dosn't follow this in 1.2.2 unlike 1.0.5 (I didn't sent any lab in 1.1.x) now high level sicientist make science faster, but nowhere this fast, more like +20% with level 4 Bob when does it changed? Level Multiplier Rate (Percentage/Day) ☆☆☆☆☆ 1x 0.0135% ★☆☆☆☆ 5x 0.0675% ★★☆☆☆ 9x 0.1215% ★★★☆☆ 13x 0.1755% ★★★★☆ 17x 0.2295% ★★★★★ 21x 0.2835%
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[1.4.2] Contract Pack: Kerbal Academy 1.1.8 (18/04/2018)
omelaw replied to severedsolo's topic in KSP1 Mod Releases
never mind- 205 replies
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- career
- contract configurator
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There was some invisible cliffs that crushes ship often when we try to land on,, are they still there?
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
omelaw replied to Nils277's topic in KSP1 Mod Releases
I want to use this bus I have no idea for how to assamble a base on mun. do you have any suggestion for how to assamble this thing in site? kas? -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
omelaw replied to nightingale's topic in KSP1 Mod Releases
I don't know why, but contract list refreshes too fast, like once per 5 second.- 5,225 replies
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well, there is nearly no reason to do so, but...
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Like 1.1?
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make a damper planet at a planet's desired orbit and make a real planet orbit around damper planet at near zero (like, 10-4m) range and inclination of whatever we want? I'm sure KSP will hate it.. what happens if we makes Eve orbit around gilly? will ksp.exe break?
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We should memorize all these action group to know what they do as there is no menu to show it in flight, isn't it?
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[1.1.X/1.2.2] Malah's Stock configs [2017.01.14]
omelaw replied to Malah's topic in KSP1 Mod Releases
after I tested StockRT, it has no mention about new antannas added in 1.2, so it will use remotetech's default setting, 20Mm for hg-5, 200Mm for RA-2, 10Gm for RA-15, RA-100 has 100Gm, Communotron HG-55 25Gm- 83 replies
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- configuration
- noparts
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[1.1.X/1.2.2] Malah's Stock configs [2017.01.14]
omelaw replied to Malah's topic in KSP1 Mod Releases
but that isn't say much about their stockRT range- 83 replies
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- configuration
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[1.1.X/1.2.2] Malah's Stock configs [2017.01.14]
omelaw replied to Malah's topic in KSP1 Mod Releases
how's the range of new stock antannas in 1.2.x ?- 83 replies
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- configuration
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make a list of unused files in ksp and write a tiny program that deletes thoses files. some quick of parts that has mbm files in it. Kerbal Space Program\GameData\Squad\Parts\Wheel\roverWheelM1 Kerbal Space Program\GameData\Squad\Parts\Wheel\roverWheelS2 Kerbal Space Program\GameData\Squad\Parts\Wheel\roverWheelXL3 Kerbal Space Program\GameData\Squad\Parts\Wheel\roverWheelTR-2L Kerbal Space Program\GameData\Squad\Parts\FuelTank\fuelTankOscarB I thinks rover wheels use mbm texture... is that intended?
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few thing in mind... 1. Claw pro: the things wont need docking port on it cons : claw is know as kraken summoning it may look stupid 2. docking jr. 3. KAS things 4. use KIS to slap temp command chair and mono tank on it and put it back after docking
- 13 replies
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- 1.2.2
- space station
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I wonder why it need a chair... can't we put a octo2 on it and call it a day? and I don't think Ant is needed for move around a space station. I think RCS Can do the docking thing well (if you Rendezvous it in resonable distance)
- 13 replies
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- 1.2.2
- space station
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