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Everything posted by omelaw
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Rocket Part Revamp Discussion Thread
omelaw replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Can I use this mod and not break savefiles when it become stock? -
I had that kind of contract in 1.0.5 on minmus, which was for find the source of some kind of anomaly.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
omelaw replied to Galileo's topic in KSP1 Mod Releases
the ckan says it's compatible with 1.2.. is it? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
omelaw replied to Galileo's topic in KSP1 Mod Releases
the ckan says it's compatible with 1.2.. is it? -
like throw a probe toward jool and use jool's gravity to get eeloo and don't think about how to return it. how many planets can I visit with gravity slingshots?
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it won't matter at any practical standards, so I guess it's techincal issue. but solar panels doesn't have battery, so, I'm run out of idea.
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Can I delete KSP_data folder if I don't plat 32bit version?
omelaw posted a topic in KSP1 Discussion
and are KSP_data and KSP_x64_data folders are exact duplicate of each other? (I suspect it wouldn't though) -
Docking? so close.... touching but not docking
omelaw replied to James137137's topic in KSP1 Gameplay Questions and Tutorials
turn sas off if reaction wheels or rcs are too strong, turn sas on will stop ship from align by docking port's magnet force. -
it's required by almost every mod.... I can't understand why it wasn't made by squad in first place as mod-heavy game
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is there a inline greenhouse module? I think I saw one on reddit..
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NullReferenceException spamming
omelaw replied to omelaw's topic in KSP1 Technical Support (PC, modded installs)
it was usi life support -
NullReferenceException: Object reference not set to an instance of an object at Vessel.<GetUnloadedVesselMass>m__7E6 (.ProtoPartResourceSnapshot x) [0x00000] in <filename unknown>:0 at UniLinq.Enumerable.Sum[ProtoPartResourceSnapshot] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0 at Vessel.GetUnloadedVesselMass () [0x00000] in <filename unknown>:0 at Vessel.GetTotalMass () [0x00000] in <filename unknown>:0 at Vessel.CalculatePhysicsStats () [0x00000] in <filename unknown>:0 at Vessel.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) mod list "name": "KAS" "name": "KIS" "name": "KerbalJointReinforcement" "name": "KerbalAlarmClock "name": "MechJeb2" "name": "SCANsat" "name": "TriggerAu-Flags" "name": "ModuleManager" "name": "NearFutureSpacecraft" "name": "CommunityResourcePack" "name": "KerbalEngineerRedux" "name": "StageRecovery" "name": "TextureReplacer" "name": "NearFutureElectrical-Core" "name": "FirespitterCore" "name": "B9PartSwitch" "name": "NearFutureElectrical" "name": "AGExt" "name": "BetterBurnTime" "name": "Trajectories" "name": "xScience" "name": "ScienceRevisitedRevisited" "name": "NearFutureProps" "name": "HideEmptyTechNodes" "name": "CommunityTechTree" "name": "Toolbar" "name": "RemoteTech" "name": "StockBugFixPlus"
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IMHO, Unripe banana has closest color with kerbals, but I can't explane what color unripe banana is. ls. 940 × 540 - phillymag.com
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I want to land a ship at specific location (KSC or land mineing base), but planet's rotation and aerodynamic drag makes it land nowhere near target. Is there a way for it?(mechjeb did it, so I think there is a method.)
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[1.11] RemoteTech v1.9.9 [2020-12-19]
omelaw replied to tomek.piotrowski's topic in KSP1 Mod Releases
The target is in range, antenna actived, the polar 1 is well connected to KSC, then why it's show No Connection and cannot control it? edit: it was active vessle thing upper the raido chain. -
Did somebody pause KSP? or they got a month long vacation?
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34+
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1. liftoff! launch your first rocket.
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I found a backup of ksp 1.0.5 just before I enter 1.1 prerelease and it has my ksp savefile (2 weeks ago)
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using default as you main career game name was really bad idea... ...