Jump to content

omelaw

Members
  • Posts

    179
  • Joined

  • Last visited

Everything posted by omelaw

  1. As there is already xbone and ps4 version lying around and it's just a mapping, I think a cfg and yes, I'm just too lazy to mapping these by myself P.S I now reallize I need more the 3 key mappings for a single thing use keyboard only and keyboard + xbox pad....
  2. Can I use this mod and not break savefiles when it become stock?
  3. his profile page says Last visited September 4 So I'm think his still around - like earth and minmus
  4. I had that kind of contract in 1.0.5 on minmus, which was for find the source of some kind of anomaly.
  5. like throw a probe toward jool and use jool's gravity to get eeloo and don't think about how to return it. how many planets can I visit with gravity slingshots?
  6. it won't matter at any practical standards, so I guess it's techincal issue. but solar panels doesn't have battery, so, I'm run out of idea.
  7. and are KSP_data and KSP_x64_data folders are exact duplicate of each other? (I suspect it wouldn't though)
  8. turn sas off if reaction wheels or rcs are too strong, turn sas on will stop ship from align by docking port's magnet force.
  9. of course for making space staion less laggy. I won't mind at empty space between parts, but It will be better if the mod can move parts for remove gap.
  10. it's required by almost every mod.... I can't understand why it wasn't made by squad in first place as mod-heavy game
  11. is there a inline greenhouse module? I think I saw one on reddit..
  12. NullReferenceException: Object reference not set to an instance of an object at Vessel.<GetUnloadedVesselMass>m__7E6 (.ProtoPartResourceSnapshot x) [0x00000] in <filename unknown>:0 at UniLinq.Enumerable.Sum[ProtoPartResourceSnapshot] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0 at Vessel.GetUnloadedVesselMass () [0x00000] in <filename unknown>:0 at Vessel.GetTotalMass () [0x00000] in <filename unknown>:0 at Vessel.CalculatePhysicsStats () [0x00000] in <filename unknown>:0 at Vessel.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) mod list "name": "KAS" "name": "KIS" "name": "KerbalJointReinforcement" "name": "KerbalAlarmClock "name": "MechJeb2" "name": "SCANsat" "name": "TriggerAu-Flags" "name": "ModuleManager" "name": "NearFutureSpacecraft" "name": "CommunityResourcePack" "name": "KerbalEngineerRedux" "name": "StageRecovery" "name": "TextureReplacer" "name": "NearFutureElectrical-Core" "name": "FirespitterCore" "name": "B9PartSwitch" "name": "NearFutureElectrical" "name": "AGExt" "name": "BetterBurnTime" "name": "Trajectories" "name": "xScience" "name": "ScienceRevisitedRevisited" "name": "NearFutureProps" "name": "HideEmptyTechNodes" "name": "CommunityTechTree" "name": "Toolbar" "name": "RemoteTech" "name": "StockBugFixPlus"
  13. IMHO, Unripe banana has closest color with kerbals, but I can't explane what color unripe banana is. ls. 940 × 540 - phillymag.com
  14. it's my first career and I haven't visit any other planets yet, but there are two unmaned probes on the way to duna. and I think I have full time-ish remotetech network around kerbin, but it looks like pain to install a relay on every planet... is it good idea to use them in one's first career?
  15. I want to land a ship at specific location (KSC or land mineing base), but planet's rotation and aerodynamic drag makes it land nowhere near target. Is there a way for it?(mechjeb did it, so I think there is a method.)
  16. The target is in range, antenna actived, the polar 1 is well connected to KSC, then why it's show No Connection and cannot control it? edit: it was active vessle thing upper the raido chain.
  17. Did somebody pause KSP? or they got a month long vacation?
  18. 1. liftoff! launch your first rocket.
  19. I found a backup of ksp 1.0.5 just before I enter 1.1 prerelease and it has my ksp savefile (2 weeks ago)
  20. using default as you main career game name was really bad idea... ...
×
×
  • Create New...