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Everything posted by fr33soul
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plz do a repository for CKAN!
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Someone plz can share this mod via dropbox or something else?
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No more kerbalstuff link available to download the mod.,.
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I know that it is a hard work to stay on this project but.. the load/save system could be better if you devs can add some filters like date/time sorting in the load/save GUI.. Imagine that i always have to open the save folder to remember which is the latest saved game.. It could be good to have an auto-saving system too, where we can set periodically autosaving files! By the way, good job and keep working!
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Thanks for the answer! Well as you predicted, orbital telescope is still there, just not available cause i installed a tech tree mod so i had to unlock it further even if i saw it already unlocked at lvl2.. However the SAVE mod that u suggest, just backup ur save files and i never had an issue with them, it could be good if there's a mod that autosaving sometime. Anyway thanks a lot. liked ur answer
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KSP: 1.0.5 Windows10 64bit Problem: Game crashes Mods installed: "name": "NavballUpDefault", "version": "V0.1" "name": "HyperEdit", "version": "1.4.2.0" "name": "KerbalAlarmClock", "version": "v3.5.0.0" "name": "KWRocketry-CommunityFixes", "version": "0.4.6" "name": "B9", "version": "1:6.0.0" "name": "KerbalEngineerRedux", "version": "1.0.19.4" "name": "StockVisualEnhancements", "version": "1.0.0R" "name": "DockingPortAlignmentIndicator", "version": "6.2" "name": "ContractConfigurator-RemoteTech", "version": "2.0.1" "name": "Toolbar", "version": "1.7.10" "name": "KIS", "version": "1.2.5" "name": "InfernalRobotics", "version": "v0.21.4" "name": "xScience", "version": "4.14" "name": "B9-PWings-Fork", "version": "2.1" "name": "CrowdSourcedScience", "version": "v3.0.2" "name": "EnvironmentalVisualEnhancements-HR", "version": "1:EVE-1.05-4" "name": "NearFuturePropulsion", "version": "0.6.1" "name": "NavBallTextureExport", "version": "1.3" "name": "NearFutureElectrical-Core", "version": "0.6.2" "name": "NearFutureProps", "version": "0.4.4" "name": "CrossFeedEnabler", "version": "v3.3" "name": "InfernalRobotics-Sequencer", "version": "0.6" "name": "WaypointManager", "version": "2.4.5" "name": "BDAnimationModules", "version": "v0.6.2" "name": "InterstellarFuelSwitch", "version": "1.18" "name": "NearFutureSolar", "version": "0.5.5" "name": "SVE-HighResolution", "version": "1.0.0R" "name": "RealPlume-StockConfigs", "version": "v0.9.4" "name": "ContractRewardModifier", "version": "2.1" "name": "RealPlume", "version": "2:v10.4.10" "name": "EnhancedNavBall", "version": "1.3.6.0" "name": "KSPInterstellarExtended", "version": "1.6.9" "name": "CollisionFX", "version": "3.3a" "name": "KWRocketry", "version": "2.7.0-community" "name": "NearFutureElectrical", "version": "0.6.2" "name": "FilterExtensions", "version": "2.4.1.3" "name": "Chatterer", "version": "0.9.7" "name": "KerbalJointReinforcement", "version": "v3.1.4" "name": "ContractConfigurator", "version": "1.9.6" "name": "DMagicOrbitalScience", "version": "1.1" "name": "SmokeScreen", "version": "2.6.13.0" "name": "StageRecovery", "version": "1.6.3" "name": "TransferWindowPlanner", "version": "v1.4.0.0" "name": "TACLS-Config-Stock", "version": "v0.11.2" "name": "NearFuturePropulsion-LowThrustEP", "version": "0.6.1" "name": "NearFutureSpacecraft", "version": "0.4.4" "name": "TACLS", "version": "v0.11.2" "name": "NearFutureConstruction", "version": "0.5.5" "name": "MechJeb2", "version": "2.5.6.0" "name": "AdjustableLandingGear", "version": "v1.2.0" "name": "B9-props", "version": "1:6.0.0" "name": "ForScienceContinued", "version": "1.1.0" "name": "KerbalAircraftExpansion", "version": "1:KAX_v2.6.1.0" "name": "RemoteTech", "version": "v1.6.9" "name": "FirespitterCore", "version": "v7.1.5" "name": "ContractsWindowPlus", "version": "6.0" "name": "CommunityResourcePack", "version": "0.4.9.0" "name": "RealChute", "version": "1.3.2.7" "name": "EnvironmentalVisualEnhancements", "version": "1:EVE-1.05-4" "name": "KerboKatzUtilities", "version": "1.2.11" "name": "B9AnimationModules", "version": "v1.0.0" "name": "B9AerospaceHX", "version": "1:6.0.0" "name": "ProgressParser", "version": "1.0" "name": "CapCom", "version": "1.4" "name": "BetterScienceLabsContinued", "version": "0.1.7" "name": "B9PartSwitch", "version": "v1.0.1" "name": "InterstellarFuelSwitch-Core", "version": "1.18" "name": "KAS", "version": "0.5.5" "name": "Fusebox", "version": "1.52" "name": "RasterPropMonitor-Core", "version": "v0.24.2.1" "name": "CommunityTechTree", "version": "2.3" "name": "TweakScale", "version": "v2.2.6" "name": "KlockheedMartian-Gimbal", "version": "3.0.7.0" "name": "ModularFlightIntegrator", "version": "1.1.2.0" "name": "SCANsat", "version": "v14.8" "name": "NearFutureSolar-Core", "version": "0.5.5" "name": "StockSCANsat", "version": "v1.00" "name": "SXT", "version": "v24" "name": "FirespitterResourcesConfig", "version": "v7.1.5" "name": "KSCBuildingShortcuts", "version": "1.0" "name": "KSCPlusPlus", "version": "v3" "name": "KerbalKonstructs", "version": "0.9.5.2" "name": "TextureReplacer", "version": "v2.4.12" "name": "DynamicTextureLoader", "version": "DTL-1.6-5" "name": "SpacetuxSA", "version": "0.3.9.0" Module Manager 2.6.20 Reproduction steps: Game crashes sometime when environment changes (exit from VBA, enter launch site, enter atmosphere). If i click on the exit button when i'm in the VBA sometime it crashes. Log: https://dl.dropboxusercontent.com/u/49283407/temp/output_log.txt
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
fr33soul replied to cybutek's topic in KSP1 Mod Releases
plz update the repository for CKAN. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
fr33soul replied to cybutek's topic in KSP1 Mod Releases
there is a way to calculate the fuel needed to reach a target? -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
fr33soul replied to cybutek's topic in KSP1 Mod Releases
In my opinion, parts of this mod are too big than i set the scale to 4. That's because i need more room for the other components and Redux's takes too much. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
fr33soul replied to stupid_chris's topic in KSP1 Mod Releases
People used to craft with standard parachute that has 2500 tolerance, however even 2000 tolerance is too low maybe 2250 is the best compromise -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
fr33soul replied to stupid_chris's topic in KSP1 Mod Releases
no i mean the cone chute -
Quickload is broken
fr33soul replied to Not a Cylon's topic in KSP1 Suggestions & Development Discussion
it will be better if the load and save windows will have some chronological filters like date and time, otherwise it's very hard to understand what's the last saved game for instance.. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
fr33soul replied to stupid_chris's topic in KSP1 Mod Releases
it will be better if Realchute parachute will have set maxTemp = 2500 as the basic mk16 -
[1.8.x] CapCom - Mission Control On The Go [v2.11] [11-1-2019]
fr33soul replied to DMagic's topic in KSP1 Mod Releases
Well this mod still doesn't appare when i'm in the hangar mode, the only place where i need it, to help me to build a vehicle according to contracts.. Also, it has an issue when i accept a contract when i'm on space landing zone, this mod doesn't recognize that i'm on kerbin planet so all the contracts that include kerbin like a goal remain unfulfilled.. KSP ver.1.0.5 - Mission control on the go ver. 1.4