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Dr.K Kerbal

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Posts posted by Dr.K Kerbal

  1. On 16 January 2016 at 1:42 PM, AngelLestat said:

    Well I could find some extra data about the biggest Venus issue.. how to get water.
    At altitudes below 30km up to 10km, in afternoon, is possible to find high (for venus) concentrations of water (without h2so4). Amounts that goes from 50 ppm to 100ppm, This is equal to 50 to 100 grams of water by m3 (15m3 for each liter). The good news is that "afternoon" in venus may last some months if you are anchored to land. Winds are just 10m/s at that height and you can even use some mountains to reduce the cable needs, not sure the best way to collect it, with a scoop or with a big surface a bit more colder to condensate the water.
    At 48km, we have the biggest h2so4 precipitation, this is just 10 to 20 ppm, but we don't need extra energy to collect it, only to separate water in case we don't want the acid.
     

    Mr. Rubisco,
    Is really annoying when you drop numbers without have a real idea or reference of what are you talking about :)
    I made the math, for a 5000 tons habitat, which might be 150m x 150m x 2 floors + 100 people (or more floors and less area, this saves insulation), we need between 0,5mw to 1,3mw. (no gigawatts).
    Now this cooling air machine may weight 2 or 4 tons, I will said 1 or 2 if we make it lighter.
    Plants can help in the cooling needs, If we have all our roof surface with plants (where habitat air can not flow with the plants and envelope air, but you can visit this section using doors. What happens is that plants receive light and water.. they evaporate that water carrying that heat to the top of the envelope, this cool down few degrees the plants layer and the human habitat below.
    If we use the special emissivity cover to radiate heat directly to space, then that is all we need for plants and us. 
    A 40m x 12m kite at 48 kmh wind, can generate 8 mw.. So energy in venus is not a real problem.

    I am an evidence machine, is time that you provide once a while some evidence.. "as the 1gw air conditioner."
    Take a look to the amount of radiation that people receive in airplanes.. then reduce a bit the altitude and increase the time exposure by 50 years. 
    Then try to convince all inhabitants they will not die from cancer.

    The higher cities are at 4000m in bolivia.  You may have some towns at 5000m but without much stadistic data. At 5000m you have 2 times the shielding than at 7500m.
    Is easy to notice this just studying the atmosphere density curve and the area below:
    Maybe if instead 57km, you place it at 54,5 may have more sense.

    Helium and hydrogen lifting capacity is reduced. Air may increase.. not sure.. if is at higher temperature. You still can do that at 54km, you dont include the habitat inside the lifting envelope, but you deposite there all your waste heat from the machines and you apply special emissivity coefficients to the envelope (different top from bottom) to harvester heat.

    Is a good idea, but like different layers means different speeds, you may need to wait quick a lot to to have an interception window (the same as orbits).
    if you low the whole lading base for short amount of time (for all kind of isru bases or floating industries), then you might be wasting similar energy in changes of altitude for transport "goods" that the one you waste in cooling. But well, is pointless try to be so energy accurate now.

    Almost all problems have solution, the factor here is find the one that is most cost efficient.

    The envelope needs certain thick to support the structure, you can divide that thick in 2 or 3 layers.....

    I don't understand, now you want a city at 65km?  Reduce the day/night cycle is welcome.. but not really necessary.. I will put this as last of requirements.
    About wind speed, I am not interested in wind speed at certain layer.. I am interested in wind gradient.. the difference of wind speed at different layers.. that is the energy you can harvester.
    At lower altitudes from 48 to 50, is when most of the speed change happen.

    heh, I was trying to said volcano :)

    Ah with electrodynamic tether, yeah I know that technique. but yeah, there is no magnetic field here, also.. we know very little about this.. how much damage might receive this skimming trying to trap super fast particles.

    As you can see, we already solve those issues you mention.. we need some chemist.. also other kind of ideas or math is welcome.

    Oh my gOSH!!WHY DO YA ALWAIS TOIP HYJE SENTENSES???

    ...................WHY DO YOU ALWAYS TYPE HUGE SENTENCES???

  2. Hey @maccollo

    I have a problem with your spice launch system mod.

    When I download the mod, I put it in gamedata_osx.

    The game starts up perfectly fine.

    Until it gets to the RS-25 engines. When it gets to those engines in the loading bar, it just freezes. Nothing happens for 30 minutes. ( After that, I just give up. ) I think it has something to do with the version of the computer, as mine was bought back in 2010. Also, if, I take out both of the RN something engines, I have the giant boosters and fuel tanks. None of them are displaying any fuel readings and they don't seen to give any thrust information either. The boosters also seem to never run out of fuel. MI have seen your SLS Launch One video and they seem to run out of PBAN after 02:02 minutes. Mine, run for... well, however long I want the launch, or should I say, ground booster test to go for. 

    The liquid hydrogen tanks show no signs of how much fuel are in those bad boys as well. Or did I already say that? I don't know. Another problem is that there are two parts of the huge round fuel tank. You select the fuel tank and then drag out another piece of engineering equipment which I am guessing is a structural adapter that hold the RS-25 engines. ( Which I can't download for some reason. ) When I look at the huge orange fuel tank that is probably somewhat 20 meters tall, I don't see a little ( Or huge ) Green dot on the bottom. Meaning I need to attach a cubic, octagonal strut on the bottom, and THEN, only then, can I attach that huge price of structure that holds the RS-25 engines. Is that what you're supposed to do?

    Also, which one is the fairing base, and if you do find a photo, can you tell me why it is not working? I went through every single part and put those every single parts on a 2.5 meter part. None of them showed little or big green dots on the side which is where I would probably attach the fairing cones.

    So I also don't know why this mod turns out bad. @maccollo, don't panic. This won't mean I don't like your YouTube videos. I never will not like them. This will not affect your reputation. ( Hopefully )

    So I would like a copy of the code. I have gone through all the things. KSP 1.0.5. It all matches up.

    The same thing happens with RPM. I got a huge post about how to download it. ( I'm guessing the person who made RPM is cind of a coding genius. ) When I download RPM, none of the monsters are there.

    Same with KW Rocketry.

    After a lot of times I have tried to download a couple of mods and none of them have stemmed to like my folders, I am starting to believe it is the computer that is the problem. After all, it is 6 years old. So yeah. I also hope this doesn't mean you spend 5 hours trying to help me.  Just at least try to do this in your spare time. 

    So, in a shorter ( Much MUCH shorter ) story, I would like to know...

    1.) What computer version is best for this mod.

    2.) A full copy of the code.

    Thanks.

    P.S. This took me about 17 minutes to write. :P

    Dr.K Kerbal.

    :cool:

    ( Man. My fingers hurt. )

     

  3. 3 hours ago, JJJacksonTyler said:

    Bob took it upon himself to steal the aft end of a heavy lift rocket and go sunbathe on it. 

     

    qTbSv6r.jpg

     

    JUsElG0.jpg

     

     

    My space agency invests the ultimate trust in our astronauts, and when they waste agency money on company projects, it is frowned upon.

     

    Bob was promptly punished.

     

    4untJ7G.jpg

     

    Is it just me, or does Bob seem to always screw up? Do any of you guys have a Kerbal whom you love to hate?

    Pictures 1 One and two: Are you using infinite fuel?

    Picture 3: Turn the booster around about 150 degrees, drain some of the fuel out and you got yourself a missile!

    1 hour ago, DBowman said:
    I made and entry to @Ehco Corrallo 's The Munar Crusade Challenge  It calls, in part, for being able to say to your self "I have conquered the Mun" - what ever that means for you. It's fun, free form, and creativity driven. 
     
    I thought why not realize Wernher von Braun's epic plan as laid out in his 1953 book Conquest of the Moon, (The Viking Press 1953 Wernher von Braun, Fred L Whipple, Willy Ley) I had this book as a kid, it was already archaic- but that just added to it's wonderfulness.
     
    Von Braun's over the top vision for the first manned Moon landing called for:
    • Begin with a 250 foot diameter centrifugal 'gravity' space station serving as a construction base
    • The station is constructed from 20 sections lofted by re-usable three stage rockets,
    • Each flight carries 36.5 ton of cargo and descends on *steel mesh* parachutes.
    • Next assemble three hydrazine & nitric acid fueled behemoths; two crew carriers and one cargo carrier.
    • Each Moon vehicle can carry the whole expedition in an emergency.
    • The cargo ship is left on the Moon, large parts of it's structure are scavenged and re-assembled as a moon base.
    • To keep life support consumables reasonable the trip is restricted to only 50 people for just six weeks of landed time.
    • Construction of the ships will consume at least three hundred and sixty launches of the three stage cargo rockets.
    • Total propellant consumption: 2,200,000 tons - enough fuel for three Berlin airlifts.
    • The Moon ships themselves are as tall as the Statue of Liberty and about 2/3 as broad.
    • 'magnetic tape' driven auto pilot controls all burns including landing.
    • The 50 person crew consists of pilots, electronics & communications specialists, mechanical engineers, an astronomer, a surveyor, photographers, a mineralogical team, a geophysical team, and a team of physicists.

    Here are some images to give you a flavor for what he was planing:

     

    Von Braun takes time to point out the "economic impossibility" of direct Earth to Moon vehicles; they would be as tall as the Empire State building and weigh ten Queen Marys ( 800,000 tons ).
     
     
    Without further preamble here is Kernher von Braun's Conquest of the Mun:

     

    Not strictly today, but 'what did I do in ksp last'...

    Dude. Even if this is more than one day in KSP, It's still HUGE!!!!

  4. Problem:

    I saw that photo at the top of the page and it would take a person that had been playing KSP for 7 years to land an aircraft with a big, bulky rover on the bottom.

    Here is a tip.

    I don't know the name of the mod but use a mod with working hydraulic Rams. Then, design an SSTO just like Thunderbird 2.

    Then you can make cargo bays and attach different ones to it. Son then you can go on different missions with different rovers.

    It's all from Thunderbird 2!

  5. I do have to say. I saw something that made me thought he had some sort of cheat on.

    The only control system I saw in that video was the mk3 reaction wheel and the 2 tail fins at the back of the ship. All of those wings didn't't have any flaps on them, meaning there must of been something in that video that he didn't show us. AND...

    Both the nuclear engines and R.A.P.I.E.R's don't have any gimbling on them ( Take that back. The R.A.P.I.E.R's do have gimbal, but it is very small. )

  6. Ok.

    Easy: Orbit the planet and leave some debris there. Crew must return home

    Hard: Must land on planet. You may choose if crew come home.

    Extreme: Land on the planet, crew must come back.

    Pros: Single launch, land on planet, crew must come home.

    And... They all have to be in...

    RSS!!!!

    Hope this give some good info @HebaruSan

  7. 14 hours ago, Scotius said:

    Big drills can dig Ore from any deposit, no matter how diluted. Small drills work only if certain percentage of Ore is present (it's + 2% i think). If you can't find good enough deposit in a reachable position you are in trouble if equipped only with small drills.

    Drills on bases are very good. If a spacecraft comes in with an empty tank, you can drill some ore and turn on the ISRu and voila! You have a full tank!

  8. I don't know how to put in photos but I have put a base on Duna.

    Here is some info.

    1.) If you are on a low gravity body, make sure you have a lot of control of the base in case you accidentally bomb your base with a incoming rendezvous ship.

    2.) Make sure you have a good power supply and a fair amount of light during the night.

    3.) Try and find a smooth surface. When you land, try and find a nice smooth spot instead of going, " Doyyyyyyy. Ok. Now I am in orbit, let's just kill my velocity to 0 m/s."

    No. Try and have a bit of fuel left so if you land on the wrong spot, you can launch again and try again. If you have a tall part, come in slow.

  9. This one is close to impossible. Here is the deal:

    You need to go to Every single planet and moon  In RSS. ( Exept Jool. So YES. You do need to go to Eve. )

    Rules:

    You are allowed to assemble your ship in space.

    You must check you have an orbital velocity around Kerrin of around 7000 m/s

    You have a time limit of 175 years.

    Mods that are acceptable...

    Docking port allinment indicator.

    KW Rocketry

    SSTU

    FTmN Nuclear rockets

    FASA

    Spice Launch systems

    RSS

    Deadly reentry

    Rastor prop monitor

    KER

    Realisim overhual.

    Spacex Lunch systems ( Anyone. I know there are different mods but with the same title.)

    You may suggest any other mods and questions are not to big or small.

    Anyone who actually gives me visual aids of them completing it, ( A video would be greatly appreciated ) I will follow them on their account!

    Good luck!!

  10. COOL! So some-one from SQUAD saw you play KSP? Boy oh boy would I be happy.

    4 minutes ago, Hotaru said:

    With the ascent vehicle. It's landi

    5 minutes ago, Hotaru said:

    With the ascent vehicle. It's landing in the first image, not taking off.

     

    It is facing retrograde. It fired its retrorockets, then turned around for entry.

     

    Again, it's landing, not taking off. The airbrakes were used to stabilize it through entry, descent, and landing; they will not be used on the ascent.

     

     

    Than you're really wasting fuel there.

    Oh. 'cause usually when you re-enter an atmosphere, the heat shield faces retrograde so...

    Ok.

     

  11. 19 minutes ago, Hotaru said:

    Finally getting started on my first Eve return attempt.

     

    9VO2gdv.jpg?1

    With the Eve fleet all safely in orbit, the ascent vehicle went down first, unmanned. It made a safe landing in the equatorial midlands at around 1,200 meters elevation, about 30 kilometers short of its intended target (which was in the highlands at over 2,000 meters), but still a decent site. In principle the ship can take off from sea level, but the extra elevation should give it a bit more margin for error.

     

    lj7AgV0.jpg?1

    The mining rover was next, also unmanned; it landed under parachutes about 15 kilometers short of the ascent vehicle.

     

    qyh2mRY.jpg?1

    Last was the heavily-instrumented hab module, which separated from the Constant in low Eve orbit, fired its retro-rockets, and descended through the atmosphere for a landing about 5 kilometers away from the ascent vehicle.

     

    JqnQy8i.jpg?1

    Engineer Dottie: first Kerman on Eve!

    I have a few things to say about this post...

    1.) In the 4th image, how are you going to get back up?

    2.)In the 3rd image, why are you thrusting INTO  eves atmosphere? It's already deadly enough. Rookie tip no. #48: When entering atmosphere, Retrograge.  Not prograde. Also, It's not a good idea to have Sepatrons right next to solar panels. Unless you turned on cheats, go for it! 

    3.)In the 2nd image, I see you have a lot of ore scanners ( 8 ) Oh. Sorry.

    They are a.I.R.B.R.A.K.E.S.

    Ok. I think that's it...

    No it's not.

    Why do you need ore tanks? I don't see any drills.

    Why is Enginner dot the the first Kerbal on Eve? Bru? Usually, Jebbo is. He was the first Kerbal on...

    Moho, Dres, Gilly, Eeloo, Laythe, The Mun, Minmus, Bop, Val, Duna...

    That's it.

    But you are really not fit for this. I mean, I and more that happy then writing you a "How to play KSP For Dummies 101." Plz. The thing is, in real life, you would always have your pilot go down if it was a one manned capsule. I am just saying for future references that next time, kick everyone out and shove Jebediah Kerman in. Who cares if he's claustrophobic? Also, I can see you're using some sort of mod to change the texture of the Kerbal in the photo. 

    ( Don't answer that. It;s a trick question. A. Astronaut complex does care. ) 

    In the 1st image, why do you have your A.I.R.B.R.A.K.E.S. Deployed on the accent?  You usually have it on the decent. 

    Dude.

    You really need to make sure everything is perfect  before you press F1. Otherwise, you get posts like these.

    Other than that, the only Pro I have for you is that you did a really good job.

    P.S. Nose cones work on eve.

    Dr. K Kerbal

    :cool:

    P.P.S: Nose cones work on Eve.

  12. 11 hours ago, Corscaria said:

    Got tired of trying to build a Stanford Torus in orbit and it wobbling apart, So I build one in the hanger and launched it as a single piece!!! Now I'm building a much bigger one....1i7F3FAV.png

    Just a FYSI ( For your Scientific information )

    These sorts of space stations are quite a thumbs up for reality as when spun around, it creates artificial gravity. Meaning longer holidays in space!!

  13. OH MY GOODNESS!!! That picture is amazing! It looks life on of the sciences from The Martian where the astronaut that was stuck on Mars for 2 years was coming in on an intercept with Hermes. Then the female pilot with the red hair tries to grab him.

    Luv it! 

    Whoever did that picture automatically got a license from mwa  to use this little emoji.

    :cool:

    Stay cool.

    Dr.K Kerbal

    P.S. I am setting this as my screensaver.

  14. Well, the part where all the flames that come out of those thumper boosters doesn't make it beautiful. Just a personal comment: I don't really think that the thumpers booster flames are all that well animated. SSQUAD, if you read this post...

    1.) Make a booster that lasts for 2 minutes ( Just like the space shuttle boosters. ) and...

    2.) Just run over the graphics on the Thumper booster.

    @Evantitis 

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