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Everything posted by stuChris
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
stuChris replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm finding that a lot of Deck pieces don't have the "no markings" option, is this intentional atm or a bug? also, im getting a bug where the side elevators make their extension noise when changed in the SPH and constantly play it until they are removed (FYI, am using 1.3.0 since most of my mods haven't updated yet) also, would love to see more deck pieces, like catapults and such! and maybe more markings for the deck pieces -
[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
stuChris replied to Crzyrndm's topic in KSP1 Mod Releases
never said anything about the runway, im talking about just landing anywhere (well, anywhere flat anyway) ive almost achieved it, but the landing gear on the plane im using is too low, so its definitely possible -
[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
stuChris replied to Crzyrndm's topic in KSP1 Mod Releases
well, considering you can controll speed, heading, and ascent/descent rate, i think theres a lot more potential here than just autopilot -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
stuChris replied to Angelo Kerman's topic in KSP1 Mod Releases
ah, i see, thanks -
[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
stuChris replied to Crzyrndm's topic in KSP1 Mod Releases
Even without the maintaining of this mod, i do have some questions for anyone who still uses it, is it possible to use this to make an aircraft land on its own? and also, to set an aircraft to go to certain coords? -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
stuChris replied to Angelo Kerman's topic in KSP1 Mod Releases
What exactly IS "playmode"? -
thank you for looking into the B-29 as for the "unreliability" with tweakscale, there are many mods with parts it just wont scale, and i just prefer not to use it
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ah, ive had an idea for a similar mod, if youre interested. a seperate mod called "back in blue" i think you know what it would do, same as back in black, but with navy blue. havent found any other mods that do this, so i feel like its a good opportunity, and im sure many people, including myself, would love it.
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well, thier "anywhere" cockpits do seem a little large
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so... is this mod dead? would love to see a new update to it.
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tweakscale seems to mess up my game sometimes, and its unreliable quite a lot, so i try not to use it
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Could i suggest a variant of the Mk1 cargo bay with bomb-bay style doors? and also (if i havent suggested it before, i dont remember) a B-29 style cockpit would be absolutely lovely.
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ah, sorry about that, i skip a lot of stuff sometimes, and also it seems i didnt drag firespitter in, it is a fault on my part.
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okay, so im back, reporting several bugs i encountered solely with AP+, -many engines in the newest version have glitchy Z-fighting textures: the kitty engine, and especially the whirlwind engine, which had these wierd fins on it with stange Z-fighting issues -for some reason whenever i place the hercules landing gear it only faces left when mirrored? -whenever i loaded a plane onto the runway it would fly backwards- without me even touching anything -none of the engine have sound effects, and they are no longer animated, plus the blur is there even when the engines are off all in all, i have no idea what is going on, but i know i HAVE installed it correctly... and then ive been trying to use it with other mods to the same problem as before...
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i definetly made sure, i was updating everything from 1.2.2 to 1.3 in the first place
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oh, any non-updated mod? man thats not usually the case, dang xD ill have to wait for them to update, i guess, hopefully shouldn't take too long
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all my mods worked when i was in 1.2.2, and aviator arsenal has been causing problems, ill remove it and see if things change
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okay, so it crashed again, heres the log: https://drive.google.com/open?id=0B3knqPWkxMCLWUtMMjJ0LUFqNnM
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oh okay, i will try that, and ill see if i can find some way to share the log
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ok, i actually tried to post the output log because i found it, but it was too long to post, even in a spoiler...
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