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Everything posted by Skylar'
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maybe u can share opinion about 1.1v unity 5 performance ?
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i was always was interested in that tipe of games. but never find good one. played simple rockets in phone. and see ksp too but i think that's probably cheap copy... after some time find the game too in the 'torrent' site watched i video something about sending rover. and understand my huge mistake with the "probably cheap copy..." line downloaded it tried to play but the problem was that everything looks so difficult and game crashes every 5 min. and i don't have much time for games in that time. so deleted it and after half years when they released 1.0 i torrented it again. tried to play this time i have a lot of time. so i learned very fast and find the game too eazy . after few day of non stop play, i finally buy the game on steam. and still enjoying it
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rockets flipping during gravity turn
Skylar' replied to cosmodrome's topic in KSP1 Gameplay Questions and Tutorials
use wing flaps. or don't do gravity turn. u can start slowly turning just after launch and target turn speed to get 45 degrees just at 10km i doing it all time and forgot about flipping rockets -
Kerbal Dynamics: Limited Fuel Lifting
Skylar' replied to ihtoit's topic in KSP1 Challenges & Mission ideas
well, orbital time is 4:52 mins to get the effect i will need a lot more time becoze it's very non noticible + can't bing that much fuel in to orbit to get any noticible effect. -
Kerbal Dynamics: Limited Fuel Lifting
Skylar' replied to ihtoit's topic in KSP1 Challenges & Mission ideas
it's engine/tank. fuel as u can see is disabled and a tiny amount of it left as the weight. -
it's posible full stock.
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Kerbal Dynamics: Limited Fuel Lifting
Skylar' replied to ihtoit's topic in KSP1 Challenges & Mission ideas
after 9000 fail's. and 2hours, Full stock + K.E.R. 18.463kg -
Hi, I think this Place can be used not only for construction but also for testing "with faster loading" it will be much easier to test surface bases docking. also adjustable gravity can be useful to rovers
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Russian Inspired Space Parts
Skylar' replied to LemonSplatter's topic in KSP1 Suggestions & Development Discussion
great idea. i'll like to see sphere capsules in game expesely to carrer vesels. -
Heat shield enable fuel crossfeed
Skylar' replied to CaptainTurbomuffin's topic in KSP1 Suggestions & Development Discussion
i don't think so, kinda unrealistic... no one will make fuel lines in heat shield..- 13 replies
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What am I doing wrong in my Moho mission
Skylar' replied to SalehRam's topic in KSP1 Gameplay Questions and Tutorials
use nose cones on the Kerbodyne tank's even if their not fit they reduce the drag. the k.e.redux will show less deltav,it but it works. -
@Delta_8930 @Kerbin vonKerbal @DMSP Big thanks to u guys, these mods almost just that what i need can't wait to try them still it will be quite good to see them in original game
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I have an idea about integrating telescopes in ksp, to scout stars and other planets hundreds of light years away these planets not supposed to be an real physical bodies (you never can interact with them) just replicas of real star/planet systems, the purpose to be scouted by telescopes. by watching them u can get some info about them. some of them just space rocks others really interesting glass rain planets
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exactly ! that's my point. atso it will save important forms from annoying treats set up not at their site
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Hi, i think the forum need "fast help" section. where new treats auto-delete after 48 hours. so u can (probobly) get ansver and don't worry about litter the forum
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vacation in london
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Maybe something useful for scientist
Skylar' replied to delta144's topic in KSP1 Suggestions & Development Discussion
i think scientist quite useful, there is no way u dont want to have them in career mission -
Probe size heat shields
Skylar' replied to lukeoftheaura's topic in KSP1 Suggestions & Development Discussion
it will be nice, but i don't expect they will last very long... -
Future KSP Versions Feature Request List
Skylar' replied to Westi29's topic in KSP1 Suggestions & Development Discussion
IVA you can move around in sounds good -
i think it quite obvious from pic. and it's annoying !
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Hi, everyone. I have a Suggestion that realy need tu be part of the 1.1 game It's parts welding ability in original ksp. yes, i know it's a mod for that i using it. but mod is kinda complicated and if u have ~20 other mods it took a real long time to add every part u whant and sometimes aso it makes spam in parts menu. Why ? becoze game using a lot of cpu. i have quite well laptop. but can't bild more than 100parts without lagg it's no problem when u bilding a rocked to get somewhere u not even need thant much pats. but when it comes abuot suface/orbital bases it's a big problem. to have a well suited base u need ~50 parts(withuot any life susport mod) then a good lander so explore planet with all since and other stuff it takes 30 parts +rower and other stuff u might wanna have on suface. and thats if u save any part u can. it's subtract the enjoyment of game. if it's convenient opportunity to weeld parts it make game much more relish. and it not require a lot of development(i think)
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2 mod that need to be added at Default game
Skylar' replied to Badsector's topic in KSP1 Suggestions & Development Discussion
indeed depending on this http://wiki.kerbalspaceprogram.com/wiki/Planned_features something like that will be "MessageSystem" -
hi, can anyone give a bit of advice bilding efficient ssto ? i looked in youtube and othed stuff but thats only helps with the same ssto as it buildet in video. i tryed to build a few by myself, and they get to orbit but they totaly non efficient as they can be. the best way i doing this, jus by putting a lot of powefull jet engines with trust/mass ratio over 2 at start and just raming myself into orbit by 45 degrees just like rocket i know that it's way more efficientt ways to do this. whhat kinda engines do i have to use ?, degress at going to orbit ? trust/mass ratio ? something more to know ?
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2 mod that need to be added at Default game
Skylar' replied to Badsector's topic in KSP1 Suggestions & Development Discussion
oh yes, Kerbal Alarm System too... sometemes i even forgot that it's mod I've noticed too, the bug abuot nodes changing after time warp in interplanetary transfer. it's possible to avoid this with manual time warping.