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Gamax19

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Posts posted by Gamax19

  1. Can you win a challenge against the forum community?

    So the rules are simple you must say any number 1 to 9 and every two challenges the next person can say -2 instead if they want to 

    You challenge by the same way you mention some one ie @Gamax19 and they have to say 1 to 9 and add it to the total and challenge some one else the loser must start again and challenge again with a number.

    So have fun

    So i challenge you with 0

  2. 18 hours ago, Benji13 said:

    Ok, I just redid the whole Unity part of production with no lamp, no camera, PNG texture and Diffuse Shader. Loaded it up and...

    It works! Thanks everyone that helped. Although I probably have to completely redo the whole thing from scratch to be able to implement FSmeshswitch for a concave disk (and maybe triangles. Any thoughts?). Thanks again,

    Benji13. 

    COOL WELL DONE!!! welcome to the modding community! :D

  3. 5 hours ago, Benji13 said:

    Okay it seems that there is a problem with the .mu. Here is the part of the log when the model loads:

      Hide contents
    
    
    [LOG 19:18:50.230] Load(Model): StructuralDisks/Assets/concavedisk
    [ERR 19:18:50.239] File error:
    Failed to read past end of stream.
      at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename unknown>:0 
      at System.IO.BinaryReader.ReadInt32 () [0x00000] in <filename unknown>:0 
      at PartReader.ReadMesh (System.IO.BinaryReader br) [0x00000] in <filename unknown>:0 
      at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 
      at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 
      at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 
      at PartReader.Read (.UrlFile file) [0x00000] in <filename unknown>:0 
    
    [WRN 19:18:50.249] Model load error in 'C:\Users\Benji\Documents\KSP 1.2.1 - Dev\GameData\StructuralDisks\Assets\concavedisk.mu'
    [LOG 19:18:50.254] Load(Model): StructuralDisks/Assets/structuralDisk
    [ERR 19:18:50.258] File error:
    Failed to read past end of stream.
      at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename unknown>:0 
      at System.IO.BinaryReader.ReadInt32 () [0x00000] in <filename unknown>:0 
      at PartReader.ReadMesh (System.IO.BinaryReader br) [0x00000] in <filename unknown>:0 
      at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 
      at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 
      at PartReader.Read (.UrlFile file) [0x00000] in <filename unknown>:0 
    
    [WRN 19:18:50.267] Model load error in 'C:\Users\Benji\Documents\KSP 1.2.1 - Dev\GameData\StructuralDisks\Assets\structuralDisk.mu'

     

    There are two .mu files in the Assets folder. One (structuralDisk.mu) is the main model which is assigned to the Structural Disk part. The cancaveDisk.mu file is not assigned to a part but I was planning on adding it via FSmeshswitch later. It seems there is a problem with both files, even though they were both made the exact same way as an earlier (working) model. The only difference is that both of these (non-working) models have a lot more vertices than the old one. This means that unity split them in to numerous meshes/objects/whatever-evil-unity-uses. Could that be causing this problem? This is my step-by-step process for making the parts:

      Hide contents
    1. Make part in Blender. So far all my models have only been made up of one primitive.
    2. Export Blender shape as .dae.
    3. Start new Unity project and import KSP PartTools and a folder with .dae and basic texture.
    4. Create empty GameObject in Unity and add component -> KSP -> PartTools. Select GameData folder and output directory. Name model.
    5. Drag .dae on to GameObject. Unity says is has too many vertices (for the concaveDisk) and slits the sphere (it's half a sphere) in to two meshes. This does not happen for the structuralDisk model. 
    6. Add collision mesh to the 'cylinder'. I use 'Mesh Collider' with 'convex' ticked.
    7. Select 'Bumped Specular' shader for the 'cylinder' and add texture. Everything looks good so I export as .mu. 

    Here is an image of the Unity hierarchy:

    L4ux44d.png

    I am not really sure what is wrong. As I said, I've done the same thing as I did before. Could be the fact I'm on 1.2.1 now too. I didn't think that changed anything with the parts though. Any ideas? @Phineas Freak? Thanks,

    Benji13.

    ow now this may work delete the camera and the lamp.

    fnFw5Aw.png

    the tex must be set to this.

    55CXxKs.png

  4. 49 minutes ago, Benji13 said:

    Ok. I'll have to keep experimenting till I get something right. 

    Don't stop! This mod is good the mu files need there own part file 

    In ksp,game data were the squad file is make a file call it whatever you want in that make some more files call them the same name as the parts you want to make in them a mu file called model and a cfg file and a texture the layout should look like this 

    Ksp

    Game data 

    Your file 

    Part's files ie cool part,lol tank 

    In cool Part's file

    Model.mu cool part.cfg cool part tex.dss

    In lol tanks file 

    Model.mu lol.cfg lol texture.dss

    And that's the way to get that mod working you have to put a read me in the mod. If you put more than one mu and cfg in a file it will not work you can have more than one texture in a part file good luck as I have experience with this as I have made a mod with multiple parts in it.

     

  5. Gama Pod M.K.3 VER.1.8

    It's back and better then ever before the new death tra...     gama pod.

    2z8FFx7.png

    the new remodeled gama pod has shiny and sleek designs and is a 4 crew pod that can run as a probe core as well as a life boat it has 200 units of power/electric charge and 55 units of monopropellant and two flags it is reusable.

     

    < Ver.1.8>

    Fixed texture (the airlock).
    Fixed some tiny errors.
    Added a fun flag.

    90ef0a6ffd180dda8c1a6554009e8a30.png

    you can download the Gama Pod M.K.3

                                                    

                                                      88x31.png

                                     http://creativecommons.org/licenses/by/4.0/  

     

     

    At last I have got this thing hear lol.

  6. My love of engineering and technology to enhance my knowledge of how the universe works and the most exciting and important space exploration sector the expansion of all humanity as a child I have always wanted to be a inventor and I made my first electronic motor in 2002 at age 6 so ksp is a natural game for me to mod and play. :cool:

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