Phineas Freak

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About Phineas Freak

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    RSS/RO/RP-0 Collaborator

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  1. Phineas Freak

    [1.4.5] Real Solar System v13.1 [03 Sep 2018]

    Yes. At least the A and B classes should work as i did some (limited) testing on them. Maybe? I have not tried that TBH. I answered that on my original post (second point). KSP was not designed to handle asteroids that large and functions, like the CoM targeting, apparently breaks if you scale them up.
  2. Phineas Freak

    [1.4.5] Real Solar System v13.1 [03 Sep 2018]

    Asteroids received an extra patch in the KSP 1.4 version to make them bigger (E class should be at least 800 meters in radius now). The problems with the asteroids are: The colliders are not exactly perfect. The procedural nature of them does not allow a perfect collider to exist (like the usual parts have). This is also a problem in stock KSP. KSP has difficulties keeping up with the increased scale. Basically, KSP uses a fixed radius to check if the AGU can "grab" a part and this does not work for the larger asteroid classes (and that's weird since the AGU should work for parts up to 1250 meter in radius before the physics system unloads itself). TL;DR: i probably broke the larger asteroid classes for a large enough playerbase...
  3. @hargn Why are you linking the KSP 1.2.2 version of TF? It is incompatible with KSP 1.3.1 and that's probably the reason why @BerthNerd's installation is crashing upon loading. You have to get the "dev" version (as indicated also in the spreadsheet) that is compiled against KSP 1.3.1.
  4. Where is the "RSS-Textures" folder?
  5. Phineas Freak

    What's happened to the FL-R1 tank??

    Do you use Ven's Stock Part Revamp?
  6. Phineas Freak

    [1.3.1] Realism Overhaul v12.1.0 [29 Apr 2018]

    Probably because the old RO configs for it do not work with the new and updated parts.
  7. Phineas Freak

    [1.4.5] Procedural Fairings (2018/08/27)

    Yes, enable "Advanced Tweakables" under the KSP difficulty settings (the staged decoupler feature is part of stock and PF also uses that for the bases/interstages). There is Procedural Fairings - For Everything but it provides a limited texture set and it is not the same as the Procedural Parts one. At one point i did create a MM patch to allow so though. Of course this only applies for the base PP texture set and does not include other packs like the Ferram Saturn or the MainSailor packs.
  8. Phineas Freak

    [1.3.1] Realism Overhaul v12.1.0 [29 Apr 2018]

    And that is what you are looking for. RCS start disabled and they get enabled upon reaching the specified staging level. If you enable them then they will be active at all times. Now, if by "And how disable it?" you mean "how do i remove that feature and the icons completely" then you have two options: you don't... dig inside the RO folder, find the config that adds the functionality and remove it (this of course voids any warranties about RO...)
  9. @XxLedvin25xX Since RSS is currently unofficially compatible with the KSP 1.4 branch, is there any reason for providing a version of it that breaks more things than it fixes? Did you test RSS under KSP 1.4 before uploading your version? You also removed the RSS assembly, required for some basic background tasks. Any reason why did not do a proper recompile?
  10. @Interstate Not all CA parts are compatible with RO yet, notably the IUE ones. The rest are fully RO compatible. If you are having problems then please open a new issue in the RO bug tracker.
  11. Phineas Freak

    [1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18

    @DECQ I removed the link for RO configs since it looks like that no one can actually read and they are spamming you with false bug reports. For any interested party: if you want to playtest and report bugs about the RO configs then please do so in the respective GitHub page.
  12. Phineas Freak

    [1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18

    @Zuppermati First of all, thank you for playtesting the configs (did not get any feedback for them until now). Now, on the reports: i may have messed the RCS propellants for the quads. I will take a look at it. For the animations, do you also use RT? RT messes up the animations sometimes. The J mission LM descent stage was removed because all of it's upgrades were implemented as part of the base LM descent stage. Right-click the part and you will understand. The LM decoupler is part of the SLA base adapter, as IRL. The LM was mounted on the SLA on four points, the LM landing legs. The base includes two decouplers, one for the Apollo CSM (visible in the staging list) and one for the LM (invisible in the staging list - you have to manually activate it). Edit: yep, i found the problem. I used "rate" instead of "ratio" for the RCS quads propellant ratios. I will fix it ASAP.
  13. (check out the mod version list in the installation instructions page) Not all mods necessarily have GitHub releases and there are other ways to get KSP mods. One of them is SpaceDock, an awesome community modding site for hosting mods:
  14. Phineas Freak

    [1.4.5] Real Solar System v13.1 [03 Sep 2018]

    Since SQUAD announced that the next KSP branch will be 1.5 then yes, i do consider it stable.
  15. Yes, use the 0.0320b release, although i am not sure why i have to mention that. If you followed the installation instructions you should have read that...