Phineas Freak

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About Phineas Freak

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    RSS/RO/RP-0 Collaborator

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  1. Phineas Freak

    [1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18

    @DECQ I removed the link for RO configs since it looks like that no one can actually read and they are spamming you with false bug reports. For any interested party: if you want to playtest and report bugs about the RO configs then please do so in the respective GitHub page.
  2. Phineas Freak

    [1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18

    @Zuppermati First of all, thank you for playtesting the configs (did not get any feedback for them until now). Now, on the reports: i may have messed the RCS propellants for the quads. I will take a look at it. For the animations, do you also use RT? RT messes up the animations sometimes. The J mission LM descent stage was removed because all of it's upgrades were implemented as part of the base LM descent stage. Right-click the part and you will understand. The LM decoupler is part of the SLA base adapter, as IRL. The LM was mounted on the SLA on four points, the LM landing legs. The base includes two decouplers, one for the Apollo CSM (visible in the staging list) and one for the LM (invisible in the staging list - you have to manually activate it). Edit: yep, i found the problem. I used "rate" instead of "ratio" for the RCS quads propellant ratios. I will fix it ASAP.
  3. (check out the mod version list in the installation instructions page) Not all mods necessarily have GitHub releases and there are other ways to get KSP mods. One of them is SpaceDock, an awesome community modding site for hosting mods:
  4. Phineas Freak

    [1.3.1] Real Solar System v13.1 [26 Apr 2018]

    Since SQUAD announced that the next KSP branch will be 1.5 then yes, i do consider it stable.
  5. Yes, use the 0.0320b release, although i am not sure why i have to mention that. If you followed the installation instructions you should have read that...
  6. Phineas Freak

    Can I delete KSP_Data directory?

    Yes, in fact you can do that, along with some other useless files/folders (buildID.txt, Launcher_Data, Launcher.exe). IIRC you can even rename the "KSP_x64.exe" and "KSP_x64_Data" to just "KSP.exe" and "KSP_Data" (like the x86 counterparts).
  7. Phineas Freak

    [1.3.1] Real Solar System v13.1 [26 Apr 2018]

    @Interstate The RSSVE thread was locked before a KSP 1.3 compatible version was released. To install it you just have to follow the instructions provided by the wiki: And yes, it is only compatible with KSP 1.3.1 now. RSS and the rest of the realism mods will be updated due time. FAR is one of the dependencies that are holding back this updating process, along with some game-breaking changes that were introduced with the latest Kopernicus backport (1.3.1-11).
  8. Phineas Freak

    [1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18

    The RO configs are finally ready: link I have not playtested it a lot so it may contain some bugs (though one of the known is the fact that RemoteTech does not like the multiple antenna modules in the LM ascent stage). Edit: link removed
  9. @Galileo I reported this bug to blackrack back in February. It happens when the radius of a body is larger than a specific limit, although i did no pinpoint the exact value. Also happens in stock Jool with no other rescaling mods: And the respective GitHub issue:
  10. Phineas Freak

    RSS visual enhancement help

    @strudo76 The EVE GitHub releases page specifies the 1.2.2-1 as the latest version for both KSP 1.2 and 1.3: Now, you may say that the bolded text points to an older release and that's right, it is an error of mine since the naming changed. But that's a moot point since you must follow the versioning table anyway. Also, i would suggest to open GitHub tickets for any problems or questions that arise in the future. Managing reports via the forum is...meh. Edit: i updated the instructions for the requested package naming to match the current EVE releases naming.
  11. Phineas Freak

    RSS visual enhancement help

    All the information you need is provided by the wiki:
  12. Phineas Freak

    Editor to make mods

    This is an editor for part models: This is an editor for part textures: And this is an editor for part modules: You can decide what you want to make and the above "editors" will make your dream come true.
  13. Phineas Freak

    [1.3.1] Realism Overhaul v12.1.0 [29 Apr 2018]

    Do you have RP-0 installed? Sounds like you do not have the correct avionics capabilities for your launch vehicle.
  14. Phineas Freak

    [1.2.x/1.3.x/1.4.x] SaturnV v1.0.3 d16.07.18

    No, the parts are not similar. Some parts are not created equal between this mod and FASA, e.g. the FASA LES is a single part while the DECQ is three, the FASA forward heat shield and docking probe are two parts while in DECQ it is a single part etc. Also, some things in the FASA RO configs do not match the documentation that i have in hand so i am reluctant to just copy and paste the configs as-is (the SM RCS quads, the SM fuel cell consumption rates, the amount of CM consumables and the LEM H to J mission load-outs to name a few).
  15. Phineas Freak

    [1.3.1] Real Solar System v13.1 [26 Apr 2018]

    There are some issues with "flying tiles" (Earth surface PQS quads breaking up and appearing in random places/altitudes) upon reentry but there is not enough info to properly debug it (happens randomly and not for all users). Other than that, awaiting till KSP becomes "stable" again. A range of things: Automatically enable the "Use Earth Time" user option (we are on Earth, right?) Add custom warp rates (stock ones are too slow) Add custom near & far clipping camera modifiers (what objects should be rendered on a given distance) Add custom AtmosphereFromGround nodes (deprecated since Kopernicus takes care of that now) KSP version checking (locking the above features and displaying the compatibility popup message)