storm_soldier2377
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Everything posted by storm_soldier2377
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
storm_soldier2377 replied to sirkut's topic in KSP1 Mod Releases
My spaceplane breaks apart on the runway when I use these parts. -
The hardest thing in KSP for me is....
storm_soldier2377 replied to Dimetime35c's topic in KSP1 Discussion
Getting large cargo spaceplanes to work. The heaviest payload I've been able to get is a Rockomax X200-16 fuel tank. It took eight rapiers to get it into orbit. -
Okay so I was building a base on Duna by sending multiple modules to arrive at the LZ and assemble by docking them with rover wheels. Problem was that all my docking ports were attached the wrong way. So instead of letting that simple mistake ruin hours of work, I used hyperedit to teleport Bill there and correct the docking ports with KAS. It worked, but the problem is now I have a Kerbal with cheated XP. How can I remove it.
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
storm_soldier2377 replied to TaranisElsu's topic in KSP1 Mod Releases
I've got some issues with the hacked version. There are no supplies in the command pods and it doesn't seem to work with KPBS. -
What mod would you like to see integrated in KSP
storm_soldier2377 replied to gilflo's topic in KSP1 Mods Discussions
Kerbal Engineer, TAC Life Support, KIS, and KAS. Aside from other mods that add new parts or improve visuals, I don't feel the game needs much more. Especially not MechJeb, I don't think a mod should play the game for the player. -
The Grand KSP 1.1 Discussion Thread
storm_soldier2377 replied to KasperVld's topic in KSP1 Discussion
Landing gear seems to be broken, it is nigh impossible to take off without it spinning off the runway for some stupid reason. -
Can't hire any more kerbals
storm_soldier2377 replied to Helpme's topic in KSP1 Gameplay Questions and Tutorials
Just came to mind. I'm pretty sure you can still rescue Kerbals without EVA by using the claw to either pull them off from orbit, or use the crew transfer feature feature when you're connected. Not completely sure you can do crew transfers with the claw, but I'm pretty sure it can do everything a docking port can. -
Can't hire any more kerbals
storm_soldier2377 replied to Helpme's topic in KSP1 Gameplay Questions and Tutorials
What I mean is you don't need to upgrade it to level 3. Rescued Kerbals get added on the roster regardless if your astronaut complex can actually support it. -
Can't hire any more kerbals
storm_soldier2377 replied to Helpme's topic in KSP1 Gameplay Questions and Tutorials
You also don't need to upgrade your complex this way. Rescuing Kerbals from orbit is some of the easiest ways to make funds; therefore by the time those contracts no longer show up, I have all the Kerbals my careers will ever need without needing to upgrade my astronaut complex. -
No, make the existing ones interesting first. I remember when I first landed kerbals on Duna I felt that, while I was glad about my achievement, I also felt disappointed because there's nothing really there. A different low-res texture your kerbals are standing on and a different color atmosphere. That's it, nothing else, no reason to explore. The only part of the planet that I conquered was the 5 square meters I landed on. I want more, and by more I mean more variety on the planets themselves rather than a different color rock to land on.
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On the Mun waiting for flags to be planted.
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I have to admit I haven't fiddled with it too much and I'm mostly judging from my first impression of the available options. If I recall correctly the options available in KSP only consists of a deadzone and a sensitivity slider which is very crude and basic compared to the flight simulators I am used to. Compare KSP's options to that of an old WWII combat flight simulator, IL-2 Sturmovik 1946. In other note, flying with the keyboard in KSP is usually sufficient, although the throttle becomes very handy for landers and skycranes.
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I use my joystick only for the throttle because you cannot really set it up properly like you can in a flight simulator, or at least it's really difficult to do so. The fact that you can't change settings ingame doesn't help.
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I just built my first base outside the Kerbin system — on Dune. As I don't have many hours of time on my hands at the moment, I did all the work in one trip by descending the both modules and the rovers with one skycrane. The orbital scan was also done in the trip.
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The UI megathread
storm_soldier2377 replied to nikokespprfan's topic in KSP1 Suggestions & Development Discussion
I would like to be able to see on the other side of the navball. It will be really useful to be able to see where my target is without having to rotate my whole craft. Maybe you should be able to click and hold the navball to rotate it and right click to reset. -
What parts do you rarely or never use?
storm_soldier2377 replied to storm_soldier2377's topic in KSP1 Discussion
I find fuel cells really useful on my drill/ISRU rig to power it at night. But on spacecraft, yeah, solar panels all the way. -
What parts do you rarely or never use?
storm_soldier2377 replied to storm_soldier2377's topic in KSP1 Discussion
Why should there? The game doesn't have so many parts as to make it difficult to find the parts you are looking for. Unless of course if you have a lot of mods, -
What parts do you rarely or never use?
storm_soldier2377 replied to storm_soldier2377's topic in KSP1 Discussion
Keep in mind I'm not to say the parts are useless, I'm just mentioning the parts I don't find myself using a lot. Anyway IIRC the Spark has a lower specific impulse than the terrier, with a higher TWR.