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sackfalte changed their profile photo
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I'd just like to say Thanks for all your hard work. My RP-1 install has never looked better. People like you are the lifeblood of this game <3
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
sackfalte replied to Boris-Barboris's topic in KSP1 Mod Releases
I've been playing KSP for maybe three years, two of them with Realism Overhaul/Real Solar System. I have absolutely no idea how I could build and fly so many planes without this mod. You, my man, are a true magician, just like all the other modders. Kudos -
so I described the issue in the Kerbal Konstructs-thread and asked for help. (http://forum.kerbalspaceprogram.com/index.php?/topic/151818-12x-13-kerbal-konstructs-110-10062017/&page=21 the Space Shuttle runway's option 'make LaunchSite' is indeed grayed out, and I was told to come back here to ask for help. I love your launch-pads, but my main reason to get the mod was to have a working, long runway that's not as bugged as the KSC runway. @Tristonwilson12 can I ask you kindly for assistance?
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
sackfalte replied to Ger_space's topic in KSP1 Mod Releases
yeah, 'make LaunchSite' is grayed out I will try and contact the guy(s) behind Real KSC again. thanks for your help! -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
sackfalte replied to Ger_space's topic in KSP1 Mod Releases
Hm, just to make sure I did not mess up the description of the issue: - the 'stock' KSC runway is unaffected - the 'stock' KSC launch pad is unaffected - there are several custom launch pads, such as LC-41, LC-39 and more - when I'm in flight, I can see the Space Shuttle runway, I can land on it, it is behaving just fine - the Space Shuttle runway has an instance (if I understand the terminology in here correctly) that I can call up in-flight - in the VAB/SPH KK menu, it does not appear, though All the custom launch pads are fine, which are just a couple of hundreds of meters away. The Space Shuttle Runway looks and behaves fine, it's just that it doesn't appear as a Runway (or anything else) in the KK menu. Thanks both of you for your feedback This is obviously not game-breaking, but it would be nice to have a long and working runway that's not a death trap. At this moment, I would even go so far as pay for a 'flat runway' DLC for KSP 1.2.2 -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
sackfalte replied to Ger_space's topic in KSP1 Mod Releases
hey folks. I love the mod, have gotten to know it through 'Real KSC'. It came with several launch pads (which look terrific!) and the Space Shuttle landing runway - and here is the problem. I am for the life of me unable to use it. Yes, I can land on it, but I cannot launch planes from it. I landed a plane on it, applied brakes, then opened the KK menu, but I could not find any option to activate it. In the KK menu in the SPH/VAB, it is not even listed, and the default runway is listed as a launch-pad, which seems weird. Is this the right place to ask for help about this? Thank you all very much in advance. /edit: I play with Realism Overhaul, Real Solar System and Realistic Progression Zero, if that helps. -
Hey, I just tried it, and now I have the following issue: after I choose a preset and try to spend points on upgrades, the KCT window glitches, and the entire KSP interface becomes inaccessible (except for the Exit-button). http://i.imgur.com/6GeOX6n.jpg I had completely removed the previous KCT folder, and also removed the current career, and started a new one. the issue is persistent.
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hi. I am using Real KSC with RO/RSS, and I love this mods to bits. The launch-pads are working fine. I do not however have the option to pick the Space Shuttle landing runway, or any other runway. I got a little bit confused by the special RSS instructions (new savegame with only KK, etc.) - which I didn't do. Is that the reason why? Thanks for any help!
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yeah, RSSVE gets it down from 50-60fps to 5fps.
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
sackfalte replied to pingopete's topic in KSP1 Mod Development
oh, you already posted it there.. my bad :-) -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
sackfalte replied to pingopete's topic in KSP1 Mod Development
awesome, thank you. maybe you could link it in its own KSP subreddit post? I think it's something many, many people get wrong.