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sackfalte

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Everything posted by sackfalte

  1. I'd just like to say Thanks for all your hard work. My RP-1 install has never looked better. People like you are the lifeblood of this game <3
  2. I've been playing KSP for maybe three years, two of them with Realism Overhaul/Real Solar System. I have absolutely no idea how I could build and fly so many planes without this mod. You, my man, are a true magician, just like all the other modders. Kudos
  3. so I described the issue in the Kerbal Konstructs-thread and asked for help. (http://forum.kerbalspaceprogram.com/index.php?/topic/151818-12x-13-kerbal-konstructs-110-10062017/&page=21 the Space Shuttle runway's option 'make LaunchSite' is indeed grayed out, and I was told to come back here to ask for help. I love your launch-pads, but my main reason to get the mod was to have a working, long runway that's not as bugged as the KSC runway. @Tristonwilson12 can I ask you kindly for assistance?
  4. yeah, 'make LaunchSite' is grayed out I will try and contact the guy(s) behind Real KSC again. thanks for your help!
  5. Hm, just to make sure I did not mess up the description of the issue: - the 'stock' KSC runway is unaffected - the 'stock' KSC launch pad is unaffected - there are several custom launch pads, such as LC-41, LC-39 and more - when I'm in flight, I can see the Space Shuttle runway, I can land on it, it is behaving just fine - the Space Shuttle runway has an instance (if I understand the terminology in here correctly) that I can call up in-flight - in the VAB/SPH KK menu, it does not appear, though All the custom launch pads are fine, which are just a couple of hundreds of meters away. The Space Shuttle Runway looks and behaves fine, it's just that it doesn't appear as a Runway (or anything else) in the KK menu. Thanks both of you for your feedback This is obviously not game-breaking, but it would be nice to have a long and working runway that's not a death trap. At this moment, I would even go so far as pay for a 'flat runway' DLC for KSP 1.2.2
  6. hey folks. I love the mod, have gotten to know it through 'Real KSC'. It came with several launch pads (which look terrific!) and the Space Shuttle landing runway - and here is the problem. I am for the life of me unable to use it. Yes, I can land on it, but I cannot launch planes from it. I landed a plane on it, applied brakes, then opened the KK menu, but I could not find any option to activate it. In the KK menu in the SPH/VAB, it is not even listed, and the default runway is listed as a launch-pad, which seems weird. Is this the right place to ask for help about this? Thank you all very much in advance. /edit: I play with Realism Overhaul, Real Solar System and Realistic Progression Zero, if that helps.
  7. By now I think we should probably check with the KerbalKonstructs folks, as this mod builds on it. Am downloading the newest KK version now, will see and report back whether that changes anything.
  8. that was exactly the issue - I had the magicore.dll in the gamedata folder. fixed. thank you very much for your quick help
  9. my bad. I'll try to replace the MagiCore.dll, and if that doesn't help, I will post the log
  10. Hey, I just tried it, and now I have the following issue: after I choose a preset and try to spend points on upgrades, the KCT window glitches, and the entire KSP interface becomes inaccessible (except for the Exit-button). http://i.imgur.com/6GeOX6n.jpg I had completely removed the previous KCT folder, and also removed the current career, and started a new one. the issue is persistent.
  11. hi. I am using Real KSC with RO/RSS, and I love this mods to bits. The launch-pads are working fine. I do not however have the option to pick the Space Shuttle landing runway, or any other runway. I got a little bit confused by the special RSS instructions (new savegame with only KK, etc.) - which I didn't do. Is that the reason why? Thanks for any help!
  12. yeah, RSSVE gets it down from 50-60fps to 5fps.
  13. awesome, thank you. maybe you could link it in its own KSP subreddit post? I think it's something many, many people get wrong.
  14. Thanks so much! I was busy doing a Grand Tour of the Saturn system, flyby after flyby, collecting cash and rep for contracts, when I tried to encounter Epimetheus, and could not get it to be intercepted while not turning my craft into a crater-maker. Guswut, great mod!
  15. check out the list of mods recommended and suggested by RealismOverhaul .. 'a few changed variables' .. haha... also, RP-0 is the Career-addon for RealismOverhaul. apart from that, anything goes, really. just make sure the parts and features you add besides that are compatible with RO/RP-0. there was a mod called 'Sound Muffler' which muffled/muted the sound of your rocket depending on your altitude/atmospheric density, but it has been rendered incompatible since 1.1, which is a huge blow...
  16. that... is even better thank you! before I install the mod, is it RO/RSS-compatible, in that you can use RealFuels with it? also, I'm sure this has been thought of, but the launch-clamps in RO/RSS also provide electricity, which hopefully this modular pad mod also provides.
  17. Looks like our guy is busy with his actual life, graduating and preparing for college. Which he really should do, considering that this is just a game @ sciencepanda if you're reading this: I totally get that you'll have much less time modding - so I'm asking you up-front: would you mind if someone took over your work sooner or later? Thank you
  18. and that fixes the Crashes to Desktop how exactly? 99% ...yeah right. As others (and multiple combined troubleshooting/log-gathering threads have suggested) this may be a Unity bug, not a KSP bug.
  19. Please, can I send you my KSP instance for you to enjoy a whopping 15 minutes or less of gameplay prior to repeatable and definitely not-random crashes-to-desktop in the VAB/SPH that lack any sort of description or documentation in all the log-files? Tell me how far from unplayable that is. From what I can gather, the CTD may be related to Unity itself, and not KSP, and therefore first tackling the CDT issue, then planning a new release with an updated Unity version make no sense whatsoever.
  20. As I spend most of my KSP-time inside the VAB/SPH, I really hope the Crashes to Desktop will be tackled first. It took all the joy out of the game, because it kept the game from being played! I am avoiding pain and suffering by playing other games, such as Cities:Skyline, but that doesn't mean I can't wait to finally start an RO/RSS/RP-0 career in 1.1.X ....
  21. -- then what have we been playing?
  22. are you kidding me? I was told that their vacation period ended last week, and now they're staying away another week? Crash-To-Desktop without any error logs happening for hundreds, if not thousands of players, but it's vacation time? Suuuuure, I'll tell my boss the next time I deliver a project unfinished, that I am entitled to time-off. See how long I keep that job.
  23. Hi, I have not tried to run KSP on Mac yet, but on Linux, so my question is: are you sure you are running the x64 version of KSP? I only ever had the loading-bar freeze on me when I ran the x32 version.
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