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Everything posted by debitfett
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
debitfett replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Will we see an update o 1.4.1? -
Would it be possible to have this mod work with extra planetary launchpads? That would make this mod even more appealing.
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
debitfett replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
woow. -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
debitfett replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Sooo, we finaly get the docks... WOHO!, No more wheels/ landing gear/ planes to get my ships to the water! I cellabrated too early. I have no idea how to use Kerbin side. -
My Chalenge to all how are brave enough too except
debitfett replied to debitfett's topic in KSP1 Challenges & Mission ideas
Well I wish you luck. Jebs speed!- 4 replies
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
debitfett replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
its fine, il diagnose it my self. -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
debitfett replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Awww, thats a real shame, it looks realy awsome. I guese ill try to get vesel mover to work. -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
debitfett replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Quick question, what mods did you use for the docks? If im making ships instead of B9 space ships, i need to be able to lanch them consistantly. Note: vesel mover dose not like me and thus dose not work, and kerbal constructs dose not add in ports like the one pictured on page two. -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
debitfett replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Done. Link to picks http://ctrlv.in/874773 http://ctrlv.in/874774 http://ctrlv.in/874776 -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
debitfett replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
I do know of a way to lanch a ship from a plane, it uses a unconventinal style of plane. (oh, and i found out why the kracken attacked, it dose not like having any balest in the hull what so ever. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
debitfett replied to bac9's topic in KSP1 Mod Releases
Oh, sorry, i must have missed it.- 4,460 replies
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
debitfett replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Shure thing. -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
debitfett replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Thats fine. Ill just try to drop it from a plane. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
debitfett replied to bac9's topic in KSP1 Mod Releases
Any word on the HX parts? 1.2 or still out of date?- 4,460 replies
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
debitfett replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
I would not lanch a big ship this way, i was only lanching one of the small hulls and it just kept geting krackened, not just the LG the engins came off too and it just freaked out every time. -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
debitfett replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Is it normal for kracken strikes on small boats whith landing gear to get them to the ocean? If not, can some one tell me why. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
debitfett replied to bac9's topic in KSP1 Mod Releases
Ahh, Thank you.- 4,460 replies
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So, my idea/ Next play. I found two solar system mods that work together, the Extra solar and antares mods. the antares mod on its own is a big expantion to the game, but whith Extra solar added, it makes it a bit more fun as it is about 3,000,000,000km away from the main anteres system. My proposition to anyone whith the experience/corage/time/idiocy to take it up is to visit each planet and plat a flag at the northen most point ( for planets that can actuly be landed on and are not gas/water) If you do this, in 1.2 as well ( just to make it even harder) you will be, in my eye's atleast, a god among kerbals. Addendum: Any FTL travel mod is open to use, in fact, Id call it essential to compleat this chalenge. Feel free to use non FTL travel if you feel like spending days waiting to get anywhere. Addendum2: you can ignore the valintine system if you want. Its is the 3,000,000,000km away system, If you do get there, i would prais you like scott.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
debitfett replied to bac9's topic in KSP1 Mod Releases
Any one else not able to change the storage settings on the HX parts in 1.2? Im not shure if it is the mod not working whith 1.2 or if one of my other mods is doing it. If you need a mod list, i can put one up.- 4,460 replies
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kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
debitfett replied to Andi K.'s topic in KSP1 Mod Releases
Awsome. -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
debitfett replied to Andi K.'s topic in KSP1 Mod Releases
Dose this work whith Xen's Planet Collection? It would be awsome to have more close to kerbin planets as well as a new system. If this is not compatibal, could you try to work on making it ompatable whith this planet pack. -
[1.1.1] [FINAL UPDATE CactEye Telescopes Continued 7.1.0
debitfett replied to Angelo Kerman's topic in KSP1 Mod Releases
The settings dont save when i leave the game. If any of my telescops are pointing near the sun thay cease to function, i dont want this. can some one hemp me.