-
Posts
425 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Table
-
So, I just want the attennas, I don't want to deal with the relay thing etc. I just downloaded RemoteTech XF, I put my sattellite into orbit the survey scanner can open, the solar panels can extend, but the com sat keeps on saying "clamped". I also have around 1,300 ec Can someone tell me what I'm doing wrong? Also I want the stock configs, but the link doesn't work.
-
Hey Bonus, what do you plan on adding for the K-Plus/Mother 1.1?
-
Retractable Centrifuge
Table replied to Badsector's topic in KSP1 Modelling and Texturing Discussion
I've seen this in DarkSide technology. -
Bonus, on the SpaceDock page it says "This mod is not known to work with the latest version of KSP, please proceed with caution" But it works though.
- 53 replies
-
- 1
-
- end-game
- parts pack
-
(and 1 more)
Tagged with:
-
Trying to look for bugs, can't seem to find any so far! Excellent job Bonus!
- 53 replies
-
- 1
-
- end-game
- parts pack
-
(and 1 more)
Tagged with:
-
very similar to NF Construction! would be nice to see some crew transfer modules embedded in the trusses, especially the t404
-
Oh and Bonus, I would love for you to keep the T404 Crew Cabin, and hopefully the T404 & T202 truss systems too. I don't know about the Behemoth LS, I love it. I hope it goes to the new mod And @AJTheMighty mentioned a centrifuge, I suggest a design similar to the Hermes Centrifuge but like 9x bigger. You don't have to use firespitter for this, I think there's something called ModuleAnimate.... I forgot the name Oh, and the heatshield that AJ mentioned, it should be like a shield for traveling at like interstellar speeds, almost like the ISV Venture Star's light sails. But these are just my suggestions, do whatever you like, or think is great!
-
You mentioned life support systems, I suggest, a simplistic designed greenhouse!
- 420 replies
-
- parts pack
- mother
-
(and 1 more)
Tagged with:
-
Well the mother thread is open now, some moderator should close this thread, A greenhouse in space doesn't need windows, it should just be an oxygen garden, it's basically a green house that provides oxygen for the grew. Good luck to your new mod Bonus!
-
[1.2.x] Rocket Factory 1.2x - LeBeau Space Industries
Table replied to RaendyLeBeau's topic in KSP1 Mod Releases
Oh sorry if I wasn't being specific. I meant how are the RPM and ASET IVAS coming?- 183 replies
-
- 1
-
- overall revision
- ksp1.2x
-
(and 1 more)
Tagged with:
-
[1.12.x] Heat Control - More radiators! (August 18, 2024)
Table replied to Nertea's topic in KSP1 Mod Releases
Except that it's Kerbal Sized The radiator should be about a kilometer long. @NerteaMaybe put tweakscale support for that part? -
No problem man!
-
I am using x64, and I have mods installed
-
So, 64bit means you can basically use almost all the memory you have? Then why am I crashing? I'm only using about 4gb of memory and I have 16gb
-
[1.2.x] Rocket Factory 1.2x - LeBeau Space Industries
Table replied to RaendyLeBeau's topic in KSP1 Mod Releases
How are the IVAS of the command pods going?- 183 replies
-
- overall revision
- ksp1.2x
-
(and 1 more)
Tagged with:
-
No fuel in fuel tanks
Table replied to Table's topic in KSP1 Technical Support (PC, modded installs)
Yeah stock fuel tanks have the same problem, i'll uninstall KW later and I'll see what'll happen I'll notify you Thanks for the help mate. -
No fuel in fuel tanks
Table replied to Table's topic in KSP1 Technical Support (PC, modded installs)
KW Rocketry Community Fixes works with 1.1, does the actual KW Rocketry need to me updated to 1.1? -
I have no fuel in any of the fuel tanks, even Ker Engineer shows that I have no fuel. I'm playing Sandbox. This is KSP 1.1 Keep in mind that's it always LFO that's not showing up,
-
Portable Rover Components. New project from ASET. (up 29/07/14)
Table replied to alexustas's topic in KSP1 Mod Development
He's temporarily "frozen" his mods. I honestly don't know why. -
Now I got it, my antenna isn't activated. I always lose at about 4km up. Thanks alot man.
-
Well, that's a bit challenging..... But thanks for the help anyways man! I was a tad bit confused, because when the engine stopped, I checked the probe's battery inside the fairing and it still had full ec in it.
-
Everytime I launch a rocket, at some point the alternator goes to 0%, then if I try do activate the engine again it says no connection, is this b/c of remote tech?