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KSP2 Release Notes
Everything posted by Table
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Table replied to Majiir's topic in KSP1 Mod Releases
I think it's on CKAN, but it's only for 1.0.5 -
I don't think it really matters which one is better, I think everyone has their own preferences, I prefer TAC LS, with the retexture. Cuz it just looks cool Both RoverDude, and TaranisElsu did a great job on these mods, so I think it's up to your preference.
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Interesting, oh and I have another question, what kind of gas does it use? Xenon? Argon? Lithium?, because the page only says it's "An Ion Neutral Gas"
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Is that a VASMIR engine, correct me if I'm wrong, It looks gorgeous!
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Oh I'll wait for the next KerbalStuff, my main modsite right know is basically the forums... Curse is too unorganized, and SpaceDock's layout makes me confused
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I like that idea. I'm not sure how to do multiple shrouds, I'll look into it. Great suggestion! I think William blacks illustration here, would work. http://william-black.deviantart.com/art/Lighter-and-Tanker-490769760 Thanks for replying, maybe you could ask other modders for help? By the way, what the hell is up with the quoting system on this forum
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[1.2.x] Rocket Factory 1.2x - LeBeau Space Industries
Table replied to RaendyLeBeau's topic in KSP1 Mod Releases
Keep it up with this mod man! It's excellent!- 183 replies
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Oh and hey Bonus, here's another simple suggestion, you know the quad fuel tanks? When you put two of them on top of each other, they look kind of, weird... So I have a reccommendation , that when two of the same types of quad fuel tanks are put underneath or on the top of each other, there's a shroud that covers the opening, because it looks kind of very fragile, almost like it's about to break any moment. Oh and it's totally your choice!
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Well that's a shame, I was looking for a more immersive experience. But that's ok! Oh, and I don't think Chatterer has sounds, except for all that chatter P.S. Is Atmospheric sounds still being mantained? Anyways, thanks guys!
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Wanna know how to use the behemoth engine? Throttle up then press -spacebar- or just right click on it and activate engine. Let's stop joking around for a second here, I see that it flips immediately. Is your craft large? Then I reccommend Kerbal Joint Reinforcement if the joints keep on toppling over. Or is the engine too powerful? You should really only be using the behemoth on VERY large rockets. Let me know if you need more help
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[1.0.5][WIP] Frozen Technologies: 1.25m Expansion v0.3
Table replied to SmashingKirby148's topic in KSP1 Mod Development
SmashingKirby are you still maintaining this mod? Anyways this modpack looks awesome! Cheers! -
I would love some more pics, otherwise great job!
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Hmm, there are no answers for that.. Alternatively you could make @sarbian script the auto pilot for you, sarbian's almost like a coding prodigy, I swear he is, he's a god
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Is there any other mod like ship effects? I would love to get a sound mod that makes ships creak, rumble, hiss, and some other SoundFX. Can anyone list some mods, that are still being MANTAINED? And that it works with the upcoming 1.1? Or at least 1.0.5 Cheers, Table
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Thanks man! Means alot!, even though it's something so minor I'll try to find some more anomalies with the parts, and I'll give you some suggestions to improve your parts, and some part suggestions too. I'll keep on supporting you! P.S. I'll post a pic of my rocket - Soon™
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Haha I will, Soon ™ When 1.1 releases, 'll post some pics of a rocket? Or maybe later (tmrw)
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Thanks a ton, literally thanks a ton for for those tips Bonus, about the interstage decouplers, I meant for just the S6 and Behemoth tanks, and the nuclear engines, sorry I didn't actually mean nuclear, but more of like a fusion engine. If you want more info about these kinds of engine I suggest you visit this site http://www.projectrho.com/public_html/rocket/ Keep up the great work Bonus!
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Have you ever thought of making a huge nuclear engine, also I have an idea, a 7.5M interstage decoupler Also, just a suggestion, but can you make all the tanks switch between 2 fuel types, LFO, and Liquid Hydrogen. As some engines are Cryogenic, meaning they use Liquid Hydrogen. Oh and don't you think the flags on the behemoth tank looks a little weird and off? I know it's minor but you should fix it
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[1.0.x]Destruction Effects (flames and smoke on joint breaks)
Table replied to BahamutoD's topic in KSP1 Mod Development
Bahamuto are you planning to update this mod? Or did you just drop it? -
Hmm, the Hex to the 3.75m or 2.5m or whatever adapter is missing from the mod, did you delete it? Hey Bonus, just a question, but what are you planning to release for v1.1? Also how's the reactor coming along? (the circular one from a few pages ago)
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It seems like the dev dropped this mod
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Saturn V (Reincarnation). Release in last page
Table replied to DECQ's topic in KSP1 Mod Development
I swear DECQ is a god at texturing and modeling. -
I see you took my suggestion, thanks alot Bonus! Congrats on 1.0.5! BTW I' m hyperventilating because of this awesome release
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I'm using SmokeScreen, SVE, scatterer, and some other part mods. And also RealPlume & RealPlume Stock Configs. I'll upload the output log l8ter, and how do I find and then upload the output log?