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It as TOS buttons. ME
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Hey, that's not fair I don't know anybody any more. Hey, @Hotel26 are you still around? I know you are. ME
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Hi @ColdJ Nice. Just downloaded the mod anew and I got the small buggy. Standing by for the station wagon version. ME
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Hi @xendelaar I don't know about the maximum mass a lone Kerbal can move in zero-G. But When I can't move something it is usually because of parts attachment. Is there something attached to the engine? If so you need to move that part first. On planets-moons having more Kerbals will allow moving heavier parts. I don't know if that applies to zero-G. Is the part clipped? I don't know if that would make a difference but is worth checking. ME
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@Eclipse 32 I have 59 Kerbals active. Plus one waiting to be rescued. But if I look at the assigned tab there is nothing there. Usually it shows the new guy in civilian clothes and you can check his speciality. Nope not any more. I think I know when the game broke. I was doing two rescues with ship retrievals around Minmus. I bring docking ports and have an engineer add them to the part to be retrieved. Got an MK1-3 with occupant then got am MK1 crew cabin with occupant. The engineer was in EVA to rotate the cabin for the docking. Docking went well. Then I decided to climb in the crew cabin from the door at the end. Then the focus went to the whole ship...But my engineer still was outside. Changed focus and had no control over him. The Kerbal picture in the corner was blank. I tried different things with no results. That is when I broke it I believe. I hit F5 followed by F9. All seemed well. Now I noticed the astronaut complex is bugged. Crew cost is down to zero but when I select one nothing happens The count is bad. Should unlimited. Not sure about this one I just did a "land an asteroid contract". The landing was in water. The contract was not concluded. I am sure that it did in water before. Also the asteroid was not floating. When released it sank to the bottom. I am sure they used to float. EDIT It could be the difference between "Landed" and "On Kerbin". The contract was "Landed" and the asteroid must have been "Splashed". ME
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I broke the game ME
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@FormosaT_9 ME
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Hi. My only tip is don’t send Kerbals. Make it a permanent weather station. Personally I never go there. ME
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@Refreshpage Bummer. Question. When you saw it gone did the game just delete it and let the contract run till failure? (My guess) Or instantly give you a failure? I was going to try to recreate that circumstance and see for myself. For science's sake. Hum. I think I will try anyway. I am running 1.12.5 so I guess I will fail. ME EDIT: Tried in sandbox and the sat gets deleted every time. Tried warping at the space center from a craft orbiting Duna. Looking or not it disappears.
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HI @Refreshpage Just a thought. As far as I know orbiting things (In the game, not real world objects) are on rails and if you don’t look at them they will not collide with anything. You can figure how long it will take to be on the other side of the Mun and catch it going back up. Not exactly sure of the mechanisms. Maybe go to the space center and warp to a later date to see it on the other side. On the subject of impossible contracts for a while every time I got a satellite contract I make it a constellation by having 8 mini sats. They are just dumped and made to spread out and help with future probe relaying. I renamed them as I dumped them. Alpha, Bravo, Charlie, etc. Well I keep getting offer to reposition them.....they have zero delta-V. ME
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Hi. Hard to tell without a picture. It could be a few things. Are the panels in a fairing? Did the probe run out of power before you deployed them? I have had panels destroyed in atmosphere or because of fairing deployment and they just aren't there anymore. ME
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Hi welcome to the forum. That you get all the requirements specified in the contract. When you are on the launch pad you can you can click the contract button and see was is ticked green. If "must have an antenna" isn't green then there is no point to launch. If an orbit is mentioned you must match it close enough. In the correct direction. We all have done a contract going the wrong way. Or place the satellite with specific equipment in the orbit of another contract. ME
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Why does Tylo airless but then Duna has an atmosphere?
Martian Emigrant replied to Gradysadome's topic in KSP1 Discussion
Well..... Laythe's atmosphere. We don't know that it contains oxygene We know that it can oxydize fuel (We don't know what the "Fuel" is) and not kill Kerbals but we don't even know if Kerbals breathe. We know nothing of their alien physiology. We know they can't Live in vacuum or be exposed to Eve's atmosphere. Whatever Laythes atmosphere contain could be the bi-products of life, volcanism, outgassing of the chemicals in the crust or core. Maybe that atmosphere is temporary and will escape to space in the next 1000 years. https://www.youtube.com/watch?v=0Ul7zL-R3J4 ME