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Hi @Kerbalox This tread is a bit old but I just got to it. I have seen the lines but never thought about it, didn't try to figure them out. It looks like someone (Kerbals) lofted a ship on the floor. Probably for prototyping. So they don't have CAD or didn't at the time. Now lofting is done in actual size. One for one. So whatever that was it is huge. Remember the Kerbals on the floor are one meter high. ME
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Recovering Wrecks From The Munar Surface
Martian Emigrant replied to The Flying Kerbal's topic in KSP1 Discussion
@The Flying Kerbal No sweat. I hate killing or abandoning the virtual little guys too. Just one more thing. About the cost of a rescue. If you don't mind waiting for another contract to get say science for the Mun or to get another tourist on the Mun then you can do both. Just don't forget to leave an empty seat for the return trip. ME -
Recovering Wrecks From The Munar Surface
Martian Emigrant replied to The Flying Kerbal's topic in KSP1 Discussion
Hi. I never do tourist but.... They should be just like other Kerbals and can be transferred to another compartment. So with a claw you can join with the target ship and transfer the tourist to the rescue ship. Before abandoning the said ship. The last time I played with tourist they could leave a command chair and walk around. Sorry I don't have any pictures to illustrate the following. I have done a few wreck recoveries and my new standard is to have more inline stabiliser that should be reasonable. Plus two docking ports, face to face, on the end of the ship. I keep the landing ship cylindrical and have it roll, yaw the remaining distance to the wreck. The larger stabilisers are nice as they make big wheels that protect solar panels. Then the engineer remove one of the ports and weld it to the target as close to centred as possible. Then the pilot pivot the ship in line with the port and throttle up. You can adjust the thrust limiter value on the engine for finer control. Once the ships are merged the extra stabilisers can raise the whole thing vertical for take-off . I used to have landers with aircraft landing gear to taxi over the target and claw the wreck but it used fuel to manoeuvre and it is hard to have the CofG cooperate. Slopes are a pain too. ME -
Hi. Not sure I quite follow your description of the problem but. I once had an issue on a fresh install where I would click somewhere (I think it was "Settings") and the game would open my browser. Over and over again. I was offline without Internet. My PC was bogging down. It was hell for a while. Until I saw that the cursor on screen and the button pushed where not the same. There was a misalignment and the clicks where one line below. After changing the screen resolution a few times and rebooting in between the game healed. So not sure this will help at all but my feeling is that you have a configuration problem. ME
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Arriving At A Planet When It's At A Node?
Martian Emigrant replied to The Flying Kerbal's topic in KSP1 Discussion
Gotcha By "Pay me now or pay me later" I meant to spend the delta-v one way or another. ME -
Arriving At A Planet When It's At A Node?
Martian Emigrant replied to The Flying Kerbal's topic in KSP1 Discussion
Hi @The Flying Kerbal don't you have to cancel the excess speed when you get to a planet like Moho? Pay me now or pay me later? ME -
Can't find Bob Kerman in game files...
Martian Emigrant replied to Andrew1233's topic in KSP1 Discussion
Hi. Not an expert here. I have lost Kerbals before and found them in the astronaut complex tabs. Check the assigned and lost tabs. If Bob is listed as lost he will re-spawn after a while. It depends if you are playing with a no respawn difficulty. If he is listed as assigned to non existing ship.....Maybe editing the game file to make him available. I don't remember if there is a MIA status or not. If Bob can't be found in the astronaut complex you can open the cheat menu. Cheat menu---->Kerbals. Is bob there? What is is status? If he as no existence you can create him from there. ME -
Why is this not docking?
Martian Emigrant replied to randomkspplayerr's topic in KSP1 Gameplay Questions and Tutorials
Hi. Last minute thoughts . In my early days I have placed things like an antenna or a parachute too close to the docking port and they caused interference. About the docking port somehow marked as already docked wouldn't right clicking it and selecting undock do it? ME -
Hi all. I once noticed after the MK1 command pod was changed that the old one was still available with a search. The reason I found at the time for that was that the training scenarios still used the old one. The old ships still had to load for them to run. Perhaps by looking at the scenarios we would find one that uses the old twitch. ME
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Why is this not docking?
Martian Emigrant replied to randomkspplayerr's topic in KSP1 Gameplay Questions and Tutorials
Hi @randomkspplayerr what he said. Looking at your screenshot I can't tell if there is a docking port on the command vessel. Also I find the 3.1 m distance suspicious. Is one or both docking ports clipped inside another part? If a part is too close it can interfere with the docking ports touching each other. Some parts don't have an exact match between the graphics and the actual place where they end. ME -
Hi all Kerbonauts. Yesterday I sent a mixed-species crew to Duna for upgrades. ME
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Hi. I think it is meant to be \Funds but I refer to them as roots (It looks vaguely like a square root symbol). ME
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Hi, welcome to the forum. You can now do a rescue mission. If Jeb can EVA he can push and lower the periapsis into the atmosphere. The EVA fuel can be replenished ad infinitum. ME
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Bob Kermin turned into a satellite and now he's floating away
Martian Emigrant replied to J534's topic in KSP1 Discussion
What? Ouch! Sounds to me that something (For whatever reason) got corrupted for Bob to change into a different vessel type. RIP till he re-spawn. DP