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Everything posted by Plecy75
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Plecy75 replied to Theysen's topic in KSP1 Mod Releases
is there going to be an inline mk2 APAS 89/95 docking port? or is the APAS comatible with the Clamp-O-Tron?- 2,213 replies
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- realism overhaul
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[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Plecy75 replied to Tristonwilson12's topic in KSP1 Mod Development
would it be possible to copy the textures and models for LC39A to use for SLC-40 for SpaceX launches? -
I'm having issues getting all of Community Resource Pack's resources (specifically RocketParts) to show up in the UI so I can put them in tanks. Any ideas? Without this there's no way to get my orbital shipyard running
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is there a patch so this works with RealFuels? i'm not getting any of it's resources in the RealFuels UI, so i can't put them in tanks, therefore i am unable to use them
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is it because i have realfuels installed? i just realized that it may not be showing up in the UI
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the folder is in there, but i'm not sure if that's just from mods that use parts of it i'm not seeing it another thing, are there RO/RSS configs for this mod anywhere?
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i'm having problems inflating my space station modules, as i can't find any parts in my game which include RocketParts. is there a dependency somewhere?
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ESL-next launch 1 googol years from now (aka no more ESL)
Plecy75 replied to kerbinorbiter's topic in KSP1 Mission Reports
something is coming...- 53 replies
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- ro
- submit a payload
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[1.7.2] KK Launchers - Delta, Atlas Pack
Plecy75 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Is there an RO config for the raptor engine? -
ESL-next launch 1 googol years from now (aka no more ESL)
Plecy75 replied to kerbinorbiter's topic in KSP1 Mission Reports
Don't worry @kerbinorbiter, we have a plan to overtake you <3- 53 replies
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- ro
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THE BARTDON PAPERS - "Cancel all previous directives."
Plecy75 replied to UnusualAttitude's topic in KSP1 Mission Reports
is this thread still alive? it's been a month -
Sorry for the absence, I've been moving and only just recently got internet access. here's volume 1 for those who don't already have it... (unchanged, and staying that way. no more updates to volume 1.) First Flight Volume I.pdf 3.88MB and volume 2 with the 2 latest chapters! First Flight Volume II.pdf 589KB
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I apologize about the downloadable copy, but it will not be up until at least June 20th. Thanks a lot Charter...
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well then, i may have to restructure the volumes a bit when it's all done! It would be weird if one was a lot shorter than the other!
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i know, i know, i'm weird. i just like reading a lot. Honestly i only split it into volumes because word was crashing when it tried to save it. i know, Microsoft sucks
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awww... i was hoping for a trilogy... Don't worry, it's fine! I just thought this would be a lot longer lol
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Year 312-chapter 17-Do Not Go Quiet
Plecy75 replied to The solid fuel chemist's topic in KSP1 Mission Reports
MOAR!!! -
And that concludes Volume I of the downloadable file! Here is the finished Volume I, at 75 Chapters, 609 pages, and 281,929 words! First Flight Volume I.pdf (3.88MB) Next chapter will be the beginning of Volume II!
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plecy75 replied to RoverDude's topic in KSP1 Mod Releases
well, i was able to fix it by swapping out the multihubs between the rings for 2.5m kerbitats, but i enabled rigid attachment just in case I have a GTX 980, how do i use the recorder? One: I did fix it by replacing multihubs with 2.5m kerbitats Two: autostruts were off. i only turn them on when something needs more reinforcement, and to try to fix things like this. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plecy75 replied to RoverDude's topic in KSP1 Mod Releases
SAS was not on, and no parts were clipped. i literally have no idea why it's doing this. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Plecy75 replied to RoverDude's topic in KSP1 Mod Releases
so, this happened https://youtu.be/5X9pgzgkLfQ any ideas as to what's going on here? -
[1.2.0] Newbier Newb's Revamp of Civilian Population
Plecy75 replied to Tralfagar's topic in KSP1 Mod Development
so how can i turn civilians into crewmembers? EDIT: nevermind, i figured it out- 99 replies