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Everything posted by blorgon
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I messed around with some modified "Puff" engines to make a Sound Suppression System once. It was a lot of fun, but it was also something like 80 parts just for the launch tower. Would love a more integrated system. Here's a video I made using my Kerbo-rigged SSS:
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Tweaked an airless body lander design. 1640m/s fully fueled. Having a tough time getting any more out of it without more clipping. I tried to keep the clipping to a minimum, really only using it for the batteries and the cylindrical mono tanks, and of course the structural part, but that doesn't really count as it's supposed to be "built around" the main mono tank and engine mount.
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Should KSP have a Delta-V readout?
blorgon replied to bsalis's topic in KSP1 Suggestions & Development Discussion
This is pretty much how I learned, too. The equation is important to understand, but the practical knowledge is absolutely invaluable. The "tutorial" could be something that would introduce the player to the equation and its parts, and then follow it up with a basic challenge. Say it gives you some number of parts to build a single stage rocket, and you have X amount of time to maximize the delta-V. -
Should KSP have a Delta-V readout?
blorgon replied to bsalis's topic in KSP1 Suggestions & Development Discussion
For what it's worth, I think players should know how to do the calculation manually. I'm fully in the 'yes' column, but maybe the happy medium here is a tutorial-style way to introduce new players to the concept of Delta-V—show them how to manually calculate it, how important it is. Once the tutorial has been completed, poof, you've got your Delta-V readout. -
https://obsproject.com/ See my sig for an example. Of course, there's the Youtube compression, but the raw footage is phenomenal after tweaking settings. EDIT: sorrynotsorry for the plug. I use Blender for editing, by the way. It's a PITA to learn, but pretty useful once you have, and it's free.
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Should KSP have a Delta-V readout?
blorgon replied to bsalis's topic in KSP1 Suggestions & Development Discussion
What negatives are you referring to? It's a pretty basic equation—it's not programmatically difficult or computationally expensive to perform. -
Surface features are my number one ask. I really want a reason to visit planetary surfaces. Better sound design is pretty high on my list, too.
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Banned for thinking
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[FORUM GAME] Rate the avatar of the person above you.
blorgon replied to mincespy's topic in Forum Games!
They're Blorgons from Inspector Spacetime, a Dr. Who parody in the Community universe. -
[FORUM GAME] Rate the avatar of the person above you.
blorgon replied to mincespy's topic in Forum Games!
6/10 pixellated. -
When I undock the ALCOR from its parent vessel, I lose all control and the panels go dark. Anybody else having that issue?
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'MK1-2 Pod' IVA Replacement by ASET[v0.3]
blorgon replied to alexustas's topic in KSP1 Mod Development
See further up the page. -
Banned for still being on Mars
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Here's Dres:
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Banned for quoting self
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Wouldn't you like to know! 19.5 duoquinquagintillion. How much horsepower does the fuel pump of an F1 produce?
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http://janismac.github.io/ControlChallenges/
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Banned because why not?
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Female Veteran Kerbals
blorgon replied to WillThe84th's topic in KSP1 Suggestions & Development Discussion
I don't mean character creation—that'd be silly. I mean more like using experience from previous missions to improve traits. I also disagree with the sentiment that Kerbals are just a payload. I care about my recruits. I usually hire three or four Kerbals total and fly them for all my missions. I get attached to them, and write mission log entries for them, and I think about future missions I want them to fly. I know their facial expressions are a result of courage and stupidity—I was talking about real influence on the game, not just aesthetic/comedic. EDIT: I realize I actually said the word "creation" originally. My bad. -
Female Veteran Kerbals
blorgon replied to WillThe84th's topic in KSP1 Suggestions & Development Discussion
What do "female" astronauts have to do with gender studies? You seem to be implying that orbital mechanics and flight are somehow exclusive? To get back on topic, I'd love to see multi-role astronauts, and basic Kharacter creation customization. By no means do I want Elderscrolls-scale customization—just some basic trait customization, and of course, traits that have some real influence in-game. Courage and stupidity are meaningless as far as I know, and real astronauts are all multi-discipline/specialty. -
Never got a response to this question from page 190, so I'm reposting. At the bottom of the .cfg files for the engines is the "Reflection shader plugin" module. It looks like this is the only non-stock part module the engines use, so I'm assuming this is probably what's going to cause issues when using in 1.1.2. What will happen to the engine if I delete that module? It looks like all the plugin does is show reflections on the part, but I'm not 100% certain of that. I really just want the RL-10 and the J2 (as much as I appreciate the rest of the mod, these are really the only parts I use regularly).
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This is getting real. A gift that keeps on giving.
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I laffed. Classic KerbalMaster2016.
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Need help building a simple interactive GUI
blorgon replied to blorgon's topic in KSP1 C# Plugin Development Help and Support
Firstly, I appreciate you taking the time to reply, and providing code to study, too. I'm only vaguely understanding a lot of what you mention in your post, so I think I'll need to look a little more closely at it tomorrow. But for now, what about simply editing nodes of a particular type instead of searching? I was looking through the API and found configNode, and it looks like I might be able to add values to a node directly from user input using public Void AddValue(string name, string value) Where string name can be declared right then and there, and string value can be declared using the user input in the GUI. Would this be a viable alternate method, or am I fundamentally misunderstanding your reply?