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blorgon

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Everything posted by blorgon

  1. Made another video since I'm still waiting on a few mods. Just looking back from an escape trajectory before a long journey.
  2. I always found that pretty annoying. Any particular reason you don't want to use Precise Node?
  3. Hard to compete with the Scatterer Tsunami, but here's some footage I set to The Wormhole from the Interstellar Soundtrack. And some stills, for good measure.
  4. I just spent the better part of my afternoon setting some KSP footage to Interstellar. This is much more entertaining than mine though.
  5. Still missing a few essential mods, so I haven't really been playing 1.1.1 so much as seeing how pretty I can make it, now that I've got the memory to spare. What I did today:
  6. Been waiting for this for a long time. Looks awesome.
  7. Didn't see anything after searching. Is there anyway to get DOE to work in the main menu? Right now, it only works in game. It's not a big deal, but the skybox I'm using looks absolutely horrendous without DOE on. I obviously don't spend a lot of time in the main menu, but it'd be nice if it worked anyway.
  8. Wasn't sure if this or the development subforum were more appropriate. Tried searching, but the only relevant stuff I could find was from CollisionFX, which isn't really what I'm trying to do. Having a hard time finding documentation on the particle effects. Modding experience: 3/10. I've only ever played around with a few .cfgs, mostly with rescaling and adding modules. I duplicated the "Puff" engine and turned the copy into a sparkler using fx_exhaustSparks_flameout (like those used to burn off excess hydrogen underneath the space shuttle). Problem is that this is a flameout effect, and it only sparks once every few seconds. Is it possible to change this particle effect to a running effect? I need a constant stream of sparks. I feel like there's something intrinsic to the particle effect itself that won't allow this, but I don't know how to actually edit the effect itself. Here's what I've got. Note that the , running at the end of the fx_exhaustSparks_flameout doesn't have the intended effect. Here is the whole .cfg: +PART[omsEngine] { @name = sparklers -fx_exhaustFlame_white_tiny = 0.0, -0.2816985, 0.0, 0.0, 0.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -0.2816985, 0.0, 0.0, 0.0, 0.0, running @title = Excess Hydrogen Burners @description = Getting RUDs because you forgot to burn off the excess hydrogen that built up under your rocket? Just throw some sparks down there to burn if off! It'll totally be fine! @MODULE,0 { @minThrust = 0.00001 @maxThrust = 0.00001 @heatProduction = 0 allowShutdown = False @PROPELLANT { @ratio = 0.00001 } @atmosphereCurve { @key = 1 100 } } }
  9. Solar Panels blocked by Kerbin. Which is on the other side of Kerbol in this shot. This game sometimes...
  10. W10. Never had a crash or issue with the tools til now. Scene changes are taking an insane amount of time for me too.
  11. The offset tool no longer works for me. When selecting it and trying to move a part, I get a rotate tool instead. Sometimes, with offset selected, it moves the part as if I'm using the placement tool. I'm done for a while. I'm so burnt out on this game. Was having so much fun in 1.0.5. But now that I've experienced the snappiness of 1.1, I can't really go back to that crashy mess either. Really very frustrated right now.
  12. Lol. Yeah, it was just something I put together for the video. Needed the KS-25s and some SRBs.
  13. Updating my signature (shameless plug):
  14. I followed your instructions, but I'm unable to activate any of the parts. I realize I'm not really entitled to support since I'm messing with the file structure of your mod, but any insight would be appreciated.
  15. Can I pull just the science parts and sciencedefs.cfg from the mod? Are there any other dependencies for those parts?
  16. Just slap some spotlights on your craft. It's super atmospheric. I actually like docking in the dark because of it.
  17. I've been wanting this real bad. Specifically, a camera part with the ability to save the images as a separate screenshot in your game directory, as well as producing science when transmitted back to Kerbin. Been really wanting to do a Cassini-style mission to Jool (or better yet, Sarnus) for a while now, and I've been unable to find a camera part that would allow this. Hullcam VDS looks like it might partly work, but I've been avoiding it because it looks like people are having a lot of issues with it in 1.1.
  18. My favorite mission. Excited for the new data it will bring, but sad that there'll be a day when I can't look up "new Cassini images".
  19. Made a video of what I was working on today, and teased in this post yesterday.
  20. Super rushed. Just wanted to put something together for a proof-of-concept for something I'm working on. Good headphones or sound system required.
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