Goat Master
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Before I get to my question, I am very needy because of my lack of KSP knowledge. But, when I make a Delta IV Heavy with Orion, the RS-68 engines seem to not have enough weight. My TWR at launch is only .94 and the rocket starts and just tips over. Any suggestions? Thanks again for your guys' help with my problems.
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I'm not sure of the TWR, I fixed the problem, it turns out that I placed the main core tanks the wrong way (I used two smaller ones instead of one large one) so I fixed it and now I have more than enough than enough fuel. Thanks guys!
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Whenever I try to launch an SLS with Orion, the main booster stage seems to not have enough fuel to place Orion in an orbit. Is there anything I could do? (P.S. I can get an apoapsis of ~100KM but the stage runs out of fuel and the second stage engine is for vacuum and doesn't have enough power for an orbital insertion) -Thank you in advance for responses
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KSP Interstellar Extended Continued Development Thread
Goat Master replied to FreeThinker's topic in KSP1 Mod Development
I have a semi-large problem: When I try to charge the large alcubierre rings (for the ixs enterprise) a pop-up comes up saying , "Not enough mw power to initiate stable warp field." and I do not know what this means, so could someone please help me with this. -Thanks -
I have a problem with the new version of this mod. Whenever I try to charge the large alcubierre rings, a notice on my screen pops up saying, "Not enough MW power to initiate stable warp field." I don't know what this means and I don't have KSP Interstellar either, so I'm confused and if someone could help me I would be very grateful. -Thanks
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[WIP BETA] Nasa IXS Warp-ship for Interstellar
Goat Master replied to Stevie_D's topic in KSP1 Mod Development
I was trying to download this beautiful mod and when I clicked the dropbox link, the page said that it could not find the download, so could anyone please help me with this issue? -
[WIP BETA] Nasa IXS Warp-ship for Interstellar
Goat Master replied to Stevie_D's topic in KSP1 Mod Development
Is this the most recent IXS mod on the forums? -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Goat Master replied to Pak's topic in KSP1 Mod Releases
Thank you guys for your help. I re-launched KSP and now the part is back to normal. I don't know why and I really don't care; all I know is that my shuttles are back in action. Once again thank you guys so much.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Goat Master replied to Pak's topic in KSP1 Mod Releases
I do have Shuttle Payload Tech installed, however I have multiple other versions of a shuttle (short, long, heavy payload, etc.) but I'll just have to do for now. Thank you @Sgt.Shutesie I will check up on those and see if that helps. Thanks @Pak and keep up the great work!- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Goat Master replied to Pak's topic in KSP1 Mod Releases
I just got the 1.1.3 version and now none of my shuttles work because the underside panels (the ones attached to the engine mount) are too long and I can't find anything to put on my shuttle to compensate for that added length. If anyone has suggestions for my problem please reply. Thanks.- 2,351 replies
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@RedParadize I do have the latest module manager and I've tried everything I can think of and I still cannot get the parts to show up.
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Before 1.1 came out, I had this mod and it worked great, but now (having tried it 3 times) all of the parts are in the list, but don't actually exist in a way. If I click on it, nothing shows up.