Goat Master
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Everything posted by Goat Master
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parts [1.2] Karibou Expedition Rover [0.3.0]
Goat Master replied to RoverDude's topic in KSP1 Mod Releases
Ok I understand now, I do not run windows (I have a Mac and I am acutely aware of its VERY bad performance) but I sometimes get confused when theres many different files within, so that clears things up. -
parts [1.2] Karibou Expedition Rover [0.3.0]
Goat Master replied to RoverDude's topic in KSP1 Mod Releases
Well, since I'm not sure how to take a picture of my GameData, Here's what I did. I downloaded the mod, then (since I have many GameData folders already) I renamed the folder to Karibou [or KaribouRover] and placed it in the KSP GameData folder and all that showed up are the tabs. -
parts [1.2] Karibou Expedition Rover [0.3.0]
Goat Master replied to RoverDude's topic in KSP1 Mod Releases
When I downloaded the mod and opened KSP I only had the tabs in editor and none of the parts. Are there any dependencies for this mod to work? -
Does anyone know how to control the shuttle upon reentry? I keep flipping around uncontrollably.
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[1.1.2] Phoenix Industries MAV-Like Ascent Vehicle (v.2.1)
Goat Master replied to -ctn-'s topic in KSP1 Mod Releases
This mod is really cool and is a nice touch for a Duna mission -
This mod is great. Keep up the good work
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[1.2.2] Space Shuttle System new release 26.01.2017
Goat Master replied to DECQ's topic in KSP1 Mod Releases
Cool mod -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Goat Master replied to rbray89's topic in KSP1 Mod Releases
I have soooo many notifications from this -
The mod works for me now and I have to say it is beautiful. But whenever I turn the centripetal wheel on, it explodes. So I'm not sure what is causing that.
- 535 replies
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all that loads for me is the apollo lunar module and the parts for it. i'm confusled
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[1.1.2] Phoenix Industries MAV-Like Ascent Vehicle (v.2.1)
Goat Master replied to -ctn-'s topic in KSP1 Mod Releases
That make sense. Thanks -
I am using 1.0.5 but I looked at the files and got it working again, so no worries I'm happy, though I'm not sure what it was (probably my amateur computer skills).
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I downloaded this mod and I loaded KSP with excitement only to find out it did not work. I will take a look at the files but just as a let-you-know kind of thing.
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[1.1.2] Phoenix Industries MAV-Like Ascent Vehicle (v.2.1)
Goat Master replied to -ctn-'s topic in KSP1 Mod Releases
Would this then always hold 6 Kerbals or would I need to change it for different saved games? -
Let me start off with the fact that the mod looks absolutely beautiful but it doesn't work for me even though I have Infernal Robotics. The other this is: will this turn into a full blown The Martian mod with Hermes, MDV, MAV, and (possibly?) a HAB? If so then super ultra props to all -Peace Out
- 535 replies
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[1.1.2] Phoenix Industries MAV-Like Ascent Vehicle (v.2.1)
Goat Master replied to -ctn-'s topic in KSP1 Mod Releases
I love this mod. It is the only MAV mod out there. Do you think you could make it a six-Kerbal pod to make an Ares mission more realistic (or accurate)? If you can't, I understand. -Peace -
Ok I can understand why but I'll try again and see in 1.1
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i downloaded this mod and it's requirements and all that loads are the solar panels. can someone please help (for 1.0.5)
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Goat Master replied to rbray89's topic in KSP1 Mod Releases
i downloaded this mod and all it does is cover kerbin in complete global clouds. what did i do wrong