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Everything posted by montferrer
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I'm using the v0.6.2, downloaded from here: https://mods.curse.com/ksp-mods/kerbal/223900-kerbal-attachment-system-kas Following your advise, I have installed moudule manager and cck. I have opened the game, and now I can see the inventory but two things happen: there are missing parts inside it, and I can't place the container. I press G and then I move it unitl it turns green, press left clik but nothing happens. Here are screensots of my gamedata file and gameplay. Hope they help:
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I'm designing an Eve launcher but I'm having problems while testing it on Kerbin. I'm using asparagus staging, with 3 booster groups. 2 with aerospikes and the last one with "LV-909 "Terrier" Liquid Fuel Engine". But when the half of the first tank gets consumed, the rocket always flips. I don't know what I'm doing wrong, since the COM is always below de middle. Here are some pics that hopefully will help you to understand the problem, as you can see I have tried with diferend pods to make sure it was not a drag problem: http://imgur.com/a/opUs4 Thank you very much, I need to rescue some Kerbals!
- 9 replies
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- flip
- aeordynamics
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Hi! I’m using LT-2 Landing Struts to land on Eve, below its tolerance limit of 12 m/s, but they always crash. Maybe I don’t understand how this works, and impact tolerance is not the same as stress tolerance, but when the vessel “lands” it’s going at 9.4 m/s, which I thought was safe. Here are two pics of before landing and after “landing” (all struts explode and then the vessel flips and everything is over: http://imgur.com/a/6SnKY (pics are from different landings, but both were going at the same speed and ended exploding) Thank you very much!
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Ok, I'll try! Thank you I can rise it! hahaha, although I don't understand why you say I have to raise it when before you said it has to be as lower as possible... the problem of rising it is that there must be something (a pod) at the base of the rocket because it's an Eve rescue mission, and that pod is what lowers the CoM... and I don't want to use ladders (more mass, drag, explosions...); maybe I should haha. Thank you!
- 6 replies
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- reentry
- heat shield
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Thank you! So if I want to land this thing, I have to lower the center of mass? Can I do that with this design? Or maybe I could use a fairing to make it aerodynamically stable? Or... is this design useless?
- 6 replies
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- reentry
- heat shield
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I'm devoloping an Eve launcher from sea level, and while testing it on a Kerbin reentry, it always flips at 15,000 m aprox, and gets destroyed. It has 5 heat shields (1 big, 4 medium) and 4 AV-T1 Winglets. Also has 4 Advanced Inline Stabilizers. And it's perfectly symmetric. What I'm doing wrong? Here are two pics, one before the flip and other after: http://imgur.com/a/r0kJI Thank you very much for your answers!
- 6 replies
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- reentry
- heat shield
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Solved! What I've done is to close the fairing in a vessel apart, that was only composed of the ore tank and the excavators, and then merging it to the big rocket. Thank you very much! Ok, thank you very much!
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Yes, I tried closing it a little bit lower, without sucess. It cannot close because it touches the ore tank, I think. And as you say, putting more radiators does not help very much. But... I don't wanna give up! There must be a way of landing ore excavators on Eve! Any more ideas? So we can say it's a bug? And therefore no solution?
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I put them into a bay, but exploded again for overheating, as it can be seen in this pic: http://imgur.com/WfbkO1n Maybe should I close the bay from above?
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Hi Geschosskopf, thank you for your welcoming. I put two "Radiator Panel (edge)" but the excavators exploded. I searched at the VAB for the "core heat Xfer" but did not see it in the mining excavator. And I'm not sure if I can use retractable types because of the drag while entering atmosphere. Any suggestions? Should I use bigger radiators?
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Hi Snark! Thank you for answering! I tried it, but I was unable to close the fairing: http://imgur.com/A1TsDcR Maybe you were not referring to this, or there is an easier way to build it. What can I do?
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Thanks for your help! I tried with a Mk3 Cargo Bay CRG-25, because the other ones were too small. But the excavators also exploded after overheating: http://imgur.com/WfbkO1n Then I tried the mini drills, but released that the place were I want to land hasn't enough ore to make the drills functioning. Any solution? Maybe should I close the bay from above?
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Hi guys! I'm trying to land on Eve and refueling there with ore from de surface. But I don't know why, while entering atmosphere (at 80k meters aprox) my two 'Drill-O-Matic' Mining Excavator overheat and explode, making the rocket unable to refuel. Here's a picture of the rocket, does anyone know what I'm doing wrong? Thanks! http://imgur.com/IocxELw