Jump to content

NemesisBosseret

Members
  • Posts

    214
  • Joined

  • Last visited

Everything posted by NemesisBosseret

  1. I've seen that before and I goobered and had multiple versions of MM before too. I double checked both of thoughs before crying on here . I even went hunting for the bad part to try to remove and see if that was it. But I couldn't find it... I relold opt when I get home then fail log in then post ksp out log from 64 because I only use 64 bit.. I'll double check and screen shot my mm config too
  2. @Deimos Rast it shows that in the ksp log and if it was after that part then why does it load without opt? I'm stuck in LA traffic but when I get home I'll upload any and all logs you guys need to figure it out.
  3. I've experienced some exceptions being thrown as well with orbital decay, I'm using the seti mod which makes you use probes before manned flight. The exceptions occurred while I had a Satelite in orbit Is there a reason this happening? Or is it meaningless gibberish
  4. Lots of obscenities mixed with a hell ya!!! Awsome work. Can't wait to test it out when I get home lol. We have needed this in ksp for a long time, good job.
  5. Asking this in here in case you guys know anything about it. I'm running 3 planet packs , urs included, but while my Game is running I'm throwing an exception from korpinicous for something to do with an asteroid.. my game is only stable with my current mod build I'm using and I'm trying to further it's stability and less make it less crash and bug prone. Is this a known exception? Is it a meaningless one or should I be worried about it?
  6. Cool, that's kinda what I was thinking , but just an idea I'd make it modular , some of the really good planet packs move planets like eelo or however it's spelled. . I haven't had a chance yet to download it and check it out because I'm at work. But a good tool for figuring out delta V is out there, it's a delta V map that already compiles a few of the planet pack mods in it as a printable sheet. But it lacks the important info like geosynchronous orbit hight and the multipliers / hight maps you got in urs for different altitudes of hi and low. Is there any known conflicts with this? Or if you come out with an add on is there a chance it could break my game or is it totally independent of all of that? I gotta ask because my build on ksp is kinda shaky right now and I've broken my saved games a few times already
  7. @jandcando awsome looking mod, does this mod use facts of planets in game and display even Modded add in planets? For example if I'm using planet packs like kerbol +, OPM, extrasolar etc. Would be really friken cool if so... definitely need in game wiki for flight planning
  8. Well @Starwaster when I get home from work I'll try looking for it. Do I need opt installed before I pull the log after load or can you see the issue even with it off? Because litterally I remove opt folder, game runs... opt folder in, it freezes. Normally in the past when I had this issue I remove the one conflicting file and it would run. But this time.. ya no Bueno. Thank you again for the help. Side note, why the heck do I get these exceptions? Korpinicous is installed with the planet pacts right as far as I can tell, I did it exactly to instructions as I could find. And I got orbital decay exceptions occasionally too. The nav ball issue was actually a broken saved game. Started new game and I'm not generating that issue as far as I can tell . Is there an easier trick to doing this than install, test, crash, work around, test, crash... work around , test, run, find bug, crash, etc lo . Just curious... I'm pretty savy computers and programing but alot of this doesn't make sense to the old school methods I used in older games from back in the day and writing scripts
  9. @Starwaster..... ummm bro... that is the ksp log bro. There is no output log... it didn't crash, it froze on load. With OPT installed it will not load game. Only log generated is ksp log that I linked with screen shot backing it up I'll go dig for an output log as well when I get home from work, but I doubt I'll find it because I unloaded opt. Game runs fine now... I've only got two exceptions
  10. thats it right there @stali79 https://www.dropbox.com/s/c0nxmc9lbo78wh2/20160621_002832.jpg?dl=0 https://dl.dropboxusercontent.com/u/47926201/Ksp.Log
  11. just did loading now It stuck at OPT/SPACES/SLIVA/INTERNl/jsl COCKPIT. Same place it stopped in load before [LOG 00:23:00.697] PartLoader: Compiling Internal Space 'OPT/Spaces/BCockpit/internal/BCockpit' [LOG 00:23:00.724] PartLoader: Compiling Internal Space 'OPT/Spaces/ILSCockpit/internal/ilsCockpit' [LOG 00:23:00.740] PartLoader: Compiling Internal Space 'OPT/Spaces/ILSIVA/internal/ilsCockpit' [LOG 00:23:00.753] PartLoader: Compiling Internal Space 'OPT/Spaces/JSLIVA/internal/jslCockpit' [WRN 00:23:00.763] The referenced script on this Behaviour is missing! [WRN 00:23:00.763] The referenced script on this Behaviour is missing! [LOG 00:28:59.640] RemoteTech: ModuleRTAntenna: OnDestroy [LOG 00:28:59.640] RemoteTech: ModuleSPUPassive: OnDestroy [LOG 00:28:59.650] RemoteTech: ModuleSPU: OnDestroy [LOG 00:28:59.669] RemoteTech: ModuleRTAntenna: OnDestroy [LOG 00:28:59.670] RemoteTech: ModuleSPUPassive: OnDestroy [LOG 00:28:59.739] RemoteTech: ModuleSPU: OnDestroy [LOG 00:28:59.740] RemoteTech: ModuleRTAntennaPassive: OnDestroy [LOG 00:28:59.743] RemoteTech: ModuleRTAntenna: OnDestroy [LOG 00:28:59.744] RemoteTech: ModuleSPUPassive: OnDestroy [LOG 00:28:59.774] RemoteTech: ModuleRTAntenna: OnDestroy [LOG 00:28:59.774] RemoteTech: ModuleSPUPassive: OnDestroy [LOG 00:28:59.807] RemoteTech: ModuleRTAntenna: OnDestroy [LOG 00:28:59.808] RemoteTech: ModuleSPUPassive: OnDestroy [LOG 00:28:59.814] RemoteTech: ModuleRTAntenna: OnDestroy [LOG 00:28:59.814] RemoteTech: ModuleSPUPassive: OnDestroy [LOG 00:28:59.821] RemoteTech: ModuleRTAntenna: OnDestroy [LOG 00:28:59.822] RemoteTech: ModuleSPUPassive: OnDestroy [LOG 00:28:59.827] RemoteTech: ModuleRTAntenna: OnDestroy [LOG 00:28:59.827] RemoteTech: ModuleSPUPassive: OnDestroy [LOG 00:28:59.829] RemoteTech: ModuleRTAntenna: OnDestroy [LOG 00:28:59.829] RemoteTech: ModuleSPUPassive: OnDestroy [LOG 00:28:59.831] RemoteTech: ModuleSPU: OnDestroy [LOG 00:28:59.832] RemoteTech: ModuleRTAntennaPassive: OnDestroy [LOG 00:28:59.840] RemoteTech: ModuleRTAntennaPassive: OnDestroy [LOG 00:28:59.841] RemoteTech: ModuleSPU: OnDestroy [LOG 00:28:59.851] [Toolbar] [INFO] saving settings (game scene: MAINMENU) [LOG 00:28:59.858] [Toolbar] [INFO] saving toolbar settings (toolbar 'toolbar_533404285') [LOG 00:28:59.861] [Toolbar] [INFO] saving toolbar settings (toolbar 'toolbar_209169939') [LOG 00:28:59.868] RemoteTech: ModuleRTAntenna: OnDestroy [LOG 00:28:59.868] RemoteTech: ModuleSPUPassive: OnDestroy [LOG 00:28:59.884] RemoteTech: ModuleSPU: OnDestroy [LOG 00:28:59.885] RemoteTech: ModuleRTAntennaPassive: OnDestroy [LOG 00:28:59.888] RemoteTech: ModuleRTAntenna: OnDestroy [LOG 00:28:59.889] RemoteTech: ModuleSPUPassive: OnDestroy [LOG 00:28:59.903] RemoteTech: ModuleRTAntenna: OnDestroy [LOG 00:28:59.904] RemoteTech: ModuleSPUPassive: OnDestroy
  12. I'll have to check it out. I think my exception from hell log was caused from me breaking a saved game, trying a fresh game with OPT... hoping like hell it loads... my in game exceptions are kinda weird btw Korpinicos with an asteroid one Orbit decay with a few And wild blue tools... which I got no clue what it has running to cause it
  13. I'm trying to find a good build with a trio of planet packs and station parts that I can use opt so I can do long game exploration and tech. Something I won't get bored with But for some dumb reason I get to what appears stable, play two times and it gets the exception nightmare epic crash
  14. @stali79. What about TweakScale? I had issues with it in RSS. Is it possible? Would it matter if raster prop mod being installed?
  15. Well.... if I get this thing stable and not on the verge of nuclear melt down I'll attempt opt again to get that failure to load in my ksp log to show ya. I'm kinda baffled on what I've screwed up on my current build... it was working fine then pooped the bed
  16. Good to know. I need to find the proper form of "I just uploaded a million mods and want them to work but now my game is crashing to hell" lol
  17. It works problem is conflict with one of thoughs million mods I got. Is there a known conflict?
  18. thats actually what im currently troubleshooting... something epic went wrong with my load now ive got a deep crashing going on. That load does not have OPT installed because OPT refused to load past the load screen with that build I'm trying to figure out what I screwed up where, I'd like to use all of these mods but something is killing it, so I'm going 1 by 1 trying to find the bugger causing all the exceptions. But side note OPT before this would not even get past modul manager load in beginning load screen.... huge bummer I love the opt mod
  19. Ummmm i think im crashing due to Trajectoies my crash output log is filled with tthis NullReferenceException: Object reference not set to an instance of an object at Trajectories.NavBallOverlay.SetDisplayEnabled (Boolean enabled) [0x00000] in <filename unknown>:0 at Trajectories.NavBallOverlay.Update () [0x00000] in <filename unknown>:0 Litterally its repeated a million times near the end of the log
  20. @JPLRepo Sorry it took me awhile ive been working and trying to get other things fixed with other mods. And im friken retard on trying to figure out how to load this GIANT log file hopefully it works for you. https://dl.dropboxusercontent.com/u/47926201/Ksp.Log
  21. @frizzank hey is nathankell taking over the mod or are you still its godly overloard?
  22. @stali79 ive got an issue and its a very sad one. OPT wont work with my current build of KSP mod maddness and i dont know why. any ideas please assist. It freezes in load screen on module manager on a OPT cockpit. wont continue the load. my log file should be in the spoiler box. Please let me know what mistake i made. besides overloading mods
  23. Nvm I'm just a friken retard and broke my saved game. Forgot installed kerbal constructs with ground control stations
  24. Doing that right now. The reason I don't tab over is I'm running dual screen monitors but something in ksp doesn't like it when I do that even in windowed mode and I get sporadic non log forming crashes even when the game is not modded.. so I'm more stable doing it this way. If I get a crash again I'll upload the logs yikes this crash log is huge and it wont let me copy and past it in @Berlin how do i get it in here when my google chrome is crashing trying to upload it?
  25. Lol because I'm testing at the same time. Lol btw it crashed! So that's eclipses? Lol that's friken cool, I was going to say WTF it's moving! Lol Lol I really should start drinking while doing this, it might be epic comical lol I've got a crash report btw I can upload if you guys want. I would love to get this stable right now, it looks so wicked cool with @Nhawks17 mod and the planet packs I got
×
×
  • Create New...