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Everything posted by strykersm
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[1.4.3 v 1.2.3] SM_Stryker BDA 1.22
strykersm replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
It's truly awesome to see that the mod has so many followers still today. @SpannerMonkey(smce) you are one heck of a dedicated KSP fan. In the future im considering making a partnership to use what I can do today and apply it to KSP, I guess that the content I pulled off in a week I can now make in a day. But this is just a thought, summer's coming up and i'l give it a go. Until then... Thank you all. PS: Sorry for the crap colliders, I didn't know very well what I was doing, besides I used Sketchup to model, BIG mistake ahaha -
[1.10.x] Stockalike Mk1 Open cockpit ( 7 nov 2020 update - NEW PARTS )
strykersm replied to NESD's topic in KSP1 Mod Releases
Out-f#cking-standing! Installing KSP again just because of this. -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
Granted! -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
I have to make a tribute to you to my game Spanner how would you feel about being a sort-of-easter-egg? eheh -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
Thank you! The Analog is the tesbed for the Tu.144 yes -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
Omg those look BEAUTIFUL I challenge you to do a Mig-21i "Analog" Found out about it recently! Hey and i'l drop in some of my most recent work too Shhh its a secret -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
This makes me very happy, thank you Spanner and you guys for being great! Keep up the good work comrade -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
Thank you! I'm not sure i'm going to use the King Tiger in anything yet but I made it for a test that was supposed to fail, scince it didnt i think i'm using a modified model. Story behind it is going to be a futuristic, upgraded version of this tank but the looks will be the same Expect a Gauss gun. -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
There we go! And Thank you Masteron! If you're interested: http://crimsonprimegame.blogspot.com/ -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
I believe its up to Spanner to post the new content and upload it :\ -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
As far is I remember the main problems have been with FAR compatability, the drag box has been weird on the Mig-21 engine I believe, other than that i remember few or no bugs. Have fun My baby is in good hands -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
Change of management has been Stryker-Aprooved Instructions to keep the mod awesome are as follow inside the PM! -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
I'm afraid i'm not working on this anymore...i'm working on a game myself with Unity! I'l just leave this here: "ANYONE WHO IS INTERESTED IN PICKING UP THIS MOD AGAIN CONTACT ME THROUGH PM! I will be more that glad to answer and talk ;)" Edit: I edited the main post and left a little surprise -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
There are two problems with the mod, unfortunally the biggest one is there is likely alot of bugs because it's not made for 1.1, second thing is the File I HAD was lost when I had to format my pc due to a problem with windows and the file could not be saved because it was corrupted....and worst part is the backup on dropbox is too old (doesen't have the Mig cockpits...) But this is not the end of it! Although it will be for quite some time i'm afraid....Right now I'm busy with exams and other stuff. After that has passed I'm be working on a side project: Crimson Prime Altough I promess you, as soon as I get the spendy time I WILL remake many parts of this mod Cheers! Until then i'm afraid this thread will be catching spider webs. -
Stryker's Modding Tutorial Videos
strykersm replied to strykersm's topic in KSP1 Modelling and Texturing Discussion
Well i'm kinda far away from modding now because of secondary projects but try to make posts on the forums where more experienced modders might help you...don't forget to post pictures, that way its alot easier to help you -
Stryker's Modding Tutorial Videos
strykersm replied to strykersm's topic in KSP1 Modelling and Texturing Discussion
Try instead using firespitter aswell bud That way you can even make another animation(It's just a mesh with transparent texture actually!) for prop blur. Watch my firespitter engine tutorial -
Stryker's Modding Tutorial Videos
strykersm replied to strykersm's topic in KSP1 Modelling and Texturing Discussion
You can relax when it comes to firespitter. They update the mod almost instantly -
Stryker's Modding Tutorial Videos
strykersm replied to strykersm's topic in KSP1 Modelling and Texturing Discussion
Firespitter has a Module for that Only need to add it to the part.cfg -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
As you know that beast of a thing never came of the drawing board, as a matter of fact, it was found by the allies geting wind tunnel tested. I have absolutely no idea how the damn thing produces lift upwards but I just made the mod with the animations and thrust vector and made the engine get sufficientf thrust to get most craft's "triebflugel" size come off the ground. The rest is up to you KSP might be proof the triebflugel simply wasn't able to fly -
I like it! Keep up the good work!
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Engine Animations
strykersm replied to strykersm's topic in KSP1 C# Plugin Development Help and Support
Althought there is a loophole in all that. It is the WHIPLASH animation and i found out by importing the .mu files with the .mu importer for blender that Porkjet's armature setup has WAY less bones. (7 as far as I counted. 1 Main bone, 2 nozzle interior bones, 2 nozzle exterior bones and 2 for gimbaling (1 is the base and 1 is the gimbal itself). I need the guy who made the .mu importer to import the armatures because in it's current state it only releases solid axes that don't animate anything. -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
Show me what you build with my modpack! -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
Oh I run an I7-2700k , AMD HD 6990, 16 Gb ram. But last time I did an orbital ship with many parts I had so many mods and it was long ago I focus on aircraft and shuttles now ahah -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
strykersm replied to strykersm's topic in KSP1 Mod Releases
Ahahah me too. But I don't play space because large ships lag my PC :c Althought large planes don't!