Jump to content

James Kerman

Moderator
  • Posts

    2,589
  • Joined

Everything posted by James Kerman

  1. For me, the first milestone was designing a rocket that can make it to orbit. I find a 2 stage rocket to be easiest, use a high thrust engine optimised for sea level to initially lift the rocket and then an engine on the second stage that is optimised for vacuum. You can get this information in the VAB by right clicking on parts - engine efficiency is measured in ISP (meaning Specific impulse) and checking the stats for sea level (ASL) and vacuum (Vac). You will need a minimum of 3200Dv (delta V) to make orbit but it's best to pack a bit more if you intend to fly manually. Once you launch you'll need to perform a gravity turn. This is the process of transitioning from vertical to horizontal and from there into orbit. You'll also get a bit of an advantage from Kerbin's rotation if you fly east over the water, and flying in this direction sets you up for what is known as a prograde orbit. Flying west from launch will put you into a retrograde orbit. If you have any problems please ask questions, our community is friendly and helpful and many concepts of orbital mechanics, even simplified like in KSP, can be counterintuitive. Oh and if you wish to ping someone type @ followed by the first few letters of a username and select the member from the drop down list that appears. It should appear blue in your draft. Good luck and don't be afraid to fail, it's part of the KSP ethos!
  2. Welcome to the forum @Dardan3ele, keep calm and crash spacecraft! Have you just started playing KSP?
  3. Some content has been removed. Please report any posts you feel break the forum guidelines (by clicking the three dots top right of any post) and discuss points you are interested in without resorting to personal attacks.
×
×
  • Create New...