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Everything posted by madmat
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Getting to the mun without maneuver nodes
madmat replied to hasty6's topic in KSP1 Gameplay Questions and Tutorials
Mechjeb- ascent guidance-11000km. Go make cuppa. No nodes and a cuppa to boot,,woohoo -
Bought this game for my husband and then for myself!
madmat replied to Karla's topic in Welcome Aboard
Welcome to the forums, and you never no when a sound knowledge of orbital mechanics may come in handy. -
This would have been awesome last night when 2 of my 3 engines ran out of oxidiser(fuel line fopar), leaving me with a totally unbalanced and slow ride home. DL'ing immediately. Thanks heaps
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[1.0.5] Versatile Toolbox System (Added USI Support)
madmat replied to Nazari1382's topic in KSP1 Mod Releases
Totally agree with Jims suggestion re; open/shut in VAB.This is an excellent piece of gear that's been needed for a while. Thanks heaps -
That looks great. Nice lines. I'm always trying to do one of these but it never comes out just right.
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MJ is too accurate. I'm getting too lazy to land all my munbase ships in place. So MJ gets to do it for me while I make coffee or raid the fridge etc. If I tell MJ to "land at target" it gets an attitude problem and says " sure I'll land ON that target while you're not looking". I've come back to the PC to find some pretty funny MJ creations involving several conjoined ships or double/triple decker landers. Now i'm all for accuracy, but is MJ just taking the **** or what? Now to get all my ships uncoupled and a SAFE distance apart.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
madmat replied to rbray89's topic in KSP1 Mod Releases
Wait till you get there and need to find a landing site in a hurry. It gets "interesting". Really ads to the excitement. -
Welcome to the forum MB. It's a hell of a ride. I'm sure you "will be going to space today". If not you'll have fun trying.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
madmat replied to rbray89's topic in KSP1 Mod Releases
That Aurora looks amazing. Can't wait to see this. -
P.1000 Ratte (Back and bigger than ever!)
madmat replied to zekes's topic in KSP1 The Spacecraft Exchange
Wouldn't take long to grind my laptop into dust. Lag anyone? -
I would also like to see more emphasis on space stations in the future. Might make me learn to rendezvous a little more efficiently too. I currently just let mechjeb do it for me.
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Constantly launching the science lab without Kerbals in it. Usually takes ages to realise and back to VAB.
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You're not wrong about the lag issues KSP had in the past. I run it on a laptop perfectly now. Ahh progress. Edit. Oh and welcome to the madhouse. May all your splosions be more spectacular than the last.
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This is a beautiful thing!
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
madmat replied to rbray89's topic in KSP1 Mod Releases
The fog looks awesome. Can't wait to fly/plummet through it. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
madmat replied to rbray89's topic in KSP1 Mod Releases
Just DL'd this pack. Absolutely beautiful addition to KSP. I've never looked at Kerbin with such wonder. Love it -
Thanks mate, needed to delete the inner gamedata folder. Love the parts BTW.
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I'm sure this will make me look even moar useless than I am, but I've unzipped this mod into my Gamedata folder and nothings showing up in the VAB or SPH. Tried to reinstall but still no good. Using the latest version of KSP and this mod. What am I doing wrong guys?
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The way I'm going, maybe demolition isn't a bad career choice.
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
madmat replied to BigNose's topic in KSP1 Mod Releases
I always remember PORT is RED and best LEFT alone.- 799 replies
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Caterpillar Tracks- NOW OPEN SOURCE, ALL FILES OPEN TO PUBLIC
madmat replied to electronicfox's topic in KSP1 Mod Development
Efox, you say these are unbreakable, Challenge accepted!! These updates are going to cost me a new keyboard due to all the drool. Looks most excellent. -
Caterpillar Tracks- NOW OPEN SOURCE, ALL FILES OPEN TO PUBLIC
madmat replied to electronicfox's topic in KSP1 Mod Development
That looks the business. Looking forward to a set of these Kerbal munching giants.