-
Posts
120 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by ImmaStegosaurus!
-
Why does it take so long to realize you forgot something?
ImmaStegosaurus! replied to maranble14's topic in KSP1 Discussion
Before I launch. Checklists are a life saver. -
You Will Not Go To Space Today - Post your fails here!
ImmaStegosaurus! replied to Mastodon's topic in KSP1 Discussion
I done goofed up. This SLS_replica_thing was a bit more powerful than I expected. Edit, I flew just up. Does this count as direct ascent? -
Axial tilt for planets
ImmaStegosaurus! replied to Kasuha's topic in KSP1 Suggestions & Development Discussion
Yes. This is shameful. -
Yes, but unless you specifically land a spacecraft in middle of major population centre or on a road you wouldn't really see the difference. Day time those cities could be visible as grey blobs of generic city textures. Maybe add few models of small houses and cottages in hills and mountains to break some of that black nothingness that surrounds KSC in the night.
-
Build an SLS Block I replica, complete with humongous SRBs (one of which ends up slightly angled cause tired ADD and general putz). Immendietly after launch rocket starts to roll like crazy. Cut off the main engines but it's still going. This is why you include LES to every crewed design with proper action groups. Staging too. Especially with separatrons. It's always fun to launch and find out that you have those little rockets firing at the core from point blank range. Always be careful with separatrons.
-
New Moons
ImmaStegosaurus! replied to Vysionone's topic in KSP1 Suggestions & Development Discussion
Proper comets with fancy tails would be cool though! -
Axial tilt for planets
ImmaStegosaurus! replied to Kasuha's topic in KSP1 Suggestions & Development Discussion
Equatorial Minmus - no pls. In the beginning it took me a time to figure out how to fly properly to equatorial orbits and to fly around Mün. Minmus was a great oppoturnity to learn how to axial tilt properly. Tilting orbits is something you'd want to learn in Kerbin's SOI where you can easily get the crew back if something goes wrong and even if everything goes south the crew is still recoverable. Changing orbital tilt is not something you want to learn in interplanetary space. If this would be an option I'd be all for it. Have a like! -
What Are Your Favourite Mods For 1.1.3?
ImmaStegosaurus! replied to NeoMorph's topic in KSP1 Discussion
SpaceY, both vanilla and Expanded. Those tiny and huge SRB's, separatron cones and Petal fairing make them a must. Tantares and Tantares LV for Soyuz and Proton. MRS for Orion LES and assorted bits. This has saved so many lives that I've lost the count at somewhere around 50+ green souls. Revert flight and quick saves do not come to question! -
The UI megathread
ImmaStegosaurus! replied to nikokespprfan's topic in KSP1 Suggestions & Development Discussion
I'm not sure if this is right thread but I think some sort of drag and drop folder structure to VAB and SPH would be a great help to get spacecraft designs organized. Having all the things in one pile is fine as long as there are few saved rockets but after there are dozen or so different rockets with two dozen or more different payloads each it gets pretty messy. It would make it easier to keep prototype and service ready designs separated. -
Cargo bay doors with physics
ImmaStegosaurus! replied to theend3r's topic in KSP1 Suggestions & Development Discussion
Bit OT but I had a problem with cargo bays too. I just couldn't get docking ports to stick to attachment points no matter how much I prayed or swore. Attachment points at ends of cargo bays seem to repel docking ports for some reason but they happily accept batteries and fuel tanks etc. All of my shuttles have a battery at front end and monoprop tank at rear end and docking ports are attached to those. -
Dead kerbals?
ImmaStegosaurus! replied to EasyAce's topic in KSP1 Suggestions & Development Discussion
Pretty edgy. I'd like to keep dead cats and things out of kerbal even though I like disturbing things. -
Dead kerbals?
ImmaStegosaurus! replied to EasyAce's topic in KSP1 Suggestions & Development Discussion
When supplies run out they could fall in to a cartoony sleep/hibernation with flying Z's, slight snoring and happy smile. They'd be too sleepy to do anything useful but they wouldn't die. -
I wish satellites and relays were split into their own group. Probes and surveyors have destinations while relays and satellites do donuts.
- 13 replies
-
- ship types
- classification
-
(and 1 more)
Tagged with:
-
3 days to Mars. How fast?
ImmaStegosaurus! replied to ImmaStegosaurus!'s topic in Science & Spaceflight
That makes months long journey and free return trajectory sound like really good way to do things. Only way to do things. -
3 days to Mars. How fast?
ImmaStegosaurus! replied to ImmaStegosaurus!'s topic in Science & Spaceflight
Yeah, proof reading failed me this time! 3 second flight to Mars would be interesting experiment in smashing (living) things through space ship though. -
I have ran into claims that new witchcraft engines could get us to Mars in three seconds*. These claims do not care to mention if three days include deceleration or if it's just a fly past. I'm not smart enough to calculate acceleration required or final velocity near Mars but I feel brain matter is very much present on these forums. So, assuming that 3 days claim includes deceleration for half the distance and that things go wrong at worst possible moment in mid way I'd ask how fast would a spacecraft shoot past Mars if braking was not possible? How far would this velocity take the craft and would it escape our solar system? * Typo but too funny to fix!
-
This thing is basically a really long and thin wire that has a negative charge. It causes drag and slows down a satellite until it has reached wanted altitude or entered atmosphere. Sort of like an ion engine but it can only brake and it's a wire so cheap it's next to free and requires no fuel. Just electricity and time. Lots of time. " As a numerical example we estimate that a 5 km long plasma brake tether weighing 0.055 kg (55 grams!) could produce 0.43 mN breaking force which is enough to reduce the orbital altitude of a 260 kg object mass by 100 km during one year. " Here's a paper about it. Downloadable as PDF. http://arxiv.org/abs/1401.5968 News article about this and what it's attached to. http://yle.fi/uutiset/finnish_researchers_invent_plasma_brake_to_curb_space_debris/5544892
-
Cargo bay doors with physics
ImmaStegosaurus! replied to theend3r's topic in KSP1 Suggestions & Development Discussion
Only thing I wish was possible to attach to cargo bay doors are OX-STATs on inside surface. -
Four minor-ish ideas. Mundane atmospheric experiments. There wouldn't need to be any real phenomenon going on but missions or a randomly selected tiny reward for successful measurement in upper atmosphere. Few more tiny/Mk.0 rocket parts to build cheap, simple and flimsy sounding rockets early on in career to support first. Segmented SRB's. Shuttle SRB's were constructed of seven segments, four of which were essentially identical and contained the propellant. When used outside STS program they could have segments added or removed. Ares-V/SLS would utilize five segment SRB's. Ability to select grain geometry/thrust curve would be helpful in many cases.