

techno65535
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Everything posted by techno65535
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Changes to Your Kerbal Account [Discussion Thread]
techno65535 replied to StarSlay3r's topic in KSP1 Discussion
Just got notified about this account change and can't say I'm a fan of it. And I can't help but wonder if the game is still DRM free when downloaded from private division. In my experience big companies aren't very keen on offering anything DRM free. (and what about the linux version?) And what happens if we don't confirm our accounts after Oct. 17? Can't find that mentioned anywhere. -
Obviously you should go 'The Lost Fleet' route and have 'starboard' be the side toward the star, aka Kerbol.
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How many Kerbulans does it take to change a light blub? I would have to say three. One to change the light bulb and one to use the agonizer on the third for letting the bulb go out in the first place.
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Or he could see it as a kidnapping for later torture and indoctrination/brain-washing.
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The Saga of Emiko Station - Complete
techno65535 replied to Just Jim's topic in KSP1 Mission Reports
Yeah, but Eloo is further. -
The Saga of Emiko Station - Complete
techno65535 replied to Just Jim's topic in KSP1 Mission Reports
Would still have seasons. They would just be the same in both the north anh south. Seasons are caused by a combination of tilt and distance. Assuming Kerbin's orbit is elliptical. (Can't remember off-hand) On topic: Can't wait for next chapter. -
parts [1.2] Karibou Expedition Rover [0.3.0]
techno65535 replied to RoverDude's topic in KSP1 Mod Releases
Aside from that there's Infernal Robotics which has a free-rotating plate but iirc it still has issues with using an IR part and docking. You could also use a KAS wench as the hitch. Just have a very small amount of wire extended so it's flexible. -
That is pretty neat. Looking forward to the next one. Also, any chance of sharing craft files of the shuttles you make?
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I have an issue where my password for my old account no longer works and I am unable to use the 'forgot your password' link as the e-mail I had used is not working properly any longer. (Specifically it hasn't received anything since 2015-12-26 for some reason even though there's space) I was wondering if there was another way to recover it. I couldn't see anything looking around the login page other than that one option. Old account is techno65535
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I could do that. You wouldn't be able to refold your craft if you intended it to deploy though, as I don't think Firespitter allows you to drive the blades to a "home" angle. Yeah. Though I was thinking of using other IR parts to fold the arms up for storage and such, but if you have an idea for them to deploy/retract on their own the have at it. Don't want to stifle innovation and imagination.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
techno65535 replied to sirkut's topic in KSP1 Mod Releases
Don't think there is a way to do that exactly. You might can try routing the lines to the hinge and then from the hinge to the tank, but don't think that'll work either. Best thing would probably be to redesign it so that you have at least a small LFO tank in-line with the converter and use a fuel-pump mod (or manually) and pump from there to the other tanks. Goodspeed and TAC would both be able to do that for you. -
So, I'm trying to make an MM config to add electric charge back to the command pods when using MFT and TACLS. Made a definition and a config to add it but it's either I manage to add in electric charge while removing the lifesupport tanks, or it doesn't. Not sure what I'm doing wrong at this point. TANK_DEFINITION { name = ElectricCharge basemass = -1 TANK { name = ElectricCharge amount = full maxAmount = 100% } @PART[*]:HAS[#CrewCapacity[1],@MODULE[ModuleCommand]]:Final { MODULE { name = ModuleFuelTanks type = ElectricCharge basemass = -1 volume = 250 } } @PART[*]:HAS[#CrewCapacity[2],@MODULE[ModuleCommand]]:Final { MODULE { name = ModuleFuelTanks type = ElectricCharge basemass = -1 volume = 350 } } @PART[*]:HAS[#CrewCapacity[3],@MODULE[ModuleCommand]]:Final { MODULE { name = ModuleFuelTanks type = ElectricCharge basemass = -1 volume = 450 } } @PART[*]:HAS[#CrewCapacity[4],@MODULE[ModuleCommand]]:Final { MODULE { name = ModuleFuelTanks type = ElectricCharge basemass = -1 volume = 550 } } @PART[*]:HAS[#CrewCapacity[5],@MODULE[ModuleCommand]]:Final { MODULE { name = ModuleFuelTanks type = ElectricCharge basemass = -1 volume = 650 } } @PART[*]:HAS[#CrewCapacity[6],@MODULE[ModuleCommand]]:Final { MODULE { name = ModuleFuelTanks type = ElectricCharge basemass = -1 volume = 750 } } Should probably mention this is my first time trying to make an MM config. Crossposting with MM thread.
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So, I'm trying to make an MM config to add electric charge back to the command pods when using MFT and TACLS as there's currently a bug where electric charge and mono are being removed entirely. Made a definition and a config to add it but it's either I manage to add in electric charge while removing the lifesupport tanks, or it doesn't. Not sure what I'm doing wrong at this point. TANK_DEFINITION { name = ElectricCharge basemass = -1 TANK { name = ElectricCharge amount = full maxAmount = 100% } @PART[*]:HAS[#CrewCapacity[1],@MODULE[ModuleCommand]]:Final { MODULE { name = ModuleFuelTanks type = ElectricCharge basemass = -1 volume = 250 } } @PART[*]:HAS[#CrewCapacity[2],@MODULE[ModuleCommand]]:Final { MODULE { name = ModuleFuelTanks type = ElectricCharge basemass = -1 volume = 350 } } @PART[*]:HAS[#CrewCapacity[3],@MODULE[ModuleCommand]]:Final { MODULE { name = ModuleFuelTanks type = ElectricCharge basemass = -1 volume = 450 } } @PART[*]:HAS[#CrewCapacity[4],@MODULE[ModuleCommand]]:Final { MODULE { name = ModuleFuelTanks type = ElectricCharge basemass = -1 volume = 550 } } @PART[*]:HAS[#CrewCapacity[5],@MODULE[ModuleCommand]]:Final { MODULE { name = ModuleFuelTanks type = ElectricCharge basemass = -1 volume = 650 } } @PART[*]:HAS[#CrewCapacity[6],@MODULE[ModuleCommand]]:Final { MODULE { name = ModuleFuelTanks type = ElectricCharge basemass = -1 volume = 750 } } Should probably mention this is my first time trying to make an MM config. Crossposting with MFT thread.
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[24.2] Karbonite Ongoing Dev and Discussion
techno65535 replied to RoverDude's topic in KSP1 Mod Development
And only found on Duna I suspect. More serious note, was thinking of using the mouth of the worms as a model for the big ram-scoop. Opens up and looks like row upon concentric row of teeth inside it. -
[24.2] Karbonite Ongoing Dev and Discussion
techno65535 replied to RoverDude's topic in KSP1 Mod Development
So...You want to take the worms of Dune and put them in Jool's atmosphere at ridiculous speeds? I have no problem with this. -
[1.12] Extraplanetary Launchpads v6.99.3
techno65535 replied to taniwha's topic in KSP1 Mod Releases
Huh? What link? I was distracted by the gorgeous yellow drills. -
[1.12] Extraplanetary Launchpads v6.99.3
techno65535 replied to taniwha's topic in KSP1 Mod Releases
Micro usually uses 'u' if you can't get the roman character I think. And what makes Kilo and Hecto different/so special? Totally throws things off. -
[1.12] Extraplanetary Launchpads v6.99.3
techno65535 replied to taniwha's topic in KSP1 Mod Releases
Hehe, indeed, that's kerbal-hours per ton. kilohours would be kh rather than Kh (note the case). Yeah, I figured that out as that couldn't be right. Would take forever to build a 1 tonne lander. And I thought it was upper case for x10 and up and lower case for x.1 and down. How I always looked at it anyway.