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Everything posted by qzgy
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Open Source Construction Techniques for Craft Aesthetics
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Be a man and scroll through all 44 pages of this thread. Tea, coffee, or other recreational drink reccomended -
The BDA Dogfighter thread(currently in 1.2.2)
qzgy replied to a topic in KSP1 Challenges & Mission ideas
No. After the competition started, it flew smack into the VAB- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
qzgy replied to a topic in KSP1 Challenges & Mission ideas
2v2 best of 3 of the PFLP and the fighter 3 at 8km in normal BDA and stock aero. Winner: PFLP Ok, the fighter 3 did crash into a building once. @dundun93, you make what you want of this. I just ran the matches. Also gonna pit a craft of my design soon...- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
qzgy replied to a topic in KSP1 Challenges & Mission ideas
Cool.- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
qzgy replied to a topic in KSP1 Challenges & Mission ideas
Oh, btw, I don't have RBDA. Are we using that, or or is it fine if I just use normal BDA? Also, don't have ven's stock part revamp. Not planning on installing it anytime soon.- 115 replies
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The BDA Dogfighter thread(currently in 1.2.2)
qzgy replied to a topic in KSP1 Challenges & Mission ideas
I have a nice beefy computer. I don't mind helping- 115 replies
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totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Hmm. Okay, I'll try seeing if the engine can be improved. -
totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Well, I managed to take it off of infinite fuel and did a full transition Although the blades are spinning at about 30 rad/s each, I might have to just concede that turboprops aren't powerful enough as they are and add a couple wheesleys for the little bit of extra oomph. -
totm march 2020 So what song is stuck in your head today?
qzgy replied to SmileyTRex's topic in The Lounge
Chiptune. -
Plane pitches the wrong way
qzgy replied to SpaceTrashCan's topic in KSP1 Gameplay Questions and Tutorials
Try setting your pitch authority limiters into the negative numbers. That reverses the direction of deflection, hopefully making your thing work. HOWEVER - separate your pitch and roll if you do this. Fixing one borks the other. -
Weekly Aircraft Development Competition
qzgy replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
No, you don't add attachments. You have to host it on another site (imgur is popular) and then embed it. The direct image link works best, but you can also use the BBCode -
No. Never watched it TUBM has a shiny potato.
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Beauty of KSP You really didn't think of checking? How big was your hard drive anyways?
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The thing is with small scale aerodynamics - you can commit a lot of aerodynamic no-nos and still fly fine. Hence flying doghouse.
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totm aug 2023 What funny/interesting thing happened in your life today?
qzgy replied to Ultimate Steve's topic in The Lounge
On the subject of cats, we were driving to eat out and we passed by a family of strays. 3 Kittens and a mom. A friend and I tried to help, but they hid in the bushes too well. Also, it was near a porsche dealership. Kinda interesting. -
Bad battery. Send help for a new one. And a new charger, maybe.
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totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
IMO... eh. Not really a fan. Today, some form of monster was made. Not finished yet. Need to do stuff to take it off of infinite fuel and test the tiltwing mechanism in flight. -
I was able to run KSP. yay. I played around with a dinky little helicopter (ok, not so dinky). Flew horribly Then I made this thing. Uses around 80 junos over four engines. Bearing is partially based off of Azimech's. Engine is original though (and my most stable one yet!) Also in the works as a tiltwing. Has to still use infinite fuel though.
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Actually I believe there is a setting in the tweakables that allows you to do so. Also, nice job.
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Ahh, ok.
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GASP. Who would do such an evil thing, clogging up motorways and stuff? You can try setting the gunrange lower to give it more time for missiles. Honestly though, missiles tend to miss, and are not super useful.
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Yo. Your album is broken. And they can be directly imbedded again.
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Folding Gear in the works?
qzgy replied to Castille7's topic in KSP1 Suggestions & Development Discussion
Either that, or the come in a bulge. Like, the entire part has a bulge which the wheel fits into. I'd also like to see F-18 stye rear wheels, one that go out as well as down. -
Folding Gear in the works?
qzgy replied to Castille7's topic in KSP1 Suggestions & Development Discussion
I don't know, but I'd like to see some.