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Everything posted by qzgy
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Ahh, ok. That makes a bunch more sense. Apart from the monoprop thing. Kerbal contracts are weird.
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I feel that can be interpreted the wrong way... Is the shuttle also crew return to orbit? Or also one way?
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Is there any skill/ ability that you still haven't mastered in KSP?
qzgy replied to ARS's topic in KSP1 Discussion
If your second craft is faster, I think you might be ina lower orbit, so its funny that relative to target retrograde is near actual retrograde. And, yes, that's what I mean. -
Another driving thing - some person, on a one lane road at a set of lights, tried to pass our car. Safe driving? I think not.
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You know, I bet it was cause she wasn't wearing a helmet
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Is there any skill/ ability that you still haven't mastered in KSP?
qzgy replied to ARS's topic in KSP1 Discussion
Yeah, that sounds good, if I'm reading it right. What I mean is when you have your encounter and are 1km or less from the target. How do you kill your speed. Just burn retrograde relative to the orbit or relative to the target? That's a setting on the navball. -
I'm personally surprised kerbals can get injured. Before, I thought kerbals were binary - Poofed, or absolutely fine and dandy.
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Is there any skill/ ability that you still haven't mastered in KSP?
qzgy replied to ARS's topic in KSP1 Discussion
Ahh, ok. There are youtube tutorials out there for that. -
Is there any skill/ ability that you still haven't mastered in KSP?
qzgy replied to ARS's topic in KSP1 Discussion
Trajectories mod? Very helpful for getting a rough estimate. -
It's quite pretty, I'll give you that. How come its so large for a small probe though? Are you doing a good gravity turn?
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Is there any skill/ ability that you still haven't mastered in KSP?
qzgy replied to ARS's topic in KSP1 Discussion
Yeah, that would make sense then for someone else to fly. ARS, are you burning retrograde when in target mode (you know, the navball thing)? I assume yes, but from what it sounds, the orbits still aren't perfectly matching up. Also, try going into a higher orbit. 100km should work. -
Is there any skill/ ability that you still haven't mastered in KSP?
qzgy replied to ARS's topic in KSP1 Discussion
I personally don't like mechjeb, I want to be able to fly myself and not rely on some crutch. -
Is there any skill/ ability that you still haven't mastered in KSP?
qzgy replied to ARS's topic in KSP1 Discussion
Eve return vehicles. Oh, and my turboprop game could also use a bunch of work. Bearings are never perfectly smooth... -
Nuuuuuuuuu!!!! Such a tragedy.
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Made a car. Not super nice to drive. But kind of pretty. Inspired by the Lamborghini Egoitia
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The OTech Track Attack Challenge
qzgy replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
I have to say, 5x5x5 m is really big. Here is an image in comparison to my best racer, which isn't really that small. Maybe reduce the size limits?- 126 replies
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The OTech Track Attack Challenge
qzgy replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
That would work.. May just make a dedicated racer though. haven't decided- 126 replies
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The OTech Track Attack Challenge
qzgy replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
I am in! I was thinking of using my mono, but it doesn't qualify for any of the classes. It's kart sized, but has jets. And rockets. A jet kart class could be cool...- 126 replies
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Since @MiffedStarfish forgot pictures of his replica, here are some.
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totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
OBS is pretty good. Use it also Yeah, these mods are either visual or gameplay. Camera Tools just allows for cooler shots that are harder to get normally, such as flybys -
totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I've done some very minor and bad filmwork. On those, I've used Scaterrer, EVE, and Camera Tools. BTW, what program are you going to use to record? -
Played around with a beautiful launch system. May need more delta-v, but has plenty of thrust to compensate. Keen people will see that it is, not accidentally at all, based on the New Glenn.
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Actually really well. Its very stable, probably due to the many SAS wheels clipped into it. It may have a slight tendency to I think pitch down, but not by much. Take it for a spin, its very forgiving!
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Ok cool. I'm not in charge but you can probably take that spot. Also thanks.
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I'm back! And its Monday, so let's take this thread off hiatus. December 1977: Have Blue Have blue was one of two experimental aircraft entered into a competition to build a low observability airframe or a stealth aircraft as a reaction to improving Soviet radar and missile systems. This was done by using mathematical models to calculate how radar would deflect off of the aircraft and thus, reduce its radar cross section. Other things were done to reduce infrared, acoustic, and visual visibility. The actual shape was doubted by Skunk Works founder Kelly Johnson as to how effective it would be. Physical tests on models did however prove Johnson wrong, with the new shape, nicknamed 'The Hopeless Diamond', having a much lower cross sectional area than the D-21 Drone, the then lowest radar cross section made by Lockheed Martin. The entire aircraft was extraordinarily unsuitable to fly, with all of its angled wing panels and other stealthy features. Therefore, the entire aircraft had to be flown using a fly by wire system to keep the plane flying, actually borrowed from an F-16 to cut costs. Both airplanes crashed due to technical faults. However, the overall project was a success leading to the basic design and models later giving way to the F-117, the first operational stealth fighter. Download: https://kerbalx.com/qzgy/Have-Blue Tommorow's Aircraft: XFV-12 (currently unknown who is/was/is going to be working on it.)
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