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Everything posted by qzgy
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Lower spring, higher damper?
qzgy replied to blorgon's topic in KSP1 Gameplay Questions and Tutorials
Easiest way (maybe) - retract the landing legs, make sure you don't break the solar panels. -
How does one remove Jet particles? (Resolved)
qzgy replied to BlueNightfury00786's topic in KSP1 Mods Discussions
It should have worked. Are you by any chance running any mods? -
How does one remove Jet particles? (Resolved)
qzgy replied to BlueNightfury00786's topic in KSP1 Mods Discussions
Cause you don't describe exactly or show exactly what you removed? -
How does one remove Jet particles? (Resolved)
qzgy replied to BlueNightfury00786's topic in KSP1 Mods Discussions
I did. You might have done it wrong? It doen't really help if you are that vague. Like, can you show us a picture of that section? -
How does one remove Jet particles? (Resolved)
qzgy replied to BlueNightfury00786's topic in KSP1 Mods Discussions
Yup! Editing the part files. Go into the gamedata folder, then Squad (or whatever mod), then parts, then engines, then the jet engine file you want. Junos are under "miniJet", wheesleys under jetEngineBasic, whiplashes under jetEngineTurbo, goliaths under jetEngineBig, and panthers under jetEngineAfterburning. Open the config file. This is the hard part. You want to find this section, in red. Its under the effects section, near the bottom of the config file. Remove it, bot not before you make a backup in case you screw anything up. Then after rebooting the game, you should find that the jet trails are gone. I've done this personally on my junos, and it dos work. -
Never heard of the book. I agree with @Snark - Just play the game (probably in sandbox) and learn for yourself, and ask questions if stuck.
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What about a 2 or 3 core sustainer cluster?
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totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Thats really clever. Oh, and this is just semantics, but a canard is something in front of the main wing. Its probably better to call this the horizontal stabilizer or something. -
As @sevenperforce said, it could work and could be a lot more complex. I'm just curious how we would measure stage burn out. Like, would we use some sort of fuel sensor able to detect the napalm or would we use an accelerometer to detect when thrust from the 2 side boosters cuts out? Assuming of course, that a successful deployment system is found.
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Black screen while in obit
qzgy replied to paulo9688's topic in KSP1 Technical Support (PC, unmodded installs)
No, that's weird. Also, you don't have to take pictures with your phone. F1 should take a screenshot. -
User Account Control problem
qzgy replied to Mjp1050's topic in KSP1 Technical Support (PC, unmodded installs)
I'm not sure. I would just launch directly through the application, and I don't have that message. -
Commnet say that my craft isn't connected
qzgy replied to zeant93's topic in KSP1 Technical Support (PC, modded installs)
Maybe you ran out of EC? -
totm aug 2023 What funny/interesting thing happened in your life today?
qzgy replied to Ultimate Steve's topic in The Lounge
You sure? -
Where do you live and what have you done to see that kind of stuff? Also, not all humans deserve to die a painful death....
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- horrifying
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Lifting Body Aircraft Design (V2) - Based Off M2-F2
qzgy replied to Zmuz's topic in KSP1 The Spacecraft Exchange
I like how smooth everything is. Nice! The X-24B replica I made wan't practical. I felt it was way too draggy.- 10 replies
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- m2-f2
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Can we stop arguing over the definition of "amateur"? It doesn't really matter IMO. Yes, we should consider not to cheap out, but we should try to make it cost effective. End of story.
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Oh, oops. Fixed. --- ? ? ? ? ? ? A U B I J ? T E C K L ? F W V X y ? D M H Q P ? S G R O N
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Yup. Perhaps that was too cruel.
- 56 replies
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Sorry, let me clarify. --- ? N ? ? ? ? ? ? ? ? ? N ? E ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? I could give you the grid without the corresponding letters... i made one up.
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No. Sorry. N is the second column and second row.
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Yes, no, maybe? Also....
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So about 8700 m/s net. How much is lost to drag and gravity?
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No, it was right.
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