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Everything posted by qzgy
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Some random stuff that I need.
qzgy replied to AR3S_TGL's topic in KSP1 Suggestions & Development Discussion
8) I would say is unrealistic. Duna's real life counterpart is mars, which I believe has a mainly CO2 based atmosphere. You're not going to easily burn CO2. Jool...... There's not really a need for specific in-atmo jool engines. You can't really do anything there. Eve? Eh, maybe. there's a mod for that (somewhere, its like explodium engines or so.) But I feel this would be too OP, and I know I already say this as we have SABRE engines in the form of the Rapier. But we're not going to get a jet engine to work on venus anyways.... I'd have to agree with @Gaarst - doesn't feel like the stock rockets have gotten much love in the recent updates. -
Heritage Challenges [1 available for reboot]
qzgy replied to Speeding Mullet's topic in KSP1 Challenges & Mission ideas
Here. Still kinda recent, not much activity lately. Also tagging @Speeding Mullet, may be interested in adding this -
I would not be surprised if this is the problem. Try copying it over into a fresh folder, outside of the steam folder, and running the 32 bit version manually (just go into the folder and click the 32 bit .exe)
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4/10. Not notorious, but not unknown.
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boopy doop I'm in!
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totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Ah, ok. You could also try using solar panels to extend the cockpit. Personally, easier since you don't have to do minor adjustment. That being said, I did use the gravioli detectors on my vertijet. -
I did some photoshop. Original (not mine btw): Some person in the comments said it needed "more moose". Hence my edit.
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insert groan. Edit: Oh my god, the buttons still work. Randomly clicking got me to the credits thingy. Wonder If I can load my game... Ahh, after exiting the credits, buttons show up.
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That's cool. What about giving it a highly ellptical orbit?
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Whether it be infinitesimal, its still a possibility.
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totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Proportions to me look slightly off as well... The razor back looks like its too high, nose maybe short, and the intakes too far forward. The rear half (bit with engines) is about the same as the front half (part before the intakes). In the picture, seems its more of a 1:2 ration of parts infront of the intake as opposed to parts in the back. Then again, could be camera angle. -
You could try giving it some anhedral (point the wings at a slight down slope.) This should lower the CoL relative to the CoM, and doesn't really change the positioning. Alternatively, clip in more control surfaces. In other news, I made an SSTO. Which goes to orbit with a lot less Delta-v than I would like (still a bit over 1000 m/s but I like to have excess). Not to worry, it has ISRU. Pretty sure I can make it more ssto-ey by reducing the amount of oxidizer on launch. Hoping I can do a Tylo landing in this (also, I've never really landed on Tylo. Closest I got was smashing into the surface at a couple 100 m/s). It has a rhino engine stuck on the back, so if that in conjunction with the rapiers can't do it.... might have to carry a dedicated lander.
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Cool! This reveals the problem with Kerbal Space Program astronauts - nepotism.
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There's a fly in my room, buzzing very loudly.
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2 burns, that'all
qzgy replied to rockets-don't-make-toast's topic in KSP1 Challenges & Mission ideas
Can you show your attempt? I would say this challenge is near impossible. -
Never seen those. I live kinda inland, closer to the delaware river than the ocean. Also, still think Vinegaroons/Whip scorpions are a bit more nope-candy.
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Tanks - Pz. IV E, Pz.III F, PzIV F1 usually. I also recently got a Pz.III J and a Stug III A. It seems the best method for me to kill a valentine is to try to go around to the back and shoot it in the back. The hard part is "go around to the back"
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What would you like to see added to KSP?
qzgy replied to DarkOwl57's topic in KSP1 Suggestions & Development Discussion
I like... But we already have kerbals.... Maybe as a rare version of astronaut? -
Oh my god.... calculations..... I just stick everything together after I figure out where I'd like to go. Then I make sure to add excess delta-v.
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You could also try figuring out the BBCode (there are guides online). But that's a pain.
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Nice! How high in level? Recently, I've kinda nicely got the Heavy Metal fury badge semi often using the Pz.III and Pz.4 (barely tier 2). I also feel bad when I just one shot some poor person in like a BT5 or M2A2 I hate valentines though, their armor is either nicely sloped or too thick.